Player Matchup

Medusa
Medusa
Platinum II
PROTOTYPE270
Medusa
Platinum II
Level 107
God Stats
8W - 8L
1,679 SR
Queue Stats
103W - 99L
1,856 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold II
Papidiazz
Cu Chulainn
Gold II
Level 106
God Stats
53W - 50L
1,612 SR
Queue Stats
104W - 103L
1,481 MMR
Solo
Cthulhu
Cthulhu
Gold I
jasc781
Cthulhu
Gold I
Level 139
God Stats
3W - 3L
1,440 SR
Queue Stats
22W - 16L
1,694 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 117
1,577 SR
1,677 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 126
1,611 SR
1,367 MMR
Anubis
Anubis
Gold V
MAXXXoneMILLIAN
Anubis
Gold V
Level 125
God Stats
4W - 3L
1,734 SR
Queue Stats
160W - 170L
1,193 MMR
Party 1
Charybdis
Charybdis
Gold IV
Panda Nehr
Charybdis
Gold IV
Level 100
God Stats
24W - 23L
1,517 SR
Queue Stats
172W - 192L
1,358 MMR
Party 1
Cabrakan
Cabrakan
Platinum V
Pemdas
Cabrakan
Platinum V
Level 153
God Stats
62W - 58L
1,582 SR
Queue Stats
162W - 168L
1,549 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
19
5 / 2 / 13
12,320
948
16,959
15,219
5,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cu Chulainn
Papidiazz
Cu Chulainn
19
12 / 1 / 8
13,052
1,004
12,524
18,985
19,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
jasc781
Cthulhu
17
3 / 1 / 14
11,218
863
12,849
15,668
14,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
KuzenboJanusNe ZhaDiscordiaSerqet

VS

Bans
BacchusAchillesNu WaOdinThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 9 / 2
10,082
776
7,234
12,403
6,013
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charybdis
Panda Nehr
Charybdis
15
1 / 5 / 1
9,813
755
9,976
14,988
7,415
Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cabrakan
Pemdas
Cabrakan
15
3 / 6 / 1
10,843
834
11,171
19,425
26,936
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
8
20
Kills
4
4
Deaths
20
35
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
9
2
0.11
W
Medusa
5
2
13
5.75
L
Charybdis
Panda Nehr
Charybdis
1
5
1
0.3
W
Cu Chulainn
Papidiazz
Cu Chulainn
12
1
8
16
L
Cabrakan
Pemdas
Cabrakan
3
6
1
0.58
W
Cthulhu
jasc781
Cthulhu
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,332
Damage
28,381
49,872
Taken
46,816
39,900
Mitigated
40,364
13,129
Healing
8,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,234
32
0
1,520
12,403
6,013
0
2,494
9,062
38,037
0
W
Medusa
16,959
6,796
0
5,846
15,219
5,505
2,283
8,167
7,052
0
59,055
L
Charybdis
Panda Nehr
Charybdis
9,976
4,229
0
2,322
14,988
7,415
0
4,569
9,582
0
35,753
W
Cu Chulainn
Papidiazz
Cu Chulainn
12,524
1,807
0
5,434
18,985
19,433
516
5,544
13,441
0
43,256
L
Cabrakan
Pemdas
Cabrakan
11,171
1,397
0
4,627
19,425
26,936
0
3,366
14,567
16,303
4,711
W
Cthulhu
jasc781
Cthulhu
12,849
385
372
1,477
15,668
14,962
0
3,264
12,404
34,931
1,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,590
Gold Earned
30,738
181
Minions Killed
130
0
Camps Cleared
0
790,018
Distance Traveled
585,587
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,082
776
64
5
0
191,205
0
W
Medusa
12,320
948
85
7
0
242,941
0
L
Charybdis
9,813
755
43
3
0
201,491
2
W
Cu Chulainn
13,052
1,004
60
5
0
269,238
0
L
Cabrakan
10,843
834
23
2
0
192,891
0
W
Cthulhu
11,218
863
36
3
0
277,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role