Player Matchup

Sobek
Sobek
Masters
 
Sobek
Masters
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Diamond I
 
Susano
Diamond I
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Diamond IV
Grạy
Rama
Diamond IV
Level 44
God Stats
2W - 0L
1,726 SR
Queue Stats
72W - 54L
2,173 MMR
Solo
Ra
Ra
Diamond III
Laups
Ra
Diamond III
Level 158
God Stats
45W - 38L
1,622 SR
Queue Stats
437W - 431L
2,184 MMR
Solo
Odin
Odin
Masters
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Odin
Masters
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 78L
2,570 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 103
1,570 SR
1,985 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 152
1,562 SR
2,146 MMR
Anhur
Anhur
Diamond I
 
Anhur
Diamond I
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Diamond V
 
Cthulhu
Diamond V
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Grandmaster
Angry
Athena
Grandmaster
Level 189
God Stats
10W - 13L
1,622 SR
Queue Stats
614W - 494L
3,099 MMR
Solo
Chang'e
Chang'e
Diamond I
RebornWinter
Chang'e
Diamond I
Level 178
God Stats
17W - 23L
1,555 SR
Queue Stats
249W - 195L
2,376 MMR
Solo
Anubis
Anubis
Diamond III
telekton
Anubis
Diamond III
Level 162
God Stats
64W - 54L
1,631 SR
Queue Stats
370W - 353L
2,256 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
4
0 / 1 / 1
3,447
689
1,399
3,162
1,341
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Susano
 
Susano
6
0 / 2 / 0
3,211
642
1,846
3,566
803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rama
Grạy
Rama
7
1 / 1 / 0
4,030
806
769
1,692
311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ra
6
0 / 2 / 0
3,501
700
991
3,234
548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

6
0 / 1 / 0
3,610
722
1,845
3,535
1,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
Ne ZhaCerberusHeimdallrTiamatHe Bo

VS

Bans
King ArthurArtemisApolloAphroditeMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
8
3 / 1 / 0
3,936
787
1,732
3,314
816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
 
Cthulhu
7
2 / 0 / 0
3,892
778
1,787
3,821
1,960
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Athena
Angry
Athena
2
0 / 0 / 0
2,581
516
0
475
213
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
RebornWinter
Chang'e
8
2 / 0 / 0
3,957
791
2,250
2,057
512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anubis
telekton
Anubis
7
0 / 0 / 2
3,510
702
1,584
2,569
793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
9
1
Kills
7
7
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
1
1
0.5
W
Susano
 
Susano
0
2
0
0
L
Anhur
 
Anhur
3
1
0
3
L
Cthulhu
 
Cthulhu
2
0
0
2
L
Athena
Angry
Athena
0
0
0
0
W
Rama
Grạy
Rama
1
1
0
1
W
Ra
0
2
0
0
L
Chang'e
RebornWinter
Chang'e
2
0
0
2
L
Anubis
telekton
Anubis
0
0
2
1
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,850
Damage
7,353
15,189
Taken
12,236
4,845
Mitigated
4,294
5,293
Healing
6,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
1,399
351
0
1,286
3,162
1,341
0
541
2,489
4,953
0
W
Susano
 
Susano
1,846
675
0
1,164
3,566
803
0
765
2,801
0
13,567
L
Anhur
 
Anhur
1,732
1,024
0
1,247
3,314
816
0
463
2,851
0
20,071
L
Cthulhu
 
Cthulhu
1,787
195
0
2,158
3,821
1,960
0
0
3,606
15,942
0
L
Athena
Angry
Athena
0
0
0
266
475
213
0
161
314
1,350
0
W
Rama
Grạy
Rama
769
655
0
442
1,692
311
0
0
1,692
0
20,604
W
Ra
991
164
192
957
3,234
548
0
2,407
583
17,522
0
L
Chang'e
RebornWinter
Chang'e
2,250
61
120
1,167
2,057
512
0
1,061
924
19,359
0
L
Anubis
telekton
Anubis
1,584
131
0
1,352
2,569
793
0
581
1,936
16,994
289
W
1,845
505
0
1,252
3,535
1,842
0
1,401
2,134
0
18,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,799
Gold Earned
17,876
174
Minions Killed
156
0
Camps Cleared
0
568,870
Distance Traveled
474,159
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
3,447
689
1
0
0
115,293
0
W
Susano
3,211
642
35
7
0
124,282
0
L
Anhur
3,936
787
39
8
0
106,986
0
L
Cthulhu
3,892
778
30
6
0
111,124
0
L
Athena
2,581
516
2
0
0
30,296
0
W
Rama
4,030
806
56
11
0
109,136
0
W
Ra
3,501
700
42
8
0
119,319
2
L
Chang'e
3,957
791
52
10
0
114,344
1
L
Anubis
3,510
702
33
7
0
111,409
0
W
Odin
3,610
722
40
8
0
100,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role