Player Matchup

Hun Batz
Hun Batz
Missclick69
Hun Batz
Level 124
God Stats
2W - 0L
1,589 SR
Queue Stats
63W - 53L
1,505 Elo+
Solo
Jing Wei
Jing Wei
OmenElite7
Jing Wei
Level 78
God Stats
1W - 0L
1,247 SR
Queue Stats
36W - 40L
1,296 Elo+
Party 1
Agni
Agni
PoofdaBoof420
Agni
Level 145
God Stats
1W - 1L
1,857 SR
Queue Stats
14W - 13L
1,606 Elo+
Party 1
Cthulhu
Cthulhu
jp565
Cthulhu
Level 149
God Stats
37W - 29L
1,651 SR
Queue Stats
849W - 888L
1,609 Elo+
Solo
Horus
Horus
saetharian
Horus
Level 127
God Stats
17W - 16L
1,594 SR
Queue Stats
800W - 776L
1,555 Elo+
Solo
Team Averages
Level 125
1,587 SR
1,514 Elo+

VS

Team Averages
Level 101
1,650 SR
1,569 Elo+
Fenrir
Fenrir
Berzirkz31
Fenrir
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
98W - 71L
1,604 Elo+
Solo
Ra
Ra
CriTteR_Bitz
Ra
Level 114
God Stats
1W - 2L
1,562 SR
Queue Stats
180W - 177L
1,577 Elo+
Solo
Janus
Janus
Ricaer
Janus
Level 129
God Stats
8W - 4L
1,772 SR
Queue Stats
213W - 198L
1,608 Elo+
Solo
Heimdallr
Heimdallr
VivianFaye
Heimdallr
Level 107
God Stats
4W - 7L
1,543 SR
Queue Stats
121W - 115L
1,584 Elo+
Solo
Cu Chulainn
Cu Chulainn
XxNoSuboGordasxX
Cu Chulainn
Level 67
God Stats
4W - 2L
1,872 SR
Queue Stats
569W - 581L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Missclick69
Hun Batz
15
6 / 2 / 7
9,435
1,179
6,326
5,954
3,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
OmenElite7
Jing Wei
15
6 / 0 / 6
9,748
1,219
7,991
9,032
3,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
6 / 1 / 9
9,435
1,179
8,996
3,725
1,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
jp565
Cthulhu
14
1 / 2 / 11
8,638
1,080
16,443
11,273
4,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Horus
15
1 / 1 / 15
9,554
1,194
6,993
11,471
10,581
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

307

VS

Team 2 Tickets

236

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Berzirkz31
Fenrir
13
5 / 5 / 1
9,057
1,132
8,324
13,028
9,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Breastplate

Breastplate

+20
Physical Protection

13
1 / 5 / 4
8,223
1,028
9,269
7,574
2,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
Ricaer
Janus
13
0 / 5 / 0
7,563
945
7,912
8,790
2,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
VivianFaye
Heimdallr
14
0 / 3 / 4
7,868
984
8,472
12,418
3,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cu Chulainn
XxNoSuboGordasxX
Cu Chulainn
13
0 / 2 / 3
7,393
924
2,758
8,187
4,179
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
18
20
Kills
6
6
Deaths
20
48
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Berzirkz31
Fenrir
5
5
1
1.1
L
1
5
4
0.6
W
Hun Batz
Missclick69
Hun Batz
6
2
7
4.75
W
Jing Wei
OmenElite7
Jing Wei
6
0
6
9
W
6
1
9
10.5
L
Janus
Ricaer
Janus
0
5
0
0
L
Heimdallr
VivianFaye
Heimdallr
0
3
4
0.67
L
Cu Chulainn
XxNoSuboGordasxX
Cu Chulainn
0
2
3
0.75
W
Cthulhu
jp565
Cthulhu
1
2
11
3.25
W
Horus
1
1
15
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,749
Damage
36,735
41,455
Taken
49,997
22,630
Mitigated
22,665
8,771
Healing
4,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Berzirkz31
Fenrir
8,324
1,535
0
712
13,028
9,778
0
5,544
7,418
0
11,456
L
9,269
596
1,182
770
7,574
2,476
0
3,453
4,098
29,478
799
W
Hun Batz
Missclick69
Hun Batz
6,326
1,459
98
267
5,954
3,012
0
1,111
4,584
0
24,495
W
Jing Wei
OmenElite7
Jing Wei
7,991
7,126
0
2,026
9,032
3,114
0
4,370
4,353
0
26,475
W
8,996
586
0
376
3,725
1,232
0
559
3,059
21,374
0
L
Janus
Ricaer
Janus
7,912
881
0
0
8,790
2,512
0
5,705
3,012
22,621
0
L
Heimdallr
VivianFaye
Heimdallr
8,472
4,128
0
1,645
12,418
3,720
0
6,477
5,941
0
27,153
L
Cu Chulainn
XxNoSuboGordasxX
Cu Chulainn
2,758
604
0
0
8,187
4,179
0
3,945
4,242
0
5,808
W
Cthulhu
jp565
Cthulhu
16,443
260
547
0
11,273
4,691
0
5,144
5,723
29,719
884
W
Horus
6,993
2,993
1,729
3,728
11,471
10,581
0
4,531
6,325
0
8,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,810
Gold Earned
40,104
154
Minions Killed
152
8
Camps Cleared
3
900,334
Distance Traveled
738,227
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,057
1,132
8
1
0
171,851
0
L
Ra
8,223
1,028
59
7
1
154,846
0
W
Hun Batz
9,435
1,179
38
5
4
163,931
0
W
Jing Wei
9,748
1,219
40
5
2
181,509
0
W
Agni
9,435
1,179
34
4
1
171,851
0
L
Janus
7,563
945
39
5
1
159,135
0
L
Heimdallr
7,868
984
40
5
0
148,261
0
L
Cu Chulainn
7,393
924
6
1
1
104,134
0
W
Cthulhu
8,638
1,080
36
5
0
198,603
0
W
Horus
9,554
1,194
6
1
1
184,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role