Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
BruhhChamp
Cernunnos
Level 126
God Stats
6W - 5L
1,707 SR
Queue Stats
278W - 254L
1,556 Elo+
Party 1
Atlas
Atlas
DayCool J
Atlas
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 23L
1,561 Elo+
Party 3
Raijin
Raijin
MR CUPPS 1
Raijin
Level 146
God Stats
1W - 4L
1,267 SR
Queue Stats
77W - 49L
1,622 Elo+
Party 3
Da Ji
Da Ji
wolfraider27
Da Ji
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 128L
1,548 Elo+
Party 1
Team Averages
Level 119
1,495 SR
1,557 Elo+

VS

Team Averages
Level 100
1,476 SR
1,498 Elo+
Lancelot
Lancelot
DominoesWIngs
Lancelot
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 2
Tiamat
Tiamat
EchoKnight97
Tiamat
Level 77
God Stats
4W - 6L
1,269 SR
Queue Stats
308W - 295L
1,511 Elo+
Solo
Neith
Neith
GoofGoblin
Neith
Level 54
God Stats
39W - 44L
1,526 SR
Queue Stats
140W - 117L
1,500 Elo+
Party 2
Bacchus
Bacchus
SulkierCow
Bacchus
Level 144
God Stats
26W - 35L
1,428 SR
Queue Stats
246W - 249L
1,477 Elo+
Solo
Ra
Ra
joshthelandlord
Ra
Level 207
God Stats
25W - 12L
1,658 SR
Queue Stats
240W - 232L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
3 / 1 / 0
5,430
776
1,602
4,691
2,234
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cernunnos
BruhhChamp
Cernunnos
7
0 / 2 / 0
3,785
541
1,357
2,810
863
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Atlas
DayCool J
Atlas
8
0 / 1 / 0
4,151
593
908
5,914
2,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
MR CUPPS 1
Raijin
7
0 / 4 / 0
4,061
580
1,813
3,715
798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
0 / 2 / 0
3,858
551
1,412
3,764
1,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DominoesWIngs
Lancelot
10
5 / 1 / 1
5,635
805
3,537
4,935
2,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tiamat
3
0 / 2 / 0
3,299
471
912
1,717
617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Neith
9
2 / 0 / 0
4,533
648
1,646
1,550
544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bacchus
SulkierCow
Bacchus
9
1 / 0 / 2
4,908
701
2,816
4,219
3,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 0 / 2
5,500
786
2,797
3,544
948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
3
Kills
10
10
Deaths
3
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
1
0
3
L
Cernunnos
BruhhChamp
Cernunnos
0
2
0
0
L
Atlas
DayCool J
Atlas
0
1
0
0
W
Lancelot
DominoesWIngs
Lancelot
5
1
1
5.5
W
Tiamat
0
2
0
0
W
Neith
2
0
0
2
L
Raijin
MR CUPPS 1
Raijin
0
4
0
0
W
Bacchus
SulkierCow
Bacchus
1
0
2
2
W
2
0
2
3
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,092
Damage
11,708
20,894
Taken
15,965
7,905
Mitigated
7,403
3,576
Healing
3,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
1,602
423
0
1,263
4,691
2,234
0
791
3,779
29,800
1,524
L
Cernunnos
BruhhChamp
Cernunnos
1,357
625
0
487
2,810
863
0
1,032
1,770
0
19,042
L
Atlas
DayCool J
Atlas
908
331
0
1,046
5,914
2,871
0
2,157
3,639
13,854
0
W
Lancelot
DominoesWIngs
Lancelot
3,537
1,399
0
404
4,935
2,075
0
603
4,332
0
32,970
W
Tiamat
912
309
0
399
1,717
617
0
1,089
628
5,996
0
W
Neith
1,646
466
0
223
1,550
544
96
484
1,066
0
32,904
L
Raijin
MR CUPPS 1
Raijin
1,813
310
0
250
3,715
798
0
1,217
2,216
20,909
0
W
Bacchus
SulkierCow
Bacchus
2,816
246
0
1,015
4,219
3,219
0
424
3,795
17,773
0
W
2,797
269
144
1,605
3,544
948
0
1,443
1,821
32,190
386
L
1,412
639
0
530
3,764
1,139
0
682
3,010
0
16,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,285
Gold Earned
23,875
215
Minions Killed
246
0
Camps Cleared
0
685,865
Distance Traveled
727,380
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,430
776
64
9
0
148,369
0
L
Cernunnos
3,785
541
44
6
0
122,916
0
L
Atlas
4,151
593
23
3
0
141,403
0
W
Lancelot
5,635
805
67
10
0
204,943
0
W
Tiamat
3,299
471
15
2
0
32,557
0
W
Neith
4,533
648
65
9
0
141,629
1
L
Raijin
4,061
580
53
8
0
114,187
0
W
Bacchus
4,908
701
29
4
0
163,600
0
W
Ra
5,500
786
70
10
0
184,651
2
L
Da Ji
3,858
551
31
4
0
158,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role