Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Nicк
Ix Chel
Level 158
God Stats
0W - 2L
1,574 SR
Queue Stats
185W - 158L
1,623 Elo+
Solo
Geb
Geb
WlNSTROL
Geb
Level 105
God Stats
0W - 2L
1,411 SR
Queue Stats
39W - 28L
1,505 Elo+
Solo
Ishtar
Ishtar
delux1001
Ishtar
Level 54
God Stats
3W - 2L
1,734 SR
Queue Stats
98W - 109L
1,476 Elo+
Party 1
Lancelot
Lancelot
szir
Lancelot
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 105L
1,517 Elo+
Party 1
Team Averages
Level 117
1,544 SR
1,524 Elo+

VS

Team Averages
Level 129
1,471 SR
1,536 Elo+
Ne Zha
Ne Zha
Ok Fossil
Ne Zha
Level 146
God Stats
1W - 1L
1,350 SR
Queue Stats
29W - 25L
1,556 Elo+
Solo
Janus
Janus
ScribbleBozz
Janus
Level 158
God Stats
7W - 5L
1,604 SR
Queue Stats
316W - 296L
1,573 Elo+
Solo
Guan Yu
Guan Yu
SirDiamonds
Guan Yu
Level 115
God Stats
10W - 14L
1,479 SR
Queue Stats
237W - 193L
1,546 Elo+
Solo
Kuzenbo
Kuzenbo
YoungKirko
Kuzenbo
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
167W - 150L
1,473 Elo+
Solo
Neith
Neith
jcwdozer66
Neith
Level 155
God Stats
2W - 6L
1,423 SR
Queue Stats
315W - 297L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
1 / 3 / 0
7,425
530
5,414
12,246
7,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ix Chel
Nicк
Ix Chel
14
6 / 4 / 2
8,818
630
13,648
10,445
3,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
0 / 3 / 1
6,542
467
1,684
11,989
5,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ishtar
delux1001
Ishtar
12
0 / 2 / 0
6,633
474
2,987
6,990
2,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
szir
Lancelot
12
1 / 4 / 2
6,907
493
5,392
12,444
3,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Ok Fossil
Ne Zha
14
8 / 3 / 3
8,384
599
9,660
13,107
5,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

13
1 / 3 / 4
7,820
559
4,319
7,284
1,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
SirDiamonds
Guan Yu
16
4 / 0 / 3
9,744
696
7,379
8,837
6,858
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kuzenbo
YoungKirko
Kuzenbo
11
0 / 2 / 8
7,132
509
7,001
11,967
8,955
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
14
2 / 0 / 3
8,311
594
8,338
6,265
2,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
8
Kills
15
16
Deaths
8
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
3
0
0.33
L
Ix Chel
Nicк
Ix Chel
6
4
2
1.75
W
Ne Zha
Ok Fossil
Ne Zha
8
3
3
3.17
W
1
3
4
1
W
Guan Yu
SirDiamonds
Guan Yu
4
0
3
5.5
L
0
3
1
0.17
W
Kuzenbo
YoungKirko
Kuzenbo
0
2
8
2
L
Ishtar
delux1001
Ishtar
0
2
0
0
W
Neith
2
0
3
3.5
L
Lancelot
szir
Lancelot
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,125
Damage
36,697
54,114
Taken
47,460
21,755
Mitigated
24,777
13,942
Healing
12,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
5,414
1,247
0
2,432
12,246
7,615
0
1,738
10,428
0
49,385
L
Ix Chel
Nicк
Ix Chel
13,648
1,782
425
2,002
10,445
3,446
0
5,612
4,511
70,008
799
W
Ne Zha
Ok Fossil
Ne Zha
9,660
2,126
0
2,552
13,107
5,289
0
3,355
9,752
0
61,149
W
4,319
138
0
558
7,284
1,434
0
5,491
1,793
41,470
511
W
Guan Yu
SirDiamonds
Guan Yu
7,379
1,159
108
2,695
8,837
6,858
218
0
8,837
0
70,482
L
1,684
424
0
2,240
11,989
5,129
0
1,118
10,871
25,654
320
W
Kuzenbo
YoungKirko
Kuzenbo
7,001
2,662
1,810
2,500
11,967
8,955
11
6,270
5,697
21,330
0
L
Ishtar
delux1001
Ishtar
2,987
1,165
0
2,509
6,990
2,017
0
800
6,190
0
48,994
W
Neith
8,338
1,993
0
2,393
6,265
2,241
510
974
5,291
0
68,590
L
Lancelot
szir
Lancelot
5,392
1,318
0
4,334
12,444
3,548
0
1,549
10,841
0
53,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,325
Gold Earned
41,391
435
Minions Killed
457
0
Camps Cleared
0
1,455,250
Distance Traveled
1,510,548
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,425
530
92
7
0
255,431
0
L
Ix Chel
8,818
630
107
8
0
305,441
0
W
Ne Zha
8,384
599
78
6
0
344,265
1
W
Janus
7,820
559
101
7
0
292,579
0
W
Guan Yu
9,744
696
130
9
0
299,492
0
L
Geb
6,542
467
53
4
0
291,316
5
W
Kuzenbo
7,132
509
19
1
0
292,078
3
L
Ishtar
6,633
474
86
6
0
266,218
2
W
Neith
8,311
594
129
9
0
282,134
2
L
Lancelot
6,907
493
97
7
0
336,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role