Player Matchup

Charybdis
Charybdis
Jokers_XD
Charybdis
Level 147
God Stats
4W - 5L
1,507 SR
Queue Stats
100W - 142L
1,462 Elo+
Party 2
King Arthur
King Arthur
MoneyXC
King Arthur
Level 157
God Stats
2W - 2L
1,676 SR
Queue Stats
164W - 197L
1,481 Elo+
Party 2
Kukulkan
Kukulkan
MrBerskie
Kukulkan
Level 28
God Stats
5W - 6L
1,592 SR
Queue Stats
31W - 50L
1,455 Elo+
Party 2
Awilix
Awilix
TyrannyVQ
Awilix
Level 119
God Stats
7W - 5L
1,566 SR
Queue Stats
159W - 181L
1,508 Elo+
Party 2
Cthulhu
Cthulhu
V--Stomps
Cthulhu
Level 43
God Stats
19W - 13L
1,596 SR
Queue Stats
45W - 60L
1,492 Elo+
Party 2
Team Averages
Level 99
1,587 SR
1,479 Elo+

VS

Team Averages
Level 109
1,605 SR
1,520 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
XSerenityO
Freya
Level 66
God Stats
6W - 5L
1,569 SR
Queue Stats
280W - 289L
1,499 Elo+
Party 1
Tiamat
Tiamat
Zithronis
Tiamat
Level 57
God Stats
20W - 20L
1,399 SR
Queue Stats
142W - 152L
1,527 Elo+
Party 1
Neith
Neith
aakivo
Neith
Level 172
God Stats
4W - 5L
1,831 SR
Queue Stats
521W - 558L
1,527 Elo+
Party 1
King Arthur
King Arthur
jojomoney17
King Arthur
Level 100
God Stats
1W - 1L
1,728 SR
Queue Stats
124W - 112L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Jokers_XD
Charybdis
15
3 / 1 / 3
8,496
607
4,177
6,451
2,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
MoneyXC
King Arthur
11
2 / 1 / 3
6,607
472
5,145
9,188
5,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kukulkan
MrBerskie
Kukulkan
14
3 / 2 / 1
7,718
551
4,078
5,308
1,835
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Awilix
TyrannyVQ
Awilix
13
4 / 4 / 4
7,417
530
8,525
11,431
3,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cthulhu
V--Stomps
Cthulhu
12
1 / 1 / 4
8,016
573
10,460
9,447
4,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
12
4 / 4 / 2
7,121
509
5,416
12,689
8,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Freya
10
1 / 4 / 2
5,933
424
3,517
6,474
1,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
Zithronis
Tiamat
10
2 / 1 / 2
6,885
492
3,903
6,207
3,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
aakivo
Neith
13
2 / 0 / 5
7,334
524
7,547
6,275
2,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
jojomoney17
King Arthur
12
0 / 5 / 1
6,920
494
6,878
16,331
6,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
21
13
Kills
9
9
Deaths
14
15
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
4
4
2
1.25
W
Charybdis
Jokers_XD
Charybdis
3
1
3
4.5
W
King Arthur
MoneyXC
King Arthur
2
1
3
3.5
W
Kukulkan
MrBerskie
Kukulkan
3
2
1
1.75
W
Awilix
TyrannyVQ
Awilix
4
4
4
1.5
W
Cthulhu
V--Stomps
Cthulhu
1
1
4
3
L
Freya
1
4
2
0.5
L
Tiamat
Zithronis
Tiamat
2
1
2
3
L
Neith
aakivo
Neith
2
0
5
4.5
L
King Arthur
jojomoney17
King Arthur
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,385
Damage
27,261
41,825
Taken
47,976
18,792
Mitigated
21,900
12,781
Healing
14,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
5,416
487
0
4,222
12,689
8,359
0
2,714
9,723
43,351
310
W
Charybdis
Jokers_XD
Charybdis
4,177
2,194
0
3,600
6,451
2,191
457
3,330
3,121
0
70,055
W
King Arthur
MoneyXC
King Arthur
5,145
340
0
2,450
9,188
5,948
0
2,544
6,644
0
25,460
W
Kukulkan
MrBerskie
Kukulkan
4,078
46
0
611
5,308
1,835
0
1,332
3,976
60,042
0
W
Awilix
TyrannyVQ
Awilix
8,525
2,825
0
2,463
11,431
3,893
0
4,124
7,307
0
51,377
W
Cthulhu
V--Stomps
Cthulhu
10,460
725
0
3,657
9,447
4,925
0
1,306
8,141
47,267
1,953
L
Freya
3,517
1,257
0
1,353
6,474
1,623
0
0
6,353
25,426
4,265
L
Tiamat
Zithronis
Tiamat
3,903
340
0
2,313
6,207
3,341
0
691
5,453
10,013
0
L
Neith
aakivo
Neith
7,547
2,505
0
2,982
6,275
2,031
0
1,550
4,527
0
63,919
L
King Arthur
jojomoney17
King Arthur
6,878
621
0
3,314
16,331
6,546
0
8,201
7,295
0
45,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,254
Gold Earned
34,193
468
Minions Killed
344
0
Camps Cleared
0
1,439,977
Distance Traveled
1,324,102
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
7,121
509
67
5
0
292,319
0
W
Charybdis
8,496
607
134
10
0
260,710
0
W
King Arthur
6,607
472
44
3
0
299,475
2
W
Kukulkan
7,718
551
109
8
0
271,468
0
W
Awilix
7,417
530
82
6
0
320,830
0
W
Cthulhu
8,016
573
99
7
0
287,494
0
L
Freya
5,933
424
53
4
0
200,156
1
L
Tiamat
6,885
492
9
1
0
278,162
0
L
Neith
7,334
524
127
9
0
292,608
1
L
King Arthur
6,920
494
88
6
0
260,857
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role