Player Matchup

Maui
Maui
ArrogantNINJA
Maui
Level 145
God Stats
0W - 1L
1,295 SR
Queue Stats
60W - 65L
1,384 Elo+
Party 2
Baron Samedi
Baron Samedi
Bahfangoulo
Baron Samedi
Level 176
God Stats
2W - 3L
1,495 SR
Queue Stats
219W - 232L
1,394 Elo+
Party 2
Atlas
Atlas
IDragon IReborn
Atlas
Level 215
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 68L
1,453 Elo+
Party 2
Cthulhu
Cthulhu
PsychoQueeen69
Cthulhu
Level 208
God Stats
3W - 3L
1,905 SR
Queue Stats
193W - 215L
1,524 Elo+
Solo
Nut
Nut
shadowblade651
Nut
Level 147
God Stats
3W - 2L
1,589 SR
Queue Stats
259W - 259L
1,467 Elo+
Party 2
Team Averages
Level 178
1,557 SR
1,444 Elo+

VS

Team Averages
Level 105
1,612 SR
1,469 Elo+
Ne Zha
Ne Zha
Dattjacobs
Ne Zha
Level 158
God Stats
10W - 5L
1,622 SR
Queue Stats
374W - 365L
1,462 Elo+
Party 1
Cupid
Cupid
Freyh
Cupid
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 25L
1,479 Elo+
Solo
Discordia
Discordia
Lil Trapperr
Discordia
Level 68
God Stats
6W - 2L
1,599 SR
Queue Stats
189W - 182L
1,479 Elo+
Party 1
Cthulhu
Cthulhu
Lord Chopz
Cthulhu
Level 102
God Stats
4W - 3L
1,627 SR
Queue Stats
153W - 136L
1,459 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
keagzkay
Morgan Le Fay
Level 69
God Stats
4W - 2L
1,714 SR
Queue Stats
172W - 170L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 4
7,826
783
5,066
13,095
11,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Baron Samedi
Bahfangoulo
Baron Samedi
16
6 / 3 / 3
8,958
896
9,050
10,817
6,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 3 / 6
7,431
743
6,949
10,711
9,351
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

15
0 / 3 / 7
8,220
822
9,006
13,985
15,353
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
1 / 5 / 4
7,092
709
5,805
10,124
3,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Dattjacobs
Ne Zha
17
8 / 2 / 8
10,007
1,001
17,905
7,432
3,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cupid
Freyh
Cupid
16
3 / 1 / 11
9,036
904
6,644
6,951
2,597
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
Lil Trapperr
Discordia
14
3 / 2 / 6
8,144
814
11,204
5,564
1,939
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Lord Chopz
Cthulhu
16
3 / 2 / 14
9,841
984
11,844
14,543
9,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Morgan Le Fay
keagzkay
Morgan Le Fay
14
1 / 2 / 7
8,226
823
6,143
7,585
2,807
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
64
9
Kills
18
18
Deaths
9
24
Assists
46
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
L
Baron Samedi
Bahfangoulo
Baron Samedi
6
3
3
2.5
W
Ne Zha
Dattjacobs
Ne Zha
8
2
8
6
W
Cupid
Freyh
Cupid
3
1
11
8.5
L
1
3
6
1.33
W
Discordia
Lil Trapperr
Discordia
3
2
6
3
W
Cthulhu
Lord Chopz
Cthulhu
3
2
14
5
L
0
3
7
1.17
W
Morgan Le Fay
keagzkay
Morgan Le Fay
1
2
7
2.25
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,876
Damage
53,740
58,732
Taken
42,075
46,788
Mitigated
19,955
21,631
Healing
21,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,066
183
957
2,185
13,095
11,548
0
6,408
6,687
5,252
0
L
Baron Samedi
Bahfangoulo
Baron Samedi
9,050
258
2,732
3,258
10,817
6,874
0
5,789
5,028
16,347
353
W
Ne Zha
Dattjacobs
Ne Zha
17,905
2,976
651
2,564
7,432
3,199
2,090
5,014
2,418
0
37,857
W
Cupid
Freyh
Cupid
6,644
3,662
1,768
3,519
6,951
2,597
888
4,692
2,259
0
13,370
L
6,949
1,496
1,006
2,155
10,711
9,351
0
5,068
5,643
16,276
0
W
Discordia
Lil Trapperr
Discordia
11,204
370
403
870
5,564
1,939
441
3,860
1,704
16,502
0
W
Cthulhu
Lord Chopz
Cthulhu
11,844
332
1,509
5,913
14,543
9,413
140
9,558
4,985
23,078
868
L
9,006
72
3,697
3,887
13,985
15,353
0
7,648
6,337
25,487
1,079
W
Morgan Le Fay
keagzkay
Morgan Le Fay
6,143
319
1,079
2,808
7,585
2,807
494
6,519
1,066
12,079
0
L
5,805
1,364
607
1,147
10,124
3,662
0
3,604
6,520
0
16,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,527
Gold Earned
45,254
99
Minions Killed
124
0
Camps Cleared
0
959,709
Distance Traveled
1,043,630
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,826
783
2
0
0
193,108
0
L
Baron Samedi
8,958
896
21
2
0
190,606
0
W
Ne Zha
10,007
1,001
25
3
0
218,578
0
W
Cupid
9,036
904
20
2
0
190,916
0
L
Atlas
7,431
743
28
3
0
208,433
0
W
Discordia
8,144
814
13
1
0
230,649
0
W
Cthulhu
9,841
984
47
5
0
202,260
0
L
Cthulhu
8,220
822
32
3
0
189,813
0
W
Morgan Le Fay
8,226
823
19
2
0
201,227
0
L
Nut
7,092
709
16
2
0
177,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role