Player Matchup

Cthulhu
Cthulhu
Ayo Cuh
Cthulhu
Level 44
God Stats
105W - 71L
1,493 SR
Queue Stats
244W - 220L
1,493 Elo+
Solo
Artemis
Artemis
IhopeuDye
Artemis
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,419 Elo+
Party 3
Ullr
Ullr
SelkeysV2
Ullr
Level 9
God Stats
3W - 4L
1,396 SR
Queue Stats
36W - 33L
1,538 Elo+
Party 1
Anubis
Anubis
l Vargr l
Anubis
Level 139
God Stats
3W - 5L
1,441 SR
Queue Stats
169W - 137L
1,609 Elo+
Party 1
Ah Puch
Ah Puch
rod202
Ah Puch
Level 105
God Stats
2W - 3L
1,357 SR
Queue Stats
6W - 12L
1,333 Elo+
Party 3
Team Averages
Level 61
1,437 SR
1,478 Elo+

VS

Team Averages
Level 98
1,590 SR
1,505 Elo+
Mercury
Mercury
 
Mercury
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
 
Yemoja
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
I LostMojo I
Sol
Level 158
God Stats
0W - 2L
1,585 SR
Queue Stats
38W - 40L
1,522 Elo+
Party 2
Neith
Neith
Spacialies
Neith
Level 103
God Stats
1W - 2L
1,848 SR
Queue Stats
23W - 25L
1,508 Elo+
Party 2
Ishtar
Ishtar
sweet_tunafish
Ishtar
Level 42
God Stats
0W - 1L
1,519 SR
Queue Stats
1W - 2L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ayo Cuh
Cthulhu
14
5 / 0 / 3
9,499
594
8,939
8,685
7,858
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
IhopeuDye
Artemis
15
1 / 3 / 5
8,632
540
6,479
9,076
3,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ullr
16
6 / 1 / 5
9,237
577
9,109
11,570
4,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
l Vargr l
Anubis
17
9 / 2 / 6
10,613
663
13,999
9,033
4,383
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ah Puch
rod202
Ah Puch
15
4 / 1 / 4
9,298
581
6,932
6,509
2,342
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
6 / 5 / 1
9,064
567
6,139
15,418
5,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Yemoja
 
Yemoja
10
0 / 2 / 0
7,081
443
2,574
12,601
6,652
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
1 / 4 / 1
8,004
500
7,711
12,238
2,541
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
13
0 / 4 / 1
7,841
490
6,328
10,653
2,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

9
0 / 10 / 0
5,985
374
2,522
12,432
2,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
10
25
Kills
7
7
Deaths
25
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
6
5
1
1.3
L
Yemoja
 
Yemoja
0
2
0
0
W
Cthulhu
Ayo Cuh
Cthulhu
5
0
3
6.5
L
1
4
1
0.38
W
Artemis
IhopeuDye
Artemis
1
3
5
1.17
W
Ullr
6
1
5
8.5
L
Neith
0
4
1
0.13
W
Anubis
l Vargr l
Anubis
9
2
6
6
W
Ah Puch
rod202
Ah Puch
4
1
4
6
L
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,458
Damage
25,274
44,873
Taken
63,342
22,334
Mitigated
19,932
17,242
Healing
14,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
6,139
2,113
0
2,898
15,418
5,615
0
3,625
11,793
0
66,478
L
Yemoja
 
Yemoja
2,574
864
4,055
2,500
12,601
6,652
0
7,559
5,042
15,689
0
W
Cthulhu
Ayo Cuh
Cthulhu
8,939
595
302
1,835
8,685
7,858
186
2,303
6,382
48,321
1,659
L
7,711
1,240
65
3,719
12,238
2,541
1,171
7,472
4,766
62,672
1,898
W
Artemis
IhopeuDye
Artemis
6,479
1,689
0
2,391
9,076
3,552
56
301
8,775
0
60,105
W
Ullr
9,109
3,643
0
5,468
11,570
4,199
0
1,494
10,076
0
66,992
L
Neith
6,328
1,674
0
1,616
10,653
2,712
912
3,688
6,965
0
59,717
W
Anubis
l Vargr l
Anubis
13,999
802
0
3,089
9,033
4,383
237
3,962
5,071
91,308
1,216
W
Ah Puch
rod202
Ah Puch
6,932
384
0
4,157
6,509
2,342
106
1,804
4,705
55,115
3,104
L
2,522
1,397
0
25
12,432
2,412
199
7,253
5,179
0
15,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,279
Gold Earned
37,975
516
Minions Killed
378
0
Camps Cleared
0
1,625,704
Distance Traveled
1,630,448
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,064
567
117
7
0
420,993
0
L
Yemoja
7,081
443
26
2
0
284,966
0
W
Cthulhu
9,499
594
74
5
0
360,420
2
L
Sol
8,004
500
105
7
0
316,616
0
W
Artemis
8,632
540
105
7
0
303,487
0
W
Ullr
9,237
577
101
6
0
363,214
0
L
Neith
7,841
490
104
7
0
314,731
6
W
Anubis
10,613
663
147
9
0
337,134
0
W
Ah Puch
9,298
581
89
6
0
261,449
0
L
Ishtar
5,985
374
26
2
0
293,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role