Player Matchup

Nut
Nut
BrightVerdant
Nut
Level 89
God Stats
4W - 6L
1,498 SR
Queue Stats
190W - 169L
1,443 Elo+
Party 3
Nemesis
Nemesis
DBLDBL07
Nemesis
Level 144
God Stats
38W - 39L
1,467 SR
Queue Stats
177W - 188L
1,429 Elo+
Party 1
Achilles
Achilles
FoxGradient
Achilles
Level 168
God Stats
8W - 11L
1,392 SR
Queue Stats
534W - 511L
1,499 Elo+
Party 3
He Bo
He Bo
OIREEHC
He Bo
Level 147
God Stats
5W - 7L
1,400 SR
Queue Stats
239W - 266L
1,378 Elo+
Party 1
Ra
Ra
PLAGUE_P3P3
Ra
Level 89
God Stats
2W - 4L
1,145 SR
Queue Stats
319W - 266L
1,455 Elo+
Solo
Team Averages
Level 127
1,381 SR
1,441 Elo+

VS

Team Averages
Level 90
1,516 SR
1,503 Elo+
Amaterasu
Amaterasu
ImLucki
Amaterasu
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
SxFxlcon
Danzaburou
Level 129
God Stats
79W - 59L
1,591 SR
Queue Stats
395W - 384L
1,486 Elo+
Solo
Chaac
Chaac
Zangetsu2004
Chaac
Level 67
God Stats
3W - 5L
1,453 SR
Queue Stats
127W - 139L
1,514 Elo+
Solo
Cthulhu
Cthulhu
alligatorsaurus
Cthulhu
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
smokinthekush420
Ix Chel
Level 159
God Stats
37W - 33L
1,535 SR
Queue Stats
519W - 501L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 1
5,262
526
5,002
7,080
2,161
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
DBLDBL07
Nemesis
9
2 / 0 / 0
5,410
541
2,139
4,113
1,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Achilles
FoxGradient
Achilles
12
5 / 0 / 2
7,332
733
7,461
9,368
5,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
OIREEHC
He Bo
10
0 / 2 / 0
5,251
525
343
3,537
915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 0 / 2
5,630
563
3,331
4,591
2,251
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ImLucki
Amaterasu
7
0 / 2 / 2
4,355
436
2,318
5,988
2,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
SxFxlcon
Danzaburou
10
2 / 1 / 0
5,679
568
2,568
4,057
958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

10
0 / 3 / 0
5,040
504
2,600
8,894
3,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

7
0 / 1 / 0
4,841
484
2,711
8,325
4,175
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 2 / 0
5,646
565
3,949
5,763
1,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
9
Kills
4
4
Deaths
9
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
2
1
1.25
W
Nemesis
DBLDBL07
Nemesis
2
0
0
2
W
Achilles
FoxGradient
Achilles
5
0
2
6
L
Amaterasu
ImLucki
Amaterasu
0
2
2
0.5
W
He Bo
OIREEHC
He Bo
0
2
0
0
W
0
0
2
1
L
Danzaburou
SxFxlcon
Danzaburou
2
1
0
2
L
0
3
0
0
L
0
1
0
0
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,276
Damage
14,146
28,689
Taken
33,027
12,076
Mitigated
12,320
9,915
Healing
9,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,002
2,991
0
1,828
7,080
2,161
150
2,727
4,353
0
28,675
W
Nemesis
DBLDBL07
Nemesis
2,139
1,017
0
639
4,113
1,366
0
461
3,652
0
30,647
W
Achilles
FoxGradient
Achilles
7,461
2,033
0
3,338
9,368
5,383
612
631
8,737
0
45,967
L
Amaterasu
ImLucki
Amaterasu
2,318
602
0
472
5,988
2,310
0
537
5,451
0
17,504
W
He Bo
OIREEHC
He Bo
343
49
0
124
3,537
915
36
811
2,726
27,606
0
W
3,331
654
1,945
2,041
4,591
2,251
0
2,030
2,561
21,744
1,286
L
Danzaburou
SxFxlcon
Danzaburou
2,568
421
0
873
4,057
958
0
115
3,942
0
34,844
L
2,600
434
0
2,332
8,894
3,085
0
0
8,894
0
30,975
L
2,711
446
984
2,376
8,325
4,175
0
1,591
6,670
17,903
0
L
3,949
415
225
2,072
5,763
1,792
0
1,132
4,631
35,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,885
Gold Earned
25,561
282
Minions Killed
229
0
Camps Cleared
0
930,444
Distance Traveled
944,039
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
5,262
526
49
5
0
171,625
0
W
Nemesis
5,410
541
62
6
0
206,253
0
W
Achilles
7,332
733
84
8
0
204,247
0
L
Amaterasu
4,355
436
23
2
0
221,540
0
W
He Bo
5,251
525
51
5
0
174,850
2
W
Ra
5,630
563
36
4
0
173,469
2
L
Danzaburou
5,679
568
62
6
0
185,443
2
L
Chaac
5,040
504
52
5
0
191,078
0
L
Cthulhu
4,841
484
33
3
0
191,300
0
L
Ix Chel
5,646
565
59
6
0
154,678
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role