Player Matchup

Hel
Hel
And-1-Oop
Hel
Level 179
God Stats
22W - 13L
1,664 SR
Queue Stats
209W - 200L
1,501 Elo+
Party 2
Charybdis
Charybdis
BizzlesDrizzle
Charybdis
Level 157
God Stats
2W - 3L
1,306 SR
Queue Stats
47W - 49L
1,450 Elo+
Party 2
Anubis
Anubis
Mama_Miss_Vanjie
Anubis
Level 188
God Stats
2W - 0L
1,725 SR
Queue Stats
121W - 128L
1,492 Elo+
Party 2
Serqet
Serqet
RaidenShogun_UwU
Serqet
Level 158
God Stats
3W - 2L
1,644 SR
Queue Stats
220W - 202L
1,554 Elo+
Party 3
Mulan
Mulan
yae_mikow
Mulan
Level 124
God Stats
86W - 45L
1,710 SR
Queue Stats
239W - 225L
1,554 Elo+
Party 3
Team Averages
Level 161
1,610 SR
1,510 Elo+

VS

Team Averages
Level 113
1,506 SR
1,487 Elo+
King Arthur
King Arthur
 
King Arthur
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
SaintCP
Maui
Level 101
God Stats
1W - 3L
1,554 SR
Queue Stats
78W - 73L
1,476 Elo+
Solo
Hachiman
Hachiman
StraitNickel186
Hachiman
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 114L
1,421 Elo+
Solo
Chronos
Chronos
big charliebear
Chronos
Level 81
God Stats
22W - 17L
1,612 SR
Queue Stats
334W - 295L
1,510 Elo+
Party 1
Cabrakan
Cabrakan
dragonlord23456
Cabrakan
Level 122
God Stats
0W - 2L
1,365 SR
Queue Stats
225W - 200L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 9
7,917
609
5,014
11,853
8,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Charybdis
BizzlesDrizzle
Charybdis
14
7 / 1 / 2
8,444
650
9,841
10,043
3,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
8 / 2 / 2
9,240
711
12,601
8,129
4,059
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
1 / 1 / 2
6,419
494
2,933
5,708
1,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mulan
yae_mikow
Mulan
14
2 / 2 / 1
8,683
668
10,563
11,451
6,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
0 / 3 / 3
6,349
488
10,110
16,798
6,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Maui
SaintCP
Maui
13
2 / 1 / 1
7,204
554
5,218
13,615
8,478
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
9
0 / 7 / 0
5,385
414
5,488
8,700
2,122
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 6 / 1
8,072
621
5,780
11,153
2,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
12
2 / 3 / 3
6,732
518
4,992
11,381
6,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
20
Kills
8
8
Deaths
20
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
3
3
0.5
W
2
2
9
3.25
W
Charybdis
BizzlesDrizzle
Charybdis
7
1
2
8
W
8
2
2
4.5
W
1
1
2
2
L
Maui
SaintCP
Maui
2
1
1
2.5
L
Hachiman
0
7
0
0
L
4
6
1
0.75
L
Cabrakan
2
3
3
1.17
W
Mulan
yae_mikow
Mulan
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,952
Damage
31,588
47,184
Taken
61,647
24,940
Mitigated
25,344
26,651
Healing
14,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
10,110
617
0
3,014
16,798
6,671
0
5,241
11,515
0
47,215
W
5,014
282
3,645
6,401
11,853
8,635
135
3,227
8,484
23,119
0
W
Charybdis
BizzlesDrizzle
Charybdis
9,841
5,622
0
4,347
10,043
3,874
421
296
9,747
0
60,156
W
12,601
539
0
3,999
8,129
4,059
0
4,322
3,491
69,762
977
W
2,933
801
0
2,566
5,708
1,699
0
2,311
3,365
0
30,447
L
Maui
SaintCP
Maui
5,218
1,596
0
4,360
13,615
8,478
0
1,210
11,793
43,287
30
L
Hachiman
5,488
2,939
99
1,440
8,700
2,122
0
1,903
6,797
0
25,406
L
5,780
1,572
0
1,028
11,153
2,012
0
7,978
2,929
46,764
1,131
L
Cabrakan
4,992
555
0
4,093
11,381
6,061
0
2,095
8,979
43,896
1,201
W
Mulan
yae_mikow
Mulan
10,563
1,494
0
5,693
11,451
6,673
348
5,190
6,261
1,688
60,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,703
Gold Earned
33,742
462
Minions Killed
355
0
Camps Cleared
0
1,354,265
Distance Traveled
1,270,041
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,349
488
68
5
0
293,931
2
W
Hel
7,917
609
25
2
0
266,310
5
W
Charybdis
8,444
650
124
10
0
249,999
0
W
Anubis
9,240
711
132
10
0
251,891
0
W
Serqet
6,419
494
66
5
0
337,687
8
L
Maui
7,204
554
86
7
0
253,651
0
L
Hachiman
5,385
414
37
3
0
191,282
0
L
Chronos
8,072
621
104
8
0
245,787
0
L
Cabrakan
6,732
518
60
5
0
285,390
0
W
Mulan
8,683
668
115
9
0
248,378
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role