Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Buttman31
Ix Chel
Level 73
God Stats
9W - 9L
1,567 SR
Queue Stats
213W - 202L
1,499 Elo+
Solo
Danzaburou
Danzaburou
EL HASIEL
Danzaburou
Level 48
God Stats
4W - 3L
1,588 SR
Queue Stats
209W - 208L
1,465 Elo+
Solo
Charon
Charon
Zeus_307-
Charon
Level 67
God Stats
7W - 6L
1,835 SR
Queue Stats
29W - 27L
1,512 Elo+
Solo
Olorun
Olorun
xAvo7277x
Olorun
Level 55
God Stats
137W - 127L
1,569 SR
Queue Stats
141W - 130L
1,491 Elo+
Solo
Team Averages
Level 73
1,612 SR
1,493 Elo+

VS

Team Averages
Level 93
1,494 SR
1,471 Elo+
Loki
Loki
Básed
Loki
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 19L
1,491 Elo+
Party 1
Tyr
Tyr
Goooooob
Tyr
Level 173
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 17L
1,501 Elo+
Party 1
Anubis
Anubis
NxtGenShtShow
Anubis
Level 60
God Stats
13W - 23L
1,406 SR
Queue Stats
405W - 412L
1,374 Elo+
Solo
Neith
Neith
WOAHDIZZLE
Neith
Level 101
God Stats
41W - 36L
1,524 SR
Queue Stats
77W - 84L
1,434 Elo+
Solo
Maui
Maui
vS iTemper
Maui
Level 69
God Stats
8W - 5L
1,540 SR
Queue Stats
202W - 188L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
0 / 4 / 0
5,529
553
4,644
9,984
10,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
Buttman31
Ix Chel
12
6 / 1 / 0
6,879
688
4,827
5,471
1,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
EL HASIEL
Danzaburou
7
1 / 6 / 0
4,667
467
3,113
6,724
2,041
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charon
Zeus_307-
Charon
8
0 / 2 / 1
4,981
498
1,105
5,964
3,643
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Breastplate

Breastplate

+20
Physical Protection

Olorun
xAvo7277x
Olorun
9
0 / 2 / 2
5,252
525
3,218
4,876
1,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Básed
Loki
10
2 / 0 / 3
5,614
561
1,596
7,307
1,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
5 / 1 / 1
7,176
718
7,188
9,714
3,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
0 / 5 / 1
5,518
552
2,885
5,944
2,724
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
12
7 / 0 / 2
7,125
713
5,452
4,462
1,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

10
1 / 1 / 6
6,148
615
2,074
6,171
4,035
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
7
Kills
15
15
Deaths
7
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
4
0
0
L
Ix Chel
Buttman31
Ix Chel
6
1
0
6
W
Loki
Básed
Loki
2
0
3
3.5
L
Danzaburou
EL HASIEL
Danzaburou
1
6
0
0.17
W
5
1
1
5.5
W
0
5
1
0.1
W
Neith
7
0
2
8
L
Charon
Zeus_307-
Charon
0
2
1
0.25
W
1
1
6
4
L
Olorun
xAvo7277x
Olorun
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,907
Damage
19,195
33,019
Taken
33,598
18,560
Mitigated
13,893
7,534
Healing
12,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
4,644
923
0
1,698
9,984
10,087
0
0
9,984
1,977
34,696
L
Ix Chel
Buttman31
Ix Chel
4,827
400
0
2,482
5,471
1,173
0
2,885
2,586
36,262
2,413
W
Loki
Básed
Loki
1,596
428
0
4,677
7,307
1,932
0
539
6,696
0
29,991
L
Danzaburou
EL HASIEL
Danzaburou
3,113
1,047
0
1,148
6,724
2,041
0
1,188
5,536
0
23,679
W
7,188
1,821
0
4,245
9,714
3,777
0
2,215
7,003
0
46,339
W
2,885
368
0
1,017
5,944
2,724
0
4,259
1,685
34,418
0
W
Neith
5,452
1,146
0
1,627
4,462
1,425
380
1,274
3,188
0
38,223
L
Charon
Zeus_307-
Charon
1,105
344
0
1,048
5,964
3,643
0
570
5,394
14,738
0
W
2,074
521
0
1,412
6,171
4,035
0
1,970
4,201
15,917
3,092
L
Olorun
xAvo7277x
Olorun
3,218
1,571
90
1,068
4,876
1,616
0
111
4,765
33,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,308
Gold Earned
31,581
249
Minions Killed
301
0
Camps Cleared
0
968,585
Distance Traveled
1,067,151
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,529
553
71
7
0
171,752
0
L
Ix Chel
6,879
688
76
8
0
194,998
5
W
Loki
5,614
561
59
6
0
240,496
0
L
Danzaburou
4,667
467
38
4
0
202,398
0
W
Tyr
7,176
718
90
9
0
227,538
0
W
Anubis
5,518
552
54
5
0
176,048
0
W
Neith
7,125
713
61
6
0
211,116
0
L
Charon
4,981
498
17
2
0
197,592
0
W
Maui
6,148
615
37
4
0
211,953
0
L
Olorun
5,252
525
47
5
0
201,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role