Player Matchup

Pele
Pele
BbyD2kills
Pele
Level 127
God Stats
7W - 5L
1,650 SR
Queue Stats
13W - 15L
1,465 Elo+
Party 3
Athena
Athena
CapRexUrHart
Athena
Level 108
God Stats
5W - 4L
1,635 SR
Queue Stats
35W - 35L
1,491 Elo+
Party 3
Kuzenbo
Kuzenbo
Joe Goes Hard
Kuzenbo
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,381 Elo+
Party 3
Anubis
Anubis
OldPhatDuong
Anubis
Level 91
God Stats
1W - 5L
1,448 SR
Queue Stats
1W - 6L
1,437 Elo+
Party 3
Danzaburou
Danzaburou
g1mac24
Danzaburou
Level 132
God Stats
10W - 13L
1,490 SR
Queue Stats
22W - 31L
1,439 Elo+
Party 3
Team Averages
Level 97
1,545 SR
1,442 Elo+

VS

Team Averages
Level 105
1,516 SR
1,527 Elo+
Osiris
Osiris
Atheist69666420
Osiris
Level 88
God Stats
2W - 10L
1,164 SR
Queue Stats
191W - 197L
1,478 Elo+
Party 2
Ah Puch
Ah Puch
LBxss0
Ah Puch
Level 122
God Stats
1W - 1L
1,487 SR
Queue Stats
67W - 67L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
VICTIMofNSANITY
Cliodhna
Level 109
God Stats
8W - 5L
1,621 SR
Queue Stats
290W - 277L
1,578 Elo+
Solo
Izanami
Izanami
godziiira
Izanami
Level 98
God Stats
28W - 16L
1,575 SR
Queue Stats
268W - 270L
1,531 Elo+
Party 2
Cthulhu
Cthulhu
vlTHEKILLERvl
Cthulhu
Level 106
God Stats
12W - 6L
1,735 SR
Queue Stats
41W - 31L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,523
452
911
5,830
1,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Athena
9
1 / 2 / 0
5,451
545
1,840
7,373
5,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kuzenbo
8
0 / 1 / 0
4,831
483
977
5,181
4,137
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
11
0 / 1 / 0
5,694
569
1,046
3,562
1,489
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
g1mac24
Danzaburou
10
0 / 2 / 1
5,038
504
1,932
6,145
1,736
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 0
6,330
633
3,707
5,808
4,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
LBxss0
Ah Puch
11
0 / 0 / 1
5,826
583
1,398
2,276
485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
11
4 / 1 / 0
6,087
609
3,122
6,174
1,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Izanami
godziiira
Izanami
10
0 / 0 / 3
5,586
559
4,114
3,849
1,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
10
2 / 0 / 3
5,889
589
3,937
4,295
2,286
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
14
1
Kills
7
7
Deaths
1
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
L
0
1
0
0
L
Athena
1
2
0
0.5
L
Kuzenbo
0
1
0
0
W
Ah Puch
LBxss0
Ah Puch
0
0
1
0.5
L
Anubis
0
1
0
0
W
Cliodhna
4
1
0
4
L
Danzaburou
g1mac24
Danzaburou
0
2
1
0.25
W
Izanami
godziiira
Izanami
0
0
3
1.5
W
Cthulhu
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,706
Damage
16,278
28,091
Taken
22,402
14,036
Mitigated
9,875
9,313
Healing
12,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,707
1,524
0
2,848
5,808
4,188
0
839
4,969
0
38,055
L
911
279
0
3,123
5,830
1,471
0
390
5,440
0
25,751
L
Athena
1,840
307
0
2,008
7,373
5,203
0
1,965
5,408
16,407
1,612
L
Kuzenbo
977
315
0
400
5,181
4,137
0
0
5,181
10,143
1,746
W
Ah Puch
LBxss0
Ah Puch
1,398
0
0
705
2,276
485
0
798
1,478
35,792
689
L
Anubis
1,046
240
0
1,297
3,562
1,489
0
1,398
2,164
43,657
0
W
Cliodhna
3,122
406
0
3,448
6,174
1,760
0
1,045
5,129
0
39,464
L
Danzaburou
g1mac24
Danzaburou
1,932
427
0
2,485
6,145
1,736
0
1,316
4,829
0
39,886
W
Izanami
godziiira
Izanami
4,114
2,391
0
1,849
3,849
1,156
807
194
3,655
0
43,163
W
Cthulhu
3,937
411
1,628
1,601
4,295
2,286
168
834
3,461
15,569
266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,537
Gold Earned
29,718
275
Minions Killed
326
0
Camps Cleared
0
994,986
Distance Traveled
998,282
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,330
633
76
8
0
203,185
0
L
Pele
4,523
452
54
5
0
217,504
4
L
Athena
5,451
545
30
3
0
203,707
0
L
Kuzenbo
4,831
483
18
2
0
211,227
0
W
Ah Puch
5,826
583
74
7
0
193,822
1
L
Anubis
5,694
569
99
10
0
174,980
0
W
Cliodhna
6,087
609
67
7
0
238,934
0
L
Danzaburou
5,038
504
74
7
0
187,568
0
W
Izanami
5,586
559
91
9
0
169,952
0
W
Cthulhu
5,889
589
18
2
0
192,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role