Player Matchup

Medusa
Medusa
Platinum III
Devita--
Medusa
Platinum III
Level 158
God Stats
14W - 11L
1,636 SR
Queue Stats
400W - 397L
1,912 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum III
IHateOW2
Kumbhakarna
Platinum III
Level 86
God Stats
41W - 31L
1,587 SR
Queue Stats
148W - 137L
1,808 MMR
Party 3
Anhur
Anhur
Platinum III
Nσrthlane
Anhur
Platinum III
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
63W - 56L
1,851 MMR
Party 2
Mulan
Mulan
Platinum I
Paranoi5e
Mulan
Platinum I
Level 198
God Stats
7W - 3L
1,809 SR
Queue Stats
262W - 248L
1,976 MMR
Party 2
Cthulhu
Cthulhu
Diamond II
hubadubdub
Cthulhu
Diamond II
Level 158
God Stats
91W - 62L
1,715 SR
Queue Stats
213W - 192L
2,030 MMR
Party 3
Team Averages
Platinum I
Platinum I
Average Tier
Level 141
1,649 SR
1,915 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 130
1,584 SR
1,915 MMR
Horus
Horus
Platinum I
Citreene
Horus
Platinum I
Level 149
God Stats
24W - 17L
1,624 SR
Queue Stats
202W - 181L
1,976 MMR
Party 1
Nu Wa
Nu Wa
Platinum II
PapaSmurfx9499
Nu Wa
Platinum II
Level 106
God Stats
55W - 41L
1,692 SR
Queue Stats
240W - 250L
1,928 MMR
Solo
Eset
Eset
Platinum I
TeamMatesAreBad
Eset
Platinum I
Level 100
God Stats
1W - 1L
1,606 SR
Queue Stats
78W - 63L
1,923 MMR
Solo
Tyr
Tyr
Platinum II
drippxn
Tyr
Platinum II
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
126W - 109L
1,901 MMR
Solo
Charybdis
Charybdis
Gold II
iFMJ
Charybdis
Gold II
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 8L
1,848 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Devita--
Medusa
10
4 / 1 / 1
5,884
736
4,258
5,697
1,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
IHateOW2
Kumbhakarna
8
0 / 0 / 7
5,107
638
2,507
6,327
3,113
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
10
1 / 0 / 1
5,986
748
3,500
4,673
1,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
Paranoi5e
Mulan
10
4 / 0 / 5
5,773
722
4,269
7,154
2,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cthulhu
hubadubdub
Cthulhu
10
3 / 1 / 0
5,712
714
3,540
5,679
1,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
King ArthurChang'eThanatos

VS

Bans
HachimanFreyaLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Citreene
Horus
7
0 / 3 / 1
4,306
538
2,598
6,774
2,875
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

10
0 / 1 / 1
5,331
666
3,884
3,695
1,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 3 / 0
4,377
547
3,994
4,278
1,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tyr
8
0 / 2 / 0
4,509
564
2,413
7,316
4,510
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Charybdis
iFMJ
Charybdis
9
1 / 3 / 0
4,953
619
5,750
5,828
1,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
12
Kills
2
2
Deaths
12
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Horus
Citreene
Horus
0
3
1
0.17
W
Medusa
Devita--
Medusa
4
1
1
4.5
W
Kumbhakarna
IHateOW2
Kumbhakarna
0
0
7
3.5
W
Anhur
1
0
1
1.5
L
0
1
1
0.5
W
Mulan
Paranoi5e
Mulan
4
0
5
6.5
L
1
3
0
0.33
L
Tyr
0
2
0
0
W
Cthulhu
hubadubdub
Cthulhu
3
1
0
3
L
Charybdis
iFMJ
Charybdis
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,074
Damage
18,639
29,530
Taken
27,891
10,105
Mitigated
11,391
8,191
Healing
7,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Citreene
Horus
2,598
1,310
240
1,515
6,774
2,875
0
1,659
5,013
0
10,910
W
Medusa
Devita--
Medusa
4,258
1,117
0
1,217
5,697
1,389
0
384
5,261
0
36,884
W
Kumbhakarna
IHateOW2
Kumbhakarna
2,507
425
0
1,956
6,327
3,113
0
804
5,423
7,092
1,058
W
Anhur
3,500
2,547
0
2,344
4,673
1,176
414
1,165
3,456
0
37,144
L
3,884
432
0
391
3,695
1,151
0
2,163
1,366
38,684
0
W
Mulan
Paranoi5e
Mulan
4,269
742
0
1,953
7,154
2,820
0
1,733
5,369
0
34,891
L
3,994
783
121
1,400
4,278
1,189
0
891
3,292
25,109
0
L
Tyr
2,413
54
0
1,846
7,316
4,510
0
260
7,056
0
22,427
W
Cthulhu
hubadubdub
Cthulhu
3,540
46
0
721
5,679
1,607
0
3,402
2,143
37,352
0
L
Charybdis
iFMJ
Charybdis
5,750
2,882
0
2,315
5,828
1,666
0
531
5,297
0
40,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,462
Gold Earned
23,476
297
Minions Killed
256
0
Camps Cleared
0
947,484
Distance Traveled
836,581
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,306
538
15
2
0
186,072
3
W
Medusa
5,884
736
82
10
0
184,780
3
W
Kumbhakarna
5,107
638
10
1
0
185,121
0
W
Anhur
5,986
748
71
9
0
153,795
0
L
Nu Wa
5,331
666
84
11
0
170,856
1
W
Mulan
5,773
722
57
7
0
210,796
0
L
Eset
4,377
547
53
7
0
140,688
0
L
Tyr
4,509
564
39
5
0
184,201
0
W
Cthulhu
5,712
714
77
10
0
212,992
1
L
Charybdis
4,953
619
65
8
0
154,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role