Player Matchup

Nike
Nike
BillJobs420
Nike
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 17L
1,586 Elo+
Party 1
Hun Batz
Hun Batz
ChemtechCam
Hun Batz
Level 126
God Stats
2W - 1L
1,641 SR
Queue Stats
66W - 84L
1,448 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
brahmstoker
Morgan Le Fay
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,652 Elo+
Party 1
Danzaburou
Danzaburou
oJermz
Danzaburou
Level 122
God Stats
42W - 38L
1,503 SR
Queue Stats
68W - 87L
1,448 Elo+
Party 1
Sylvanus
Sylvanus
timbs_are_my_wor
Sylvanus
Level 96
God Stats
3W - 0L
1,734 SR
Queue Stats
165W - 143L
1,501 Elo+
Solo
Team Averages
Level 117
1,575 SR
1,527 Elo+

VS

Team Averages
Level 135
1,514 SR
1,558 Elo+
Anhur
Anhur
ChristianL25
Anhur
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
153W - 130L
1,581 Elo+
Party 2
Ne Zha
Ne Zha
PREIMO
Ne Zha
Level 149
God Stats
3W - 6L
1,494 SR
Queue Stats
358W - 339L
1,516 Elo+
Solo
Gilgamesh
Gilgamesh
SebastianTK
Gilgamesh
Level 161
God Stats
1W - 1L
1,799 SR
Queue Stats
340W - 308L
1,562 Elo+
Party 2
Loki
Loki
elastic sack1
Loki
Level 96
God Stats
0W - 2L
1,266 SR
Queue Stats
242W - 203L
1,523 Elo+
Solo
Scylla
Scylla
jopsyng
Scylla
Level 126
God Stats
3W - 2L
1,511 SR
Queue Stats
162W - 123L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 1 / 3
9,951
663
18,389
17,076
11,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hun Batz
ChemtechCam
Hun Batz
14
4 / 2 / 6
8,321
555
9,834
11,639
3,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morgan Le Fay
brahmstoker
Morgan Le Fay
14
4 / 2 / 6
8,454
564
5,682
7,828
3,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
oJermz
Danzaburou
15
2 / 1 / 7
8,383
559
7,676
8,121
2,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 4 / 4
7,786
519
4,116
16,661
10,281
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 3
7,697
513
6,152
10,175
3,073
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
PREIMO
Ne Zha
11
2 / 4 / 2
7,577
505
4,417
13,592
9,714
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
SebastianTK
Gilgamesh
11
0 / 6 / 2
6,052
403
5,604
17,203
12,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

13
2 / 6 / 6
7,545
503
8,455
12,909
3,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
jopsyng
Scylla
15
3 / 3 / 1
8,792
586
7,703
11,471
3,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
24
23
Kills
10
10
Deaths
23
26
Assists
14
Player
Kills
Deaths
Assists
KDA
W
10
1
3
11.5
W
Hun Batz
ChemtechCam
Hun Batz
4
2
6
3.5
L
3
4
3
1.13
L
Ne Zha
PREIMO
Ne Zha
2
4
2
0.75
L
Gilgamesh
SebastianTK
Gilgamesh
0
6
2
0.17
W
Morgan Le Fay
brahmstoker
Morgan Le Fay
4
2
6
3.5
L
2
6
6
0.83
L
Scylla
jopsyng
Scylla
3
3
1
1.17
W
Danzaburou
oJermz
Danzaburou
2
1
7
5.5
W
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,697
Damage
32,331
61,325
Taken
65,350
32,026
Mitigated
32,632
26,444
Healing
16,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,389
2,672
0
6,815
17,076
11,990
168
2,168
14,353
156
68,177
W
Hun Batz
ChemtechCam
Hun Batz
9,834
2,537
0
3,249
11,639
3,736
24
2,298
9,260
0
51,920
L
6,152
3,398
0
2,035
10,175
3,073
654
1,364
8,605
0
50,749
L
Ne Zha
PREIMO
Ne Zha
4,417
1,759
0
5,134
13,592
9,714
0
2,896
10,562
0
29,958
L
Gilgamesh
SebastianTK
Gilgamesh
5,604
1,025
0
2,716
17,203
12,473
0
1,435
14,896
0
30,400
W
Morgan Le Fay
brahmstoker
Morgan Le Fay
5,682
425
0
468
7,828
3,089
500
1,794
5,900
48,108
0
L
8,455
2,321
0
4,661
12,909
3,891
0
1,731
11,078
0
54,940
L
Scylla
jopsyng
Scylla
7,703
484
80
2,104
11,471
3,481
0
2,148
9,222
59,826
856
W
Danzaburou
oJermz
Danzaburou
7,676
2,627
0
2,939
8,121
2,930
1,846
1,068
6,942
0
69,773
W
4,116
1,253
5,565
7,408
16,661
10,281
357
688
15,804
21,132
1,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,895
Gold Earned
37,663
412
Minions Killed
381
0
Camps Cleared
0
1,486,122
Distance Traveled
1,458,327
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,951
663
103
7
0
309,093
3
W
Hun Batz
8,321
555
76
5
0
331,681
1
L
Anhur
7,697
513
106
7
0
291,128
0
L
Ne Zha
7,577
505
41
3
0
284,743
0
L
Gilgamesh
6,052
403
41
3
0
273,126
0
W
Morgan Le Fay
8,454
564
86
6
0
283,327
0
L
Loki
7,545
503
74
5
0
311,790
0
L
Scylla
8,792
586
119
8
0
297,540
0
W
Danzaburou
8,383
559
120
8
0
298,191
0
W
Sylvanus
7,786
519
27
2
0
263,830
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role