Player Matchup

Sun Wukong
Sun Wukong
Silver II
BoreHarD
Sun Wukong
Silver II
Level 181
God Stats
1W - 0L
1,376 SR
Queue Stats
1W - 1L
1,452 MMR
Solo
Thoth
Thoth
Bronze III
RODRITANI
Thoth
Bronze III
Level 189
God Stats
11W - 1L
1,417 SR
Queue Stats
39W - 13L
1,494 MMR
Solo
Ne Zha
Ne Zha
Gold IV
RecurringSilence
Ne Zha
Gold IV
Level 158
God Stats
18W - 16L
1,619 SR
Queue Stats
579W - 643L
1,476 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 176
1,471 SR
1,474 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 134
1,443 SR
1,500 MMR
Nox
Nox
Gold V
 
Nox
Gold V
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Bronze III
Ray_Bro99
Chang'e
Bronze III
Level 81
God Stats
0W - 1L
1,670 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Bronze III
SG444
Ah Muzen Cab
Bronze III
Level 141
God Stats
0W - 1L
1,158 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BoreHarD
Sun Wukong
15
1 / 2 / 7
9,207
837
3,003
8,213
6,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Thoth
RODRITANI
Thoth
17
5 / 0 / 7
10,509
955
16,016
4,975
1,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
6 / 0 / 4
9,605
873
7,216
7,681
3,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bans
AchillesAgniShivaJormungandrBacchus

VS

Bans
Ah PuchCthulhuKhepriGebChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
13
2 / 3 / 0
7,920
720
5,383
8,861
2,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chang'e
Ray_Bro99
Chang'e
12
0 / 5 / 2
7,378
671
3,611
11,470
2,303
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
SG444
Ah Muzen Cab
13
0 / 4 / 2
8,149
741
4,763
10,571
2,977
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
12
Kills
2
2
Deaths
12
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
2
3
0
0.67
W
Sun Wukong
BoreHarD
Sun Wukong
1
2
7
2.25
W
Thoth
RODRITANI
Thoth
5
0
7
8.5
L
Chang'e
Ray_Bro99
Chang'e
0
5
2
0.2
W
6
0
4
8
L
Ah Muzen Cab
SG444
Ah Muzen Cab
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,235
Damage
13,757
20,869
Taken
30,902
11,008
Mitigated
7,682
3,227
Healing
10,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
5,383
227
0
1,583
8,861
2,402
0
4,602
4,123
16,389
533
W
Sun Wukong
BoreHarD
Sun Wukong
3,003
151
0
1,033
8,213
6,088
615
3,223
4,748
0
23,106
W
Thoth
RODRITANI
Thoth
16,016
228
0
500
4,975
1,528
656
2,031
2,740
59,509
0
L
Chang'e
Ray_Bro99
Chang'e
3,611
254
3,127
3,957
11,470
2,303
0
6,293
4,824
13,263
0
W
7,216
1,421
0
1,694
7,681
3,392
1,788
2,923
4,584
46
28,054
L
Ah Muzen Cab
SG444
Ah Muzen Cab
4,763
1,710
422
1,002
10,571
2,977
0
5,187
5,220
0
29,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,321
Gold Earned
23,447
176
Minions Killed
102
0
Camps Cleared
0
621,942
Distance Traveled
561,135
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,920
720
31
3
0
194,371
4
W
Sun Wukong
9,207
837
52
5
0
194,346
0
W
Thoth
10,509
955
94
9
0
208,908
0
L
Chang'e
7,378
671
27
2
0
169,511
0
W
Ne Zha
9,605
873
30
3
0
218,688
0
L
Ah Muzen Cab
8,149
741
44
4
0
197,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role