Player Matchup

Ix Chel
Ix Chel
DaneDollaa
Ix Chel
Level 72
God Stats
4W - 8L
1,504 SR
Queue Stats
94W - 115L
1,395 Elo+
Party 2
Apollo
Apollo
SPeeDy HAndGuN
Apollo
Level 83
God Stats
9W - 10L
1,565 SR
Queue Stats
102W - 140L
1,427 Elo+
Party 2
Cthulhu
Cthulhu
ShowTime-Spins
Cthulhu
Level 81
God Stats
35W - 42L
1,324 SR
Queue Stats
138W - 181L
1,409 Elo+
Party 2
Janus
Janus
bennygSZN
Janus
Level 65
God Stats
3W - 7L
1,381 SR
Queue Stats
75W - 117L
1,379 Elo+
Party 2
Awilix
Awilix
kpkane
Awilix
Level 68
God Stats
15W - 16L
1,634 SR
Queue Stats
49W - 58L
1,460 Elo+
Party 2
Team Averages
Level 74
1,482 SR
1,414 Elo+

VS

Team Averages
Level 96
1,553 SR
1,468 Elo+
Surtr
Surtr
CraxkHead-_Cap
Surtr
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 25L
1,478 Elo+
Party 1
Bastet
Bastet
DietDrKelp23
Bastet
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
56W - 45L
1,318 Elo+
Solo
Ah Puch
Ah Puch
GucciLaSaint
Ah Puch
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 20L
1,501 Elo+
Party 1
Mulan
Mulan
costaricajj
Mulan
Level 122
God Stats
8W - 4L
1,767 SR
Queue Stats
175W - 176L
1,528 Elo+
Party 3
Zhong Kui
Zhong Kui
ťħįçç
Zhong Kui
Level 99
God Stats
2W - 2L
1,500 SR
Queue Stats
191W - 170L
1,515 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
DaneDollaa
Ix Chel
12
1 / 7 / 1
7,463
498
5,925
15,008
7,811
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 4 / 1
7,564
504
4,299
10,762
3,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

11
0 / 6 / 2
6,636
442
6,957
17,624
12,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
bennygSZN
Janus
14
1 / 5 / 1
7,532
502
5,751
10,244
3,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
kpkane
Awilix
13
4 / 6 / 0
7,476
498
4,879
14,612
5,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 2
9,245
616
9,503
9,435
5,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Bastet
15
2 / 0 / 12
8,539
569
9,825
11,456
4,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
GucciLaSaint
Ah Puch
14
7 / 2 / 6
9,107
607
11,738
7,581
2,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 2 / 11
8,363
558
11,200
12,401
6,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Zhong Kui
ťħįçç
Zhong Kui
15
6 / 1 / 9
9,229
615
11,957
11,459
8,106
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
67
7
Kills
27
28
Deaths
7
5
Assists
40
Player
Kills
Deaths
Assists
KDA
W
8
2
2
4.5
L
Ix Chel
DaneDollaa
Ix Chel
1
7
1
0.21
W
Bastet
2
0
12
8
W
Ah Puch
GucciLaSaint
Ah Puch
7
2
6
5
L
1
4
1
0.38
L
0
6
2
0.17
L
Janus
bennygSZN
Janus
1
5
1
0.3
W
4
2
11
4.75
L
Awilix
kpkane
Awilix
4
6
0
0.67
W
Zhong Kui
ťħįçç
Zhong Kui
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,811
Damage
54,223
68,250
Taken
52,332
32,720
Mitigated
26,403
15,890
Healing
21,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,503
3,572
0
2,483
9,435
5,172
755
4,567
4,862
1,398
49,765
L
Ix Chel
DaneDollaa
Ix Chel
5,925
297
155
4,473
15,008
7,811
0
1,638
12,766
56,641
1,010
W
Bastet
9,825
1,677
0
4,328
11,456
4,406
0
2,444
8,830
0
69,636
W
Ah Puch
GucciLaSaint
Ah Puch
11,738
827
0
2,522
7,581
2,332
641
2,752
4,463
53,604
1,257
L
4,299
2,780
0
4,203
10,762
3,885
0
5,452
5,112
0
51,257
L
6,957
33
0
1,856
17,624
12,315
0
7,412
9,776
27,889
0
L
Janus
bennygSZN
Janus
5,751
238
0
1,246
10,244
3,628
0
5,743
4,455
60,015
0
W
11,200
1,305
0
5,183
12,401
6,387
578
4,143
7,648
0
50,565
L
Awilix
kpkane
Awilix
4,879
1,988
0
3,957
14,612
5,081
0
3,769
10,647
0
46,372
W
Zhong Kui
ťħįçç
Zhong Kui
11,957
2,757
0
6,987
11,459
8,106
1,012
3,017
7,916
60,474
5,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,671
Gold Earned
44,483
478
Minions Killed
439
0
Camps Cleared
0
1,567,387
Distance Traveled
1,551,164
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,245
616
90
6
0
277,952
0
L
Ix Chel
7,463
498
114
8
0
261,503
2
W
Bastet
8,539
569
96
6
0
357,296
0
W
Ah Puch
9,107
607
92
6
0
317,037
0
L
Apollo
7,564
504
92
6
0
291,037
2
L
Cthulhu
6,636
442
52
3
0
315,928
6
L
Janus
7,532
502
143
10
0
357,710
2
W
Mulan
8,363
558
69
5
0
299,840
0
L
Awilix
7,476
498
77
5
0
341,209
0
W
Zhong Kui
9,229
615
92
6
0
299,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role