Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
AngelV1001
Apollo
Level 154
God Stats
3W - 2L
1,477 SR
Queue Stats
177W - 180L
1,505 Elo+
Party 3
Maui
Maui
Darth_Ronin92
Maui
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,203 Elo+
Party 1
Mulan
Mulan
Emiliano759MX
Mulan
Level 129
God Stats
5W - 3L
1,339 SR
Queue Stats
189W - 192L
1,445 Elo+
Party 3
He Bo
He Bo
Errorset_
He Bo
Level 159
God Stats
1W - 3L
1,436 SR
Queue Stats
240W - 229L
1,449 Elo+
Party 1
Team Averages
Level 144
1,451 SR
1,420 Elo+

VS

Team Averages
Level 145
1,563 SR
1,518 Elo+
Nemesis
Nemesis
KillerBeast1
Nemesis
Level 155
God Stats
2W - 0L
1,750 SR
Queue Stats
54W - 46L
1,600 Elo+
Solo
Bellona
Bellona
ekodjo_88_
Bellona
Level 148
God Stats
28W - 21L
1,554 SR
Queue Stats
142W - 135L
1,480 Elo+
Party 2
Skadi
Skadi
llxOvOxll
Skadi
Level 144
God Stats
2W - 0L
1,708 SR
Queue Stats
85W - 85L
1,468 Elo+
Party 2
Chang'e
Chang'e
markbonilla0
Chang'e
Level 144
God Stats
36W - 26L
1,579 SR
Queue Stats
157W - 148L
1,473 Elo+
Party 2
Bacchus
Bacchus
ochoazxt231
Bacchus
Level 135
God Stats
2W - 2L
1,224 SR
Queue Stats
228W - 200L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
5 / 6 / 1
7,695
550
6,422
13,169
4,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Apollo
AngelV1001
Apollo
13
1 / 2 / 1
6,888
492
3,431
6,987
2,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

9
0 / 4 / 1
5,926
423
3,553
12,619
7,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
2 / 5 / 1
8,127
581
10,379
14,720
8,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

He Bo
Errorset_
He Bo
11
1 / 8 / 0
6,691
478
4,403
9,708
1,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
KillerBeast1
Nemesis
16
9 / 1 / 6
9,204
657
12,472
11,337
4,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
ekodjo_88_
Bellona
13
1 / 3 / 2
7,745
553
8,005
15,000
14,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Skadi
llxOvOxll
Skadi
14
5 / 2 / 1
8,210
586
4,735
6,399
2,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chang'e
markbonilla0
Chang'e
13
7 / 2 / 4
8,223
587
9,112
7,535
2,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
ochoazxt231
Bacchus
12
3 / 1 / 6
7,703
550
7,185
9,342
7,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
9
Kills
25
25
Deaths
9
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
5
6
1
0.92
L
Apollo
AngelV1001
Apollo
1
2
1
0.75
L
0
4
1
0.13
L
2
5
1
0.5
L
He Bo
Errorset_
He Bo
1
8
0
0.13
W
Nemesis
KillerBeast1
Nemesis
9
1
6
12
W
Bellona
ekodjo_88_
Bellona
1
3
2
0.67
W
Skadi
llxOvOxll
Skadi
5
2
1
2.75
W
Chang'e
markbonilla0
Chang'e
7
2
4
4.5
W
Bacchus
ochoazxt231
Bacchus
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,188
Damage
41,509
57,203
Taken
49,613
24,238
Mitigated
32,124
13,816
Healing
14,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
6,422
1,431
0
3,085
13,169
4,458
0
2,029
11,105
0
42,328
L
Apollo
AngelV1001
Apollo
3,431
1,703
0
1,872
6,987
2,155
0
1,852
5,135
0
46,751
L
3,553
1,049
0
2,492
12,619
7,704
0
5,297
7,132
17,654
0
L
10,379
2,750
0
5,210
14,720
8,153
0
201
14,519
0
63,586
L
He Bo
Errorset_
He Bo
4,403
132
0
1,157
9,708
1,768
0
6,015
3,167
42,817
430
W
Nemesis
KillerBeast1
Nemesis
12,472
5,878
0
1,368
11,337
4,701
0
853
10,484
0
78,264
W
Bellona
ekodjo_88_
Bellona
8,005
3,026
0
5,597
15,000
14,593
22
0
15,000
0
53,036
W
Skadi
llxOvOxll
Skadi
4,735
1,660
0
1,218
6,399
2,277
560
1,118
5,281
0
64,954
W
Chang'e
markbonilla0
Chang'e
9,112
170
947
2,225
7,535
2,715
0
4,024
3,511
41,881
0
W
Bacchus
ochoazxt231
Bacchus
7,185
1,040
0
3,644
9,342
7,838
0
1,883
7,459
23,386
689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,327
Gold Earned
41,085
355
Minions Killed
427
0
Camps Cleared
0
1,338,625
Distance Traveled
1,459,339
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,695
550
62
4
0
268,505
4
L
Apollo
6,888
492
83
6
0
271,275
4
L
Maui
5,926
423
20
1
0
290,265
3
L
Mulan
8,127
581
110
8
0
258,584
2
L
He Bo
6,691
478
80
6
0
249,996
4
W
Nemesis
9,204
657
109
8
0
342,437
0
W
Bellona
7,745
553
100
7
0
251,643
1
W
Skadi
8,210
586
103
7
0
267,626
2
W
Chang'e
8,223
587
79
6
0
284,711
3
W
Bacchus
7,703
550
36
3
0
312,922
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role