Player Matchup

Neith
Neith
 
Neith
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
IgneelFoxx
Sylvanus
Level 141
God Stats
31W - 14L
1,563 SR
Queue Stats
121W - 85L
1,555 Elo+
Party 2
Cernunnos
Cernunnos
Thanatoxx
Cernunnos
Level 154
God Stats
1W - 1L
1,632 SR
Queue Stats
186W - 147L
1,522 Elo+
Party 2
Ne Zha
Ne Zha
Tracial
Ne Zha
Level 152
God Stats
35W - 22L
1,693 SR
Queue Stats
347W - 344L
1,612 Elo+
Party 1
Cthulhu
Cthulhu
evilgenesis
Cthulhu
Level 136
God Stats
9W - 5L
1,732 SR
Queue Stats
90W - 69L
1,613 Elo+
Party 1
Team Averages
Level 130
1,624 SR
1,560 Elo+

VS

Team Averages
Level 147
1,561 SR
1,548 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
CorbinLD
Zhong Kui
Level 159
God Stats
2W - 1L
1,710 SR
Queue Stats
180W - 198L
1,563 Elo+
Solo
Ullr
Ullr
Lotalis
Ullr
Level 161
God Stats
52W - 50L
1,533 SR
Queue Stats
209W - 205L
1,600 Elo+
Party 3
Geb
Geb
Necirt
Geb
Level 135
God Stats
32W - 20L
1,657 SR
Queue Stats
321W - 305L
1,547 Elo+
Party 3
Hun Batz
Hun Batz
TheMrPark_
Hun Batz
Level 156
God Stats
1W - 4L
1,404 SR
Queue Stats
277W - 277L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
2 / 1 / 3
7,113
593
9,935
7,401
2,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sylvanus
IgneelFoxx
Sylvanus
11
0 / 0 / 1
5,775
481
2,747
5,321
3,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cernunnos
Thanatoxx
Cernunnos
15
2 / 0 / 0
7,962
664
4,557
5,134
1,735
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ne Zha
Tracial
Ne Zha
13
4 / 1 / 2
7,433
619
5,104
10,418
4,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
evilgenesis
Cthulhu
13
1 / 1 / 3
7,696
641
13,215
7,793
5,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
12
3 / 2 / 0
6,718
560
4,428
13,079
7,320
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
CorbinLD
Zhong Kui
12
0 / 3 / 3
6,334
528
6,750
10,142
7,169
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ullr
Lotalis
Ullr
12
0 / 2 / 0
6,201
517
3,384
5,981
1,543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Geb
Necirt
Geb
10
0 / 0 / 3
6,001
500
3,574
9,758
6,532
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
TheMrPark_
Hun Batz
11
0 / 2 / 1
5,772
481
2,846
9,927
2,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
10
9
Kills
3
3
Deaths
9
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
1
3
3.5
L
Guan Yu
 
Guan Yu
3
2
0
1.5
L
Zhong Kui
CorbinLD
Zhong Kui
0
3
3
0.5
W
Sylvanus
IgneelFoxx
Sylvanus
0
0
1
0.5
L
Ullr
Lotalis
Ullr
0
2
0
0
L
Geb
Necirt
Geb
0
0
3
1.5
W
Cernunnos
Thanatoxx
Cernunnos
2
0
0
2
L
Hun Batz
TheMrPark_
Hun Batz
0
2
1
0.25
W
Ne Zha
Tracial
Ne Zha
4
1
2
5
W
Cthulhu
evilgenesis
Cthulhu
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,558
Damage
20,982
36,067
Taken
48,887
17,379
Mitigated
25,326
14,212
Healing
19,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
9,935
3,018
0
2,769
7,401
2,495
0
3,221
4,180
0
48,842
L
Guan Yu
 
Guan Yu
4,428
840
406
5,818
13,079
7,320
0
7,837
4,266
0
29,521
L
Zhong Kui
CorbinLD
Zhong Kui
6,750
866
0
5,297
10,142
7,169
0
1,352
8,718
52,496
720
W
Sylvanus
IgneelFoxx
Sylvanus
2,747
1,291
636
1,720
5,321
3,106
0
2,426
2,895
17,682
7,555
L
Ullr
Lotalis
Ullr
3,384
908
0
944
5,981
1,543
0
479
5,502
0
55,137
L
Geb
Necirt
Geb
3,574
514
0
3,350
9,758
6,532
0
2,713
6,807
14,002
0
W
Cernunnos
Thanatoxx
Cernunnos
4,557
3,059
0
3,525
5,134
1,735
212
346
4,788
0
65,845
L
Hun Batz
TheMrPark_
Hun Batz
2,846
416
0
3,864
9,927
2,762
0
1,682
8,119
0
41,544
W
Ne Zha
Tracial
Ne Zha
5,104
926
0
2,577
10,418
4,171
0
2,839
7,579
0
64,116
W
Cthulhu
evilgenesis
Cthulhu
13,215
865
369
2,616
7,793
5,872
0
1,460
6,333
50,654
2,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,979
Gold Earned
31,026
449
Minions Killed
374
0
Camps Cleared
0
1,316,473
Distance Traveled
1,316,011
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,113
593
92
8
0
259,465
0
L
Guan Yu
6,718
560
61
5
0
258,943
1
L
Zhong Kui
6,334
528
109
9
0
241,084
0
W
Sylvanus
5,775
481
36
3
0
231,435
0
L
Ullr
6,201
517
102
9
0
260,702
0
L
Geb
6,001
500
22
2
0
262,450
4
W
Cernunnos
7,962
664
130
11
0
259,359
4
L
Hun Batz
5,772
481
80
7
0
292,832
0
W
Ne Zha
7,433
619
93
8
0
282,483
3
W
Cthulhu
7,696
641
98
8
0
283,731
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role