Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
Ev1lPap4Gal1
Chronos
Level 126
God Stats
6W - 8L
1,386 SR
Queue Stats
56W - 45L
1,456 Elo+
Party 2
Chaac
Chaac
NoseGamerHd
Chaac
Level 129
God Stats
18W - 10L
1,530 SR
Queue Stats
72W - 59L
1,472 Elo+
Party 2
Bacchus
Bacchus
Rio8519
Bacchus
Level 149
God Stats
27W - 19L
1,687 SR
Queue Stats
546W - 543L
1,516 Elo+
Solo
Hera
Hera
bialmd
Hera
Level 118
God Stats
20W - 19L
1,548 SR
Queue Stats
30W - 31L
1,450 Elo+
Party 2
Team Averages
Level 134
1,530 SR
1,479 Elo+

VS

Team Averages
Level 108
1,539 SR
1,479 Elo+
Cthulhu
Cthulhu
JFO4Real
Cthulhu
Level 124
God Stats
4W - 3L
1,233 SR
Queue Stats
164W - 143L
1,542 Elo+
Solo
Bacchus
Bacchus
JKing6xzs
Bacchus
Level 67
God Stats
6W - 2L
1,826 SR
Queue Stats
337W - 304L
1,473 Elo+
Party 3
Discordia
Discordia
T_Leon16_T
Discordia
Level 97
God Stats
2W - 1L
1,500 SR
Queue Stats
555W - 527L
1,420 Elo+
Party 1
Medusa
Medusa
VinciVilla
Medusa
Level 105
God Stats
97W - 96L
1,574 SR
Queue Stats
506W - 489L
1,492 Elo+
Party 3
Fenrir
Fenrir
linternaverde11
Fenrir
Level 146
God Stats
18W - 23L
1,560 SR
Queue Stats
931W - 927L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
1 / 4 / 0
5,441
544
3,970
9,663
4,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chronos
Ev1lPap4Gal1
Chronos
10
1 / 3 / 3
5,473
547
3,382
5,606
1,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
3 / 1 / 1
5,392
539
5,614
5,113
4,207
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Bacchus
Rio8519
Bacchus
9
1 / 2 / 3
5,223
522
3,576
6,303
3,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hera
bialmd
Hera
11
4 / 1 / 1
5,954
595
4,449
5,871
1,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JFO4Real
Cthulhu
12
3 / 1 / 1
6,886
689
6,579
9,464
5,024
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bacchus
JKing6xzs
Bacchus
8
0 / 3 / 1
5,063
506
1,687
7,312
6,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
T_Leon16_T
Discordia
9
0 / 4 / 1
5,053
505
3,063
5,461
1,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Medusa
VinciVilla
Medusa
8
1 / 1 / 0
4,609
461
3,696
4,433
1,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

11
5 / 1 / 1
5,925
593
3,312
8,025
2,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
13
10
Kills
9
11
Deaths
10
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
1
4
0
0.25
W
Chronos
Ev1lPap4Gal1
Chronos
1
3
3
0.83
L
Cthulhu
JFO4Real
Cthulhu
3
1
1
3.5
L
Bacchus
JKing6xzs
Bacchus
0
3
1
0.17
W
3
1
1
3.5
W
Bacchus
Rio8519
Bacchus
1
2
3
1.25
L
Discordia
T_Leon16_T
Discordia
0
4
1
0.13
L
Medusa
VinciVilla
Medusa
1
1
0
1
W
Hera
bialmd
Hera
4
1
1
4.5
L
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,991
Damage
18,337
32,556
Taken
34,695
14,714
Mitigated
16,916
12,079
Healing
11,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
3,970
1,217
0
3,339
9,663
4,356
0
5,652
4,011
68
32,442
W
Chronos
Ev1lPap4Gal1
Chronos
3,382
848
0
1,721
5,606
1,528
0
775
4,831
37,086
0
L
Cthulhu
JFO4Real
Cthulhu
6,579
824
0
3,557
9,464
5,024
0
1,376
7,609
42,704
2,584
L
Bacchus
JKing6xzs
Bacchus
1,687
287
0
2,076
7,312
6,230
0
1,994
5,318
6,230
0
W
5,614
991
0
2,029
5,113
4,207
0
912
4,201
0
23,988
W
Bacchus
Rio8519
Bacchus
3,576
164
0
2,205
6,303
3,037
0
1,849
4,454
20,716
2,087
L
Discordia
T_Leon16_T
Discordia
3,063
242
0
767
5,461
1,683
0
4,539
922
29,148
703
L
Medusa
VinciVilla
Medusa
3,696
1,142
0
1,247
4,433
1,272
0
1,388
3,045
0
29,591
W
Hera
bialmd
Hera
4,449
760
0
2,785
5,871
1,586
45
1,936
3,935
38,344
0
L
3,312
588
0
4,233
8,025
2,707
0
1,951
6,074
0
33,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,483
Gold Earned
27,536
253
Minions Killed
258
0
Camps Cleared
0
1,005,272
Distance Traveled
931,717
14
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
5,441
544
60
6
0
194,314
1
W
Chronos
5,473
547
64
6
0
200,330
4
L
Cthulhu
6,886
689
86
9
0
195,763
0
L
Bacchus
5,063
506
10
1
0
178,186
0
W
Chaac
5,392
539
26
3
0
212,622
3
W
Bacchus
5,223
522
43
4
0
205,121
1
L
Discordia
5,053
505
48
5
0
194,225
0
L
Medusa
4,609
461
59
6
0
181,455
0
W
Hera
5,954
595
60
6
0
192,885
5
L
Fenrir
5,925
593
55
6
0
182,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role