Player Matchup

Anhur
Anhur
 
Anhur
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
 
Chronos
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Arastrode
Charybdis
Level 43
God Stats
1W - 2L
1,500 SR
Queue Stats
50W - 42L
1,474 Elo+
Party 1
Ix Chel
Ix Chel
DarkMystique
Ix Chel
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,430 Elo+
Solo
Bastet
Bastet
JUMALAmies91
Bastet
Level 138
God Stats
9W - 4L
1,639 SR
Queue Stats
519W - 505L
1,548 Elo+
Solo
Team Averages
Level 113
1,528 SR
1,491 Elo+

VS

Team Averages
Level 148
1,479 SR
1,505 Elo+
Hercules
Hercules
 
Hercules
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
KlNG AMB
Odin
Level 82
God Stats
2W - 6L
1,246 SR
Queue Stats
566W - 577L
1,521 Elo+
Solo
Surtr
Surtr
Mrsinsieme
Surtr
Level 185
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 76L
1,552 Elo+
Solo
Jormungandr
Jormungandr
aHooli
Jormungandr
Level 156
God Stats
17W - 13L
1,436 SR
Queue Stats
701W - 731L
1,494 Elo+
Solo
Chang'e
Chang'e
swaggerink1991
Chang'e
Level 158
God Stats
1W - 1L
1,715 SR
Queue Stats
152W - 154L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
1 / 0 / 6
7,746
968
3,816
5,389
2,839
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos
 
Chronos
13
1 / 2 / 4
7,124
891
7,515
6,462
2,268
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
Arastrode
Charybdis
14
2 / 2 / 5
7,777
972
8,677
7,004
2,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ix Chel
DarkMystique
Ix Chel
13
4 / 4 / 2
7,452
932
7,593
6,944
2,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
10
1 / 4 / 2
6,827
853
6,368
7,033
3,017
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
7 / 0 / 5
8,257
1,032
9,276
13,609
8,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Odin
15
3 / 1 / 8
7,389
924
5,357
10,044
9,791
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Surtr
5
0 / 0 / 0
5,200
650
0
0
0
Jormungandr
aHooli
Jormungandr
11
0 / 4 / 6
6,417
802
6,266
9,960
8,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 4 / 10
7,296
912
6,346
8,828
2,723
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
41
9
Kills
12
12
Deaths
9
19
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
0
6
4
W
Chronos
 
Chronos
1
2
4
1.5
L
Hercules
 
Hercules
7
0
5
9.5
W
Charybdis
Arastrode
Charybdis
2
2
5
2.25
W
Ix Chel
DarkMystique
Ix Chel
4
4
2
1.25
W
Bastet
1
4
2
0.5
L
Odin
3
1
8
7
L
Surtr
0
0
0
0
L
Jormungandr
aHooli
Jormungandr
0
4
6
0.75
L
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,969
Damage
27,245
32,832
Taken
42,441
13,305
Mitigated
29,466
12,538
Healing
17,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
3,816
1,570
1,776
1,829
5,389
2,839
78
3,178
1,892
0
8,588
W
Chronos
 
Chronos
7,515
1,740
659
1,757
6,462
2,268
484
2,204
3,911
18,607
420
L
Hercules
 
Hercules
9,276
1,315
647
8,102
13,609
8,016
0
3,468
10,141
0
15,515
W
Charybdis
Arastrode
Charybdis
8,677
3,726
200
1,732
7,004
2,526
547
3,378
3,547
0
20,147
W
Ix Chel
DarkMystique
Ix Chel
7,593
816
883
1,327
6,944
2,655
351
2,007
4,558
16,194
546
W
Bastet
6,368
1,458
696
1,679
7,033
3,017
0
2,588
4,171
0
9,507
L
Odin
5,357
594
531
1,878
10,044
9,791
0
4,578
5,466
2,786
9,667
L
Surtr
0
0
0
0
0
0
0
0
0
0
0
L
Jormungandr
aHooli
Jormungandr
6,266
384
528
1,675
9,960
8,936
0
3,514
6,446
13,850
280
L
6,346
435
1,989
2,536
8,828
2,723
0
3,270
5,558
18,599
515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,926
Gold Earned
34,559
91
Minions Killed
76
0
Camps Cleared
0
825,637
Distance Traveled
692,075
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,746
968
15
2
0
160,426
0
W
Chronos
7,124
891
24
3
0
163,262
0
L
Hercules
8,257
1,032
18
2
0
188,782
0
W
Charybdis
7,777
972
32
4
0
176,904
0
W
Ix Chel
7,452
932
13
2
0
165,774
0
W
Bastet
6,827
853
7
1
0
159,271
0
L
Odin
7,389
924
17
2
0
186,073
0
L
Surtr
5,200
650
0
0
0
0
0
L
Jormungandr
6,417
802
10
1
0
171,916
0
L
Chang'e
7,296
912
31
4
0
145,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role