Player Matchup

Fenrir
Fenrir
Cptblazer7474
Fenrir
Level 89
God Stats
77W - 74L
1,533 SR
Queue Stats
651W - 735L
1,456 Elo+
Solo
Nox
Nox
FloraFauna
Nox
Level 41
God Stats
26W - 37L
1,454 SR
Queue Stats
178W - 196L
1,471 Elo+
Solo
Sobek
Sobek
ReaperOfHavok7
Sobek
Level 159
God Stats
52W - 56L
1,543 SR
Queue Stats
705W - 753L
1,549 Elo+
Solo
Charybdis
Charybdis
WaffleGrenadier
Charybdis
Level 149
God Stats
8W - 13L
1,695 SR
Queue Stats
287W - 312L
1,581 Elo+
Solo
Kukulkan
Kukulkan
Walrish
Kukulkan
Level 118
God Stats
3W - 1L
2,009 SR
Queue Stats
46W - 36L
1,607 Elo+
Solo
Team Averages
Level 111
1,647 SR
1,533 Elo+

VS

Team Averages
Level 122
1,586 SR
1,547 Elo+
Ra
Ra
 
Ra
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Da_Montey
Neith
Level 118
God Stats
18W - 11L
1,640 SR
Queue Stats
191W - 177L
1,576 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
S0TR
Morgan Le Fay
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 9L
1,427 Elo+
Solo
Mulan
Mulan
bellyfuz
Mulan
Level 157
God Stats
11W - 4L
1,712 SR
Queue Stats
50W - 43L
1,607 Elo+
Party 1
Kuzenbo
Kuzenbo
brybaby
Kuzenbo
Level 108
God Stats
8W - 10L
1,580 SR
Queue Stats
49W - 39L
1,626 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 1
5,928
988
510
900
452
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
0 / 4 / 4
6,668
1,111
4,311
5,620
3,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
2 / 3 / 4
8,224
1,371
3,877
12,976
12,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Charybdis
WaffleGrenadier
Charybdis
12
4 / 2 / 3
7,803
1,301
9,410
7,716
2,718
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
Walrish
Kukulkan
12
1 / 6 / 5
7,609
1,268
6,671
8,286
2,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

280

VS

Team 2 Tickets

336

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
3 / 2 / 7
7,601
1,267
5,476
3,700
1,446
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Da_Montey
Neith
12
4 / 2 / 4
7,675
1,279
7,488
7,153
2,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
S0TR
Morgan Le Fay
13
4 / 2 / 6
8,148
1,358
5,442
3,927
1,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Mulan
bellyfuz
Mulan
13
4 / 0 / 7
8,272
1,379
8,084
4,898
3,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Kuzenbo
brybaby
Kuzenbo
13
1 / 1 / 10
7,474
1,246
6,099
8,839
10,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
50
7
Kills
16
16
Deaths
7
17
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
2
7
3.25
L
0
1
1
0.5
W
Neith
Da_Montey
Neith
4
2
4
3
L
0
4
4
0.5
L
2
3
4
1.33
W
Morgan Le Fay
S0TR
Morgan Le Fay
4
2
6
3.5
L
Charybdis
WaffleGrenadier
Charybdis
4
2
3
2.75
L
Kukulkan
Walrish
Kukulkan
1
6
5
0.58
W
Mulan
bellyfuz
Mulan
4
0
7
7.5
W
Kuzenbo
brybaby
Kuzenbo
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,779
Damage
32,589
35,498
Taken
28,517
21,677
Mitigated
19,314
1,872
Healing
3,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,476
728
487
653
3,700
1,446
0
2,650
932
16,260
1,563
L
510
41
0
41
900
452
0
334
518
0
1,378
W
Neith
Da_Montey
Neith
7,488
3,155
0
750
7,153
2,179
0
3,419
3,505
0
15,006
L
4,311
0
0
0
5,620
3,155
0
3,113
2,233
13,260
0
L
3,877
288
0
1,640
12,976
12,369
0
5,843
6,664
9,808
0
W
Morgan Le Fay
S0TR
Morgan Le Fay
5,442
1,414
0
49
3,927
1,356
0
2,592
1,246
18,915
0
L
Charybdis
WaffleGrenadier
Charybdis
9,410
5,537
0
191
7,716
2,718
0
3,097
4,345
0
18,645
L
Kukulkan
Walrish
Kukulkan
6,671
290
0
0
8,286
2,983
0
4,044
3,946
34,252
0
W
Mulan
bellyfuz
Mulan
8,084
713
0
656
4,898
3,673
0
1,981
2,877
3,681
15,010
W
Kuzenbo
brybaby
Kuzenbo
6,099
1,700
0
533
8,839
10,660
0
3,482
5,098
7,497
97

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,232
Gold Earned
39,170
133
Minions Killed
122
4
Camps Cleared
7
505,516
Distance Traveled
656,347
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,601
1,267
44
7
0
135,893
0
L
Fenrir
5,928
988
1
0
1
19,038
0
W
Neith
7,675
1,279
16
3
4
118,415
0
L
Nox
6,668
1,111
25
4
3
104,815
0
L
Sobek
8,224
1,371
11
2
0
131,214
0
W
Morgan Le Fay
8,148
1,358
36
6
1
113,200
0
L
Charybdis
7,803
1,301
17
3
0
121,527
0
L
Kukulkan
7,609
1,268
79
13
0
128,922
0
W
Mulan
8,272
1,379
24
4
2
146,157
0
W
Kuzenbo
7,474
1,246
2
0
0
142,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role