Player Matchup

Ne Zha
Ne Zha
Diamond V
MADDOG42804
Ne Zha
Diamond V
Level 59
God Stats
19W - 13L
1,609 SR
Queue Stats
134W - 104L
2,088 MMR
Party 2
Ishtar
Ishtar
Diamond V
TheJewishGoblin
Ishtar
Diamond V
Level 54
God Stats
3W - 4L
1,437 SR
Queue Stats
66W - 56L
1,808 MMR
Party 2
Chronos
Chronos
Platinum V
shamelessplugss
Chronos
Platinum V
Level 65
God Stats
0W - 1L
1,519 SR
Queue Stats
152W - 124L
1,604 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 59
1,521 SR
1,833 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 116
1,509 SR
1,735 MMR
Nike
Nike
Platinum I
BKRX5
Nike
Platinum I
Level 78
God Stats
14W - 18L
1,409 SR
Queue Stats
265W - 276L
1,896 MMR
Party 1
Cthulhu
Cthulhu
Gold I
D1ZZ3YD0LP41N
Cthulhu
Gold I
Level 125
God Stats
67W - 56L
1,619 SR
Queue Stats
405W - 414L
1,688 MMR
Party 1
Janus
Janus
Silver I
Trollerinno
Janus
Silver I
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,622 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
18
1 / 3 / 1
11,001
688
10,770
21,910
23,208
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

17
2 / 7 / 1
12,147
759
7,331
13,816
4,466
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
0 / 3 / 2
11,460
716
8,184
14,790
4,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bans
KuzenboMedusaVulcanAchillesSerqet

VS

Bans
MulanAgniScyllaXbalanqueThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
BKRX5
Nike
19
5 / 1 / 7
13,180
824
16,111
17,562
15,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
18
2 / 0 / 9
12,371
773
12,612
19,115
20,714
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
6 / 2 / 3
14,689
918
14,931
10,091
3,861
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
3
Kills
13
13
Deaths
3
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Nike
BKRX5
Nike
5
1
7
8.5
W
Cthulhu
2
0
9
6.5
L
Ne Zha
1
3
1
0.5
L
2
7
1
0.36
W
6
2
3
3.75
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,285
Damage
43,654
50,516
Taken
46,768
32,263
Mitigated
39,623
10,859
Healing
11,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
BKRX5
Nike
16,111
1,713
0
4,303
17,562
15,048
806
3,580
13,982
0
39,262
W
Cthulhu
12,612
789
564
5,457
19,115
20,714
606
3,149
15,966
40,230
1,666
L
Ne Zha
10,770
2,523
0
8,251
21,910
23,208
0
10,846
10,023
0
39,311
L
7,331
4,293
0
1,389
13,816
4,466
0
7,345
5,776
0
34,053
W
14,931
425
0
1,412
10,091
3,861
920
1,484
8,607
92,555
0
L
8,184
788
0
1,219
14,790
4,589
0
7,732
6,351
48,951
226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,608
Gold Earned
40,240
172
Minions Killed
252
0
Camps Cleared
0
883,272
Distance Traveled
1,005,984
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
13,180
824
56
4
0
328,184
0
W
Cthulhu
12,371
773
59
4
0
322,058
6
L
Ne Zha
11,001
688
37
2
0
320,893
0
L
Ishtar
12,147
759
61
4
0
230,473
0
W
Janus
14,689
918
137
9
0
355,742
0
L
Chronos
11,460
716
74
5
0
331,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role