Player Matchup

Cthulhu
Cthulhu
DaiTsukky
Cthulhu
Level 40
God Stats
1W - 1L
1,737 SR
Queue Stats
24W - 29L
1,373 Elo+
Party 2
Hercules
Hercules
Its PX4
Hercules
Level 121
God Stats
8W - 8L
1,534 SR
Queue Stats
331W - 323L
1,517 Elo+
Solo
Izanami
Izanami
Sapse-_-
Izanami
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 70L
1,417 Elo+
Party 2
Lancelot
Lancelot
TruppeLF
Lancelot
Level 13
God Stats
1W - 3L
1,500 SR
Queue Stats
9W - 13L
1,461 Elo+
Party 2
Poseidon
Poseidon
genji_Uchiha666
Poseidon
Level 58
God Stats
6W - 1L
1,916 SR
Queue Stats
45W - 55L
1,354 Elo+
Party 2
Team Averages
Level 70
1,637 SR
1,424 Elo+

VS

Team Averages
Level 76
1,384 SR
1,382 Elo+
Bacchus
Bacchus
AIIDayJay
Bacchus
Level 102
God Stats
133W - 152L
1,453 SR
Queue Stats
134W - 162L
1,391 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Nesfratu
Morgan Le Fay
Level 28
God Stats
24W - 44L
1,272 SR
Queue Stats
52W - 77L
1,345 Elo+
Party 1
Chernobog
Chernobog
Shakusky07
Chernobog
Level 54
God Stats
5W - 4L
1,293 SR
Queue Stats
104W - 102L
1,423 Elo+
Solo
Amaterasu
Amaterasu
Small Perch
Amaterasu
Level 76
God Stats
2W - 1L
1,530 SR
Queue Stats
160W - 182L
1,338 Elo+
Party 1
Ne Zha
Ne Zha
WalIeye
Ne Zha
Level 120
God Stats
4W - 6L
1,372 SR
Queue Stats
296W - 339L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DaiTsukky
Cthulhu
9
1 / 4 / 0
5,945
457
4,928
14,028
8,275
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hercules
Its PX4
Hercules
12
2 / 2 / 0
7,595
584
6,007
10,571
7,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
Sapse-_-
Izanami
7
0 / 4 / 1
4,960
382
2,297
5,695
1,477
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Lancelot
TruppeLF
Lancelot
9
0 / 4 / 1
5,461
420
2,513
9,937
3,633
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Poseidon
11
0 / 4 / 0
6,048
465
3,282
6,019
1,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AIIDayJay
Bacchus
12
1 / 0 / 8
7,473
575
6,270
10,755
9,359
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
Nesfratu
Morgan Le Fay
15
4 / 0 / 3
8,116
624
6,932
5,398
2,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chernobog
Shakusky07
Chernobog
12
3 / 2 / 5
6,984
537
7,142
7,899
2,462
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
Small Perch
Amaterasu
12
1 / 2 / 4
6,387
491
5,285
11,193
6,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ne Zha
WalIeye
Ne Zha
14
8 / 0 / 3
8,091
622
5,431
7,068
2,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
3
Kills
17
18
Deaths
4
2
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AIIDayJay
Bacchus
1
0
8
5
L
Cthulhu
DaiTsukky
Cthulhu
1
4
0
0.25
L
Hercules
Its PX4
Hercules
2
2
0
1
W
Morgan Le Fay
Nesfratu
Morgan Le Fay
4
0
3
5.5
L
Izanami
Sapse-_-
Izanami
0
4
1
0.13
W
Chernobog
Shakusky07
Chernobog
3
2
5
2.75
W
Amaterasu
Small Perch
Amaterasu
1
2
4
1.5
L
Lancelot
TruppeLF
Lancelot
0
4
1
0.13
W
Ne Zha
WalIeye
Ne Zha
8
0
3
9.5
L
Poseidon
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,027
Damage
31,060
46,250
Taken
42,313
22,762
Mitigated
23,369
4,416
Healing
13,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AIIDayJay
Bacchus
6,270
1,067
436
3,837
10,755
9,359
395
2,736
8,019
23,050
0
L
Cthulhu
DaiTsukky
Cthulhu
4,928
109
187
1,898
14,028
8,275
0
5,257
8,771
16,627
428
L
Hercules
Its PX4
Hercules
6,007
1,579
0
1,646
10,571
7,739
204
304
9,759
0
44,849
W
Morgan Le Fay
Nesfratu
Morgan Le Fay
6,932
308
0
1,103
5,398
2,042
397
2,380
3,018
55,564
2,810
L
Izanami
Sapse-_-
Izanami
2,297
1,436
0
143
5,695
1,477
0
3,607
2,088
0
19,143
W
Chernobog
Shakusky07
Chernobog
7,142
4,876
0
3,884
7,899
2,462
706
2,382
5,517
0
47,559
W
Amaterasu
Small Perch
Amaterasu
5,285
1,723
0
3,110
11,193
6,557
0
344
10,849
0
26,755
L
Lancelot
TruppeLF
Lancelot
2,513
784
0
510
9,937
3,633
0
1,351
8,460
0
32,587
W
Ne Zha
WalIeye
Ne Zha
5,431
934
0
1,066
7,068
2,949
426
271
6,797
0
62,711
L
Poseidon
3,282
125
0
32
6,019
1,638
48
2,495
3,524
36,935
637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,009
Gold Earned
37,051
278
Minions Killed
351
0
Camps Cleared
0
1,269,579
Distance Traveled
1,360,173
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,473
575
23
2
0
273,402
0
L
Cthulhu
5,945
457
21
2
0
277,918
0
L
Hercules
7,595
584
84
6
0
255,624
4
W
Morgan Le Fay
8,116
624
98
8
0
265,790
0
L
Izanami
4,960
382
49
4
0
189,962
0
W
Chernobog
6,984
537
82
6
0
242,425
2
W
Amaterasu
6,387
491
45
3
0
251,642
0
L
Lancelot
5,461
420
56
4
0
284,381
0
W
Ne Zha
8,091
622
103
8
0
326,914
0
L
Poseidon
6,048
465
68
5
0
261,694
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role