Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
ElGhost44
Surtr
Level 127
God Stats
7W - 6L
1,347 SR
Queue Stats
82W - 78L
1,504 Elo+
Party 4
Medusa
Medusa
JACKTFORT
Medusa
Level 42
God Stats
3W - 2L
1,860 SR
Queue Stats
75W - 94L
1,421 Elo+
Party 1
Vulcan
Vulcan
Jimaco
Vulcan
Level 148
God Stats
1W - 2L
1,372 SR
Queue Stats
84W - 103L
1,486 Elo+
Party 1
Maui
Maui
thieft0722
Maui
Level 147
God Stats
0W - 5L
1,296 SR
Queue Stats
44W - 41L
1,547 Elo+
Party 4
Team Averages
Level 107
1,475 SR
1,492 Elo+

VS

Team Averages
Level 111
1,495 SR
1,543 Elo+
Cerberus
Cerberus
CaptainAllchy322
Cerberus
Level 105
God Stats
40W - 35L
1,462 SR
Queue Stats
97W - 90L
1,429 Elo+
Solo
Medusa
Medusa
Force-Jdot
Medusa
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 101L
1,534 Elo+
Party 2
Chang'e
Chang'e
JSwindle007
Chang'e
Level 147
God Stats
4W - 3L
1,438 SR
Queue Stats
121W - 107L
1,511 Elo+
Party 2
Surtr
Surtr
Pollitogamin
Surtr
Level 68
God Stats
2W - 1L
1,490 SR
Queue Stats
10W - 5L
1,597 Elo+
Party 3
Awilix
Awilix
wesbandz
Awilix
Level 100
God Stats
7W - 3L
1,585 SR
Queue Stats
13W - 6L
1,646 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
7
4 / 3 / 0
4,761
529
2,731
5,220
1,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Surtr
ElGhost44
Surtr
11
4 / 2 / 1
6,462
718
7,208
8,096
4,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
JACKTFORT
Medusa
8
2 / 3 / 0
4,651
517
5,166
6,510
1,598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
Jimaco
Vulcan
8
0 / 4 / 0
4,449
494
2,195
4,299
898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
0 / 1 / 2
4,504
500
2,191
6,114
2,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 4
5,057
562
3,495
7,120
4,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
Force-Jdot
Medusa
9
3 / 1 / 1
5,156
573
5,363
4,771
1,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
JSwindle007
Chang'e
11
5 / 1 / 2
6,583
731
4,380
6,330
1,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 4 / 1
5,131
570
4,117
9,359
4,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Awilix
wesbandz
Awilix
8
4 / 3 / 2
5,185
576
3,370
6,021
2,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
10
Kills
13
13
Deaths
10
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
4
3
0
1.33
W
0
1
4
2
L
Surtr
ElGhost44
Surtr
4
2
1
2.25
W
Medusa
Force-Jdot
Medusa
3
1
1
3.5
L
Medusa
JACKTFORT
Medusa
2
3
0
0.67
W
Chang'e
JSwindle007
Chang'e
5
1
2
6
L
Vulcan
Jimaco
Vulcan
0
4
0
0
W
1
4
1
0.38
L
0
1
2
1
W
Awilix
wesbandz
Awilix
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,491
Damage
20,725
30,239
Taken
33,601
10,552
Mitigated
13,897
7,549
Healing
7,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
2,731
793
0
1,671
5,220
1,427
0
842
4,199
0
14,019
W
3,495
152
0
1,844
7,120
4,220
0
1,029
6,091
17,898
0
L
Surtr
ElGhost44
Surtr
7,208
2,931
0
3,624
8,096
4,468
0
293
7,421
750
37,987
W
Medusa
Force-Jdot
Medusa
5,363
2,064
0
770
4,771
1,398
0
1,106
3,665
0
32,898
L
Medusa
JACKTFORT
Medusa
5,166
2,355
0
1,064
6,510
1,598
0
2,067
4,443
0
22,213
W
Chang'e
JSwindle007
Chang'e
4,380
216
40
3,373
6,330
1,606
0
1,859
4,471
34,552
1,696
L
Vulcan
Jimaco
Vulcan
2,195
183
0
265
4,299
898
0
2,729
1,194
20,886
0
W
4,117
1,815
0
1,243
9,359
4,586
0
352
8,569
607
27,976
L
2,191
367
0
925
6,114
2,161
0
1,428
4,686
15,930
7,098
W
Awilix
wesbandz
Awilix
3,370
1,137
0
150
6,021
2,087
0
431
5,481
0
21,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,827
Gold Earned
27,112
229
Minions Killed
253
0
Camps Cleared
0
877,434
Distance Traveled
944,499
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
4,761
529
32
4
0
145,436
0
W
Cerberus
5,057
562
24
3
0
177,413
5
L
Surtr
6,462
718
75
8
0
187,459
2
W
Medusa
5,156
573
53
6
0
165,940
0
L
Medusa
4,651
517
45
5
0
181,845
1
W
Chang'e
6,583
731
87
10
0
192,643
4
L
Vulcan
4,449
494
39
4
0
168,962
2
W
Surtr
5,131
570
55
6
0
184,210
0
L
Maui
4,504
500
38
4
0
193,732
1
W
Awilix
5,185
576
34
4
0
224,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role