Player Matchup

Izanami
Izanami
PopCandle806275
Izanami
Level 136
God Stats
8W - 11L
1,493 SR
Queue Stats
253W - 253L
1,454 Elo+
Solo
Surtr
Surtr
REPLICANTE2008
Surtr
Level 222
God Stats
0W - 1L
1,489 SR
Queue Stats
16W - 13L
1,435 Elo+
Party 1
Fafnir
Fafnir
XxRAMMPARTxX
Fafnir
Level 143
God Stats
5W - 7L
1,344 SR
Queue Stats
195W - 193L
1,500 Elo+
Solo
Sol
Sol
swiftmoney09
Sol
Level 150
God Stats
37W - 47L
1,507 SR
Queue Stats
420W - 400L
1,523 Elo+
Solo
Susano
Susano
ta2tamec
Susano
Level 156
God Stats
1W - 1L
1,532 SR
Queue Stats
16W - 28L
1,629 Elo+
Party 1
Team Averages
Level 161
1,473 SR
1,508 Elo+

VS

Team Averages
Level 116
1,486 SR
1,456 Elo+
Zhong Kui
Zhong Kui
IRON_MAN_20
Zhong Kui
Level 166
God Stats
17W - 5L
1,800 SR
Queue Stats
385W - 371L
1,490 Elo+
Solo
Camazotz
Camazotz
JoeyNSB
Camazotz
Level 142
God Stats
1W - 2L
1,115 SR
Queue Stats
89W - 86L
1,561 Elo+
Party 2
Anubis
Anubis
JuhBruxa1997
Anubis
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,298 Elo+
Solo
Achilles
Achilles
JukeBoxWarrior
Achilles
Level 106
God Stats
7W - 9L
1,480 SR
Queue Stats
254W - 239L
1,512 Elo+
Party 2
Charybdis
Charybdis
Popeyethewelder
Charybdis
Level 101
God Stats
4W - 4L
1,533 SR
Queue Stats
423W - 419L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 3
9,028
531
8,662
8,975
3,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
0 / 2 / 0
6,767
398
1,630
10,935
8,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fafnir
11
1 / 1 / 6
7,812
460
4,933
13,761
13,901
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
4 / 3 / 4
8,670
510
10,108
12,260
3,881
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Susano
ta2tamec
Susano
14
3 / 6 / 4
7,807
459
5,897
16,241
6,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
IRON_MAN_20
Zhong Kui
13
2 / 6 / 2
7,807
459
9,793
15,771
9,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Camazotz
JoeyNSB
Camazotz
17
7 / 0 / 4
9,813
577
9,905
16,204
6,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
14
1 / 3 / 3
8,211
483
5,454
6,057
2,438
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Achilles
16
1 / 0 / 6
9,910
583
10,480
16,262
8,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Charybdis
Popeyethewelder
Charybdis
17
3 / 0 / 5
10,174
598
7,647
11,572
3,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
34
9
Kills
14
15
Deaths
9
17
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
IRON_MAN_20
Zhong Kui
2
6
2
0.5
W
Camazotz
JoeyNSB
Camazotz
7
0
4
9
W
Anubis
1
3
3
0.83
W
Achilles
1
0
6
4
L
1
3
3
0.83
W
Charybdis
Popeyethewelder
Charybdis
3
0
5
5.5
L
0
2
0
0
L
Fafnir
1
1
6
4
L
4
3
4
2
L
Susano
ta2tamec
Susano
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,230
Damage
43,279
62,172
Taken
65,866
35,036
Mitigated
31,707
20,928
Healing
28,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
IRON_MAN_20
Zhong Kui
9,793
1,667
1,177
6,971
15,771
9,629
511
6,843
8,928
41,065
8,646
W
Camazotz
JoeyNSB
Camazotz
9,905
2,753
0
7,497
16,204
6,917
0
2,451
13,688
0
83,605
W
Anubis
5,454
47
558
1,181
6,057
2,438
84
2,853
3,204
47,984
226
W
Achilles
10,480
2,022
0
5,024
16,262
8,909
0
1,849
14,077
0
77,355
L
8,662
6,129
0
1,599
8,975
3,156
123
2,097
6,878
0
82,699
W
Charybdis
Popeyethewelder
Charybdis
7,647
3,633
0
6,201
11,572
3,814
977
1,525
10,047
0
83,091
L
1,630
584
0
3,433
10,935
8,054
0
174
10,761
247
32,647
L
Fafnir
4,933
896
0
5,183
13,761
13,901
0
5,888
7,873
18,233
1,639
L
10,108
3,110
0
5,058
12,260
3,881
0
3,207
9,053
58,162
2,815
L
Susano
ta2tamec
Susano
5,897
1,077
0
5,655
16,241
6,044
0
3,264
12,977
0
59,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,084
Gold Earned
45,915
424
Minions Killed
529
0
Camps Cleared
0
1,584,807
Distance Traveled
1,725,349
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,807
459
66
4
0
298,538
6
W
Camazotz
9,813
577
118
7
0
415,990
2
W
Anubis
8,211
483
85
5
0
304,132
7
W
Achilles
9,910
583
120
7
0
375,435
2
L
Izanami
9,028
531
150
9
0
290,750
0
W
Charybdis
10,174
598
140
8
0
331,254
2
L
Surtr
6,767
398
49
3
0
296,879
6
L
Fafnir
7,812
460
23
1
0
335,678
0
L
Sol
8,670
510
113
7
0
302,372
2
L
Susano
7,807
459
89
5
0
359,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role