Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
ButterMılk
Bastet
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,931 Elo+
Party 1
Janus
Janus
Jigzyo
Janus
Level 226
God Stats
4W - 5L
1,514 SR
Queue Stats
417W - 325L
1,657 Elo+
Party 1
Charybdis
Charybdis
Riçh
Charybdis
Level 158
God Stats
1W - 1L
1,509 SR
Queue Stats
44W - 34L
1,660 Elo+
Party 1
Fafnir
Fafnir
muggalul
Fafnir
Level 147
God Stats
2W - 1L
1,920 SR
Queue Stats
139W - 97L
1,726 Elo+
Party 1
Team Averages
Level 140
1,589 SR
1,695 Elo+

VS

Team Averages
Level 162
1,649 SR
1,576 Elo+
Pele
Pele
 
Pele
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
BillySitch
Ares
Level 24
God Stats
5W - 10L
1,510 SR
Queue Stats
45W - 47L
1,592 Elo+
Party 2
Hercules
Hercules
DylanDayPhD
Hercules
Level 222
God Stats
15W - 11L
1,679 SR
Queue Stats
139W - 158L
1,539 Elo+
Party 3
Ra
Ra
Nicк
Ra
Level 158
God Stats
54W - 43L
1,700 SR
Queue Stats
185W - 158L
1,690 Elo+
Party 3
Fenrir
Fenrir
Smîter
Fenrir
Level 193
God Stats
9W - 3L
1,855 SR
Queue Stats
245W - 240L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
3 / 0 / 0
4,332
866
3,005
4,534
2,043
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bastet
6
3 / 0 / 3
3,886
777
2,779
4,098
944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Janus
Jigzyo
Janus
7
2 / 0 / 3
4,167
833
1,148
1,413
313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Riçh
Charybdis
6
1 / 0 / 0
3,408
682
3,167
3,630
843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fafnir
muggalul
Fafnir
5
0 / 0 / 2
3,521
704
1,123
3,777
2,299
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
6
0 / 0 / 0
3,367
673
1,742
2,741
642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

3
0 / 1 / 0
2,971
594
793
3,440
1,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
DylanDayPhD
Hercules
6
0 / 3 / 0
3,357
671
911
5,009
2,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ra
7
0 / 2 / 0
3,593
719
2,624
3,145
794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
Smîter
Fenrir
4
0 / 3 / 0
2,966
593
737
3,613
863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
9
Kills
0
0
Deaths
9
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
0
0
3
L
Pele
 
Pele
0
0
0
0
L
0
1
0
0
W
Bastet
3
0
3
4.5
L
Hercules
DylanDayPhD
Hercules
0
3
0
0
W
Janus
Jigzyo
Janus
2
0
3
3.5
L
Ra
0
2
0
0
W
Charybdis
Riçh
Charybdis
1
0
0
1
L
Fenrir
Smîter
Fenrir
0
3
0
0
W
Fafnir
muggalul
Fafnir
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,222
Damage
6,807
17,452
Taken
17,948
6,442
Mitigated
5,732
7,844
Healing
6,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,005
620
0
1,466
4,534
2,043
0
0
4,400
21,189
0
L
Pele
 
Pele
1,742
163
0
1,129
2,741
642
0
666
2,075
0
15,792
L
793
58
0
1,478
3,440
1,351
0
357
3,045
4,822
0
W
Bastet
2,779
1,245
0
2,206
4,098
944
0
551
3,447
0
16,040
L
Hercules
DylanDayPhD
Hercules
911
363
0
2,036
5,009
2,082
0
3,005
2,004
0
16,144
W
Janus
Jigzyo
Janus
1,148
315
0
625
1,413
313
0
474
881
15,892
0
L
Ra
2,624
279
151
834
3,145
794
0
827
2,249
17,065
1,080
W
Charybdis
Riçh
Charybdis
3,167
1,573
0
1,792
3,630
843
1
496
3,076
0
21,866
L
Fenrir
Smîter
Fenrir
737
430
0
1,088
3,613
863
0
287
3,299
0
8,361
W
Fafnir
muggalul
Fafnir
1,123
332
0
1,755
3,777
2,299
0
1,365
2,213
4,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,314
Gold Earned
16,254
155
Minions Killed
140
0
Camps Cleared
0
557,002
Distance Traveled
487,570
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
4,332
866
38
8
0
105,325
0
L
Pele
3,367
673
29
6
0
97,230
0
L
Ares
2,971
594
12
2
0
73,575
2
W
Bastet
3,886
777
30
6
0
131,646
1
L
Hercules
3,357
671
33
7
0
116,590
0
W
Janus
4,167
833
42
8
0
109,766
1
L
Ra
3,593
719
43
9
0
115,747
0
W
Charybdis
3,408
682
39
8
0
103,503
0
L
Fenrir
2,966
593
23
5
0
84,428
0
W
Fafnir
3,521
704
6
1
0
106,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role