Player Matchup

Terra
Terra
BOSSHawk22975
Terra
Level 118
God Stats
2W - 1L
1,820 SR
Queue Stats
187W - 192L
1,468 Elo+
Party 2
Jing Wei
Jing Wei
Nova309
Jing Wei
Level 133
God Stats
2W - 1L
1,603 SR
Queue Stats
184W - 188L
1,465 Elo+
Party 2
Yu Huang
Yu Huang
OnyxMoose
Yu Huang
Level 81
God Stats
2W - 2L
1,540 SR
Queue Stats
60W - 75L
1,513 Elo+
Party 2
Atlas
Atlas
Rahgnarok
Atlas
Level 123
God Stats
6W - 5L
1,647 SR
Queue Stats
194W - 199L
1,479 Elo+
Party 2
Hercules
Hercules
WhatTheJade
Hercules
Level 109
God Stats
9W - 9L
1,510 SR
Queue Stats
577W - 595L
1,450 Elo+
Solo
Team Averages
Level 113
1,624 SR
1,475 Elo+

VS

Team Averages
Level 123
1,594 SR
1,430 Elo+
Xbalanque
Xbalanque
Cepheus01
Xbalanque
Level 122
God Stats
2W - 3L
1,501 SR
Queue Stats
377W - 413L
1,429 Elo+
Party 1
Artemis
Artemis
Mudman2
Artemis
Level 127
God Stats
19W - 5L
1,716 SR
Queue Stats
700W - 714L
1,476 Elo+
Solo
Agni
Agni
SamSam96135744
Agni
Level 143
God Stats
5W - 1L
1,800 SR
Queue Stats
162W - 162L
1,509 Elo+
Solo
Martichoras
Martichoras
SebaNacho
Martichoras
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 31L
1,306 Elo+
Solo
Sylvanus
Sylvanus
crash_bestplayer
Sylvanus
Level 76
God Stats
10W - 5L
1,452 SR
Queue Stats
305W - 332L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 3
9,171
764
4,581
18,118
16,098
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Jing Wei
Nova309
Jing Wei
15
2 / 5 / 3
8,193
683
7,610
13,394
5,341
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yu Huang
OnyxMoose
Yu Huang
15
4 / 6 / 2
8,295
691
7,766
12,575
5,756
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
Rahgnarok
Atlas
15
0 / 5 / 5
7,683
640
16,994
15,605
16,167
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
WhatTheJade
Hercules
10
0 / 5 / 4
6,894
575
3,488
11,587
11,013
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Cepheus01
Xbalanque
15
4 / 3 / 14
9,570
798
8,188
10,397
3,914
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Artemis
Mudman2
Artemis
17
9 / 2 / 13
10,403
867
19,582
8,692
3,732
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

16
5 / 2 / 18
9,744
812
11,775
9,568
4,039
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Martichoras
SebaNacho
Martichoras
17
5 / 1 / 17
10,059
838
17,507
11,872
5,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 3 / 19
10,193
849
9,124
15,911
14,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
106
8
Kills
25
25
Deaths
11
17
Assists
81
Player
Kills
Deaths
Assists
KDA
L
2
4
3
0.88
W
Xbalanque
Cepheus01
Xbalanque
4
3
14
3.67
W
Artemis
Mudman2
Artemis
9
2
13
7.75
L
Jing Wei
Nova309
Jing Wei
2
5
3
0.7
L
Yu Huang
OnyxMoose
Yu Huang
4
6
2
0.83
L
Atlas
Rahgnarok
Atlas
0
5
5
0.5
W
5
2
18
7
W
Martichoras
SebaNacho
Martichoras
5
1
17
13.5
L
Hercules
WhatTheJade
Hercules
0
5
4
0.4
W
2
3
19
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,439
Damage
66,176
71,279
Taken
56,440
54,375
Mitigated
31,080
23,758
Healing
27,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,581
283
10,159
6,090
18,118
16,098
0
5,106
13,012
10,845
0
W
Xbalanque
Cepheus01
Xbalanque
8,188
4,428
866
2,057
10,397
3,914
1,890
4,517
5,880
0
22,019
W
Artemis
Mudman2
Artemis
19,582
5,059
1,106
766
8,692
3,732
2,373
5,109
3,583
0
38,675
L
Jing Wei
Nova309
Jing Wei
7,610
5,859
441
2,137
13,394
5,341
0
3,135
10,259
0
27,000
L
Yu Huang
OnyxMoose
Yu Huang
7,766
1,601
619
700
12,575
5,756
0
3,814
8,761
17,986
866
L
Atlas
Rahgnarok
Atlas
16,994
4,729
905
1,387
15,605
16,167
0
4,883
10,722
26,301
459
W
11,775
753
673
1,397
9,568
4,039
1,321
5,004
4,564
24,317
48
W
Martichoras
SebaNacho
Martichoras
17,507
2,672
1,490
4,248
11,872
5,272
1,755
6,664
5,208
0
38,921
L
Hercules
WhatTheJade
Hercules
3,488
184
150
1,170
11,587
11,013
0
3,952
7,635
0
4,374
W
9,124
1,323
8,188
6,365
15,911
14,123
744
7,701
8,210
15,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,236
Gold Earned
49,969
108
Minions Killed
141
0
Camps Cleared
0
872,182
Distance Traveled
989,545
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
9,171
764
16
1
0
209,193
0
W
Xbalanque
9,570
798
25
2
0
191,566
0
W
Artemis
10,403
867
31
3
0
172,284
0
L
Jing Wei
8,193
683
39
3
0
181,539
1
L
Yu Huang
8,295
691
30
3
0
171,293
0
L
Atlas
7,683
640
22
2
0
191,954
0
W
Agni
9,744
812
26
2
0
218,943
0
W
Martichoras
10,059
838
41
3
0
220,831
0
L
Hercules
6,894
575
1
0
0
118,203
0
W
Sylvanus
10,193
849
18
2
0
185,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role