Player Matchup

Thor
Thor
Gold I
 
Thor
Gold I
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold II
ALG0RITMO
King Arthur
Gold II
Level 62
God Stats
5W - 3L
1,672 SR
Queue Stats
11W - 6L
1,910 MMR
Solo
Merlin
Merlin
Platinum I
MurasakiKisame
Merlin
Platinum I
Level 54
God Stats
5W - 5L
1,377 SR
Queue Stats
71W - 65L
1,962 MMR
Solo
Kuzenbo
Kuzenbo
Diamond V
SMITE-_-GOD
Kuzenbo
Diamond V
Level 144
God Stats
7W - 5L
1,618 SR
Queue Stats
41W - 31L
1,878 MMR
Solo
Neith
Neith
Diamond V
Акциум
Neith
Diamond V
Level 188
God Stats
3W - 4L
1,324 SR
Queue Stats
209W - 203L
1,994 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 97
1,498 SR
1,849 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 210
1,572 SR
1,956 MMR
Zeus
Zeus
Platinum IV
 
Zeus
Platinum IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tyr
Tyr
Platinum II
AbraahFP
Tyr
Platinum II
Level 159
God Stats
64W - 58L
1,660 SR
Queue Stats
168W - 141L
1,799 MMR
Solo
Jormungandr
Jormungandr
Masters
SorHades
Jormungandr
Masters
Level 323
God Stats
195W - 108L
1,671 SR
Queue Stats
452W - 358L
2,847 MMR
Solo
Mulan
Mulan
Platinum II
Wolveerrine01
Mulan
Platinum II
Level 141
God Stats
7W - 12L
1,421 SR
Queue Stats
662W - 663L
1,853 MMR
Party 1
Xbalanque
Xbalanque
Platinum IV
reбer
Xbalanque
Platinum IV
Level 269
God Stats
99W - 82L
1,606 SR
Queue Stats
812W - 816L
1,780 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
2 / 8 / 3
7,133
510
8,277
15,475
4,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

King Arthur
ALG0RITMO
King Arthur
11
0 / 4 / 1
6,731
481
2,774
13,576
6,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
1 / 7 / 3
7,334
524
4,302
9,515
2,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
SMITE-_-GOD
Kuzenbo
8
1 / 5 / 4
6,262
447
6,318
15,321
13,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

12
3 / 5 / 0
7,855
561
5,550
11,228
3,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bans
AnhurIx ChelArtioHercules

VS

Bans
MedusaSerqetAresFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
9 / 1 / 6
9,524
680
10,568
4,448
1,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 1 / 12
6,909
494
6,834
10,664
6,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jormungandr
SorHades
Jormungandr
17
8 / 0 / 4
10,342
739
15,100
13,408
10,773
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
7 / 3 / 11
8,847
632
14,219
14,388
7,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
reбer
Xbalanque
16
3 / 2 / 4
9,422
673
4,712
7,558
2,568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
66
7
Kills
29
29
Deaths
7
11
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
8
3
0.44
W
Zeus
 
Zeus
9
1
6
12
L
King Arthur
ALG0RITMO
King Arthur
0
4
1
0.13
W
2
1
12
8
L
1
7
3
0.36
L
Kuzenbo
SMITE-_-GOD
Kuzenbo
1
5
4
0.6
W
Jormungandr
SorHades
Jormungandr
8
0
4
10
W
7
3
11
4.17
W
Xbalanque
reбer
Xbalanque
3
2
4
2.5
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,221
Damage
51,433
65,115
Taken
50,466
30,947
Mitigated
28,136
10,352
Healing
14,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
8,277
3,012
0
3,011
15,475
4,861
0
4,255
11,072
0
48,776
W
Zeus
 
Zeus
10,568
1,263
0
1,235
4,448
1,264
748
611
3,837
56,425
0
L
King Arthur
ALG0RITMO
King Arthur
2,774
49
0
1,785
13,576
6,327
0
9,687
3,835
0
41,164
W
6,834
777
0
1,600
10,664
6,493
0
3,285
7,253
0
24,598
L
4,302
279
0
1,302
9,515
2,858
0
3,622
5,735
51,710
277
L
Kuzenbo
SMITE-_-GOD
Kuzenbo
6,318
1,835
0
1,850
15,321
13,502
12
3,915
11,234
17,701
0
W
Jormungandr
SorHades
Jormungandr
15,100
1,995
0
6,057
13,408
10,773
0
1,781
11,548
86,413
829
W
14,219
2,431
0
2,914
14,388
7,038
0
3,996
10,178
0
63,764
W
Xbalanque
reбer
Xbalanque
4,712
908
0
2,963
7,558
2,568
313
794
6,722
0
73,191
L
5,550
1,837
0
2,404
11,228
3,399
0
3,478
7,662
0
52,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,315
Gold Earned
45,044
419
Minions Killed
487
0
Camps Cleared
0
1,290,662
Distance Traveled
1,464,344
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,133
510
86
6
0
270,525
0
W
Zeus
9,524
680
100
7
0
290,199
6
L
King Arthur
6,731
481
91
7
0
245,624
2
W
Tyr
6,909
494
36
3
0
320,863
3
L
Merlin
7,334
524
114
8
0
245,701
4
L
Kuzenbo
6,262
447
24
2
0
288,573
1
W
Jormungandr
10,342
739
141
10
0
277,617
4
W
Mulan
8,847
632
84
6
0
311,878
0
W
Xbalanque
9,422
673
126
9
0
263,787
0
L
Neith
7,855
561
104
7
0
240,239
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role