Player Matchup

Heimdallr
Heimdallr
Alwaystoxic
Heimdallr
Level 80
God Stats
10W - 10L
1,794 SR
Queue Stats
92W - 94L
1,417 Elo+
Party 2
Fenrir
Fenrir
Helbrecht7
Fenrir
Level 116
God Stats
22W - 19L
1,636 SR
Queue Stats
279W - 263L
1,544 Elo+
Party 2
Fafnir
Fafnir
Sprinkels186
Fafnir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Set
Set
mookboi
Set
Level 124
God Stats
1W - 5L
1,300 SR
Queue Stats
152W - 151L
1,507 Elo+
Party 2
Ares
Ares
winnther
Ares
Level 4
God Stats
2W - 6L
1,715 SR
Queue Stats
21W - 23L
1,500 Elo+
Party 2
Team Averages
Level 68
1,589 SR
1,493 Elo+

VS

Team Averages
Level 131
1,593 SR
1,535 Elo+
Chaac
Chaac
 
Chaac
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
IgneelFoxx
Danzaburou
Level 141
God Stats
24W - 23L
1,540 SR
Queue Stats
130W - 93L
1,571 Elo+
Party 3
Ymir
Ymir
Plethzoid
Ymir
Level 86
God Stats
51W - 35L
1,628 SR
Queue Stats
292W - 267L
1,507 Elo+
Party 1
Nox
Nox
RedNeckRiverHog
Nox
Level 117
God Stats
4W - 2L
1,723 SR
Queue Stats
221W - 202L
1,563 Elo+
Party 1
Kali
Kali
Thanatoxx
Kali
Level 154
God Stats
6W - 7L
1,577 SR
Queue Stats
202W - 159L
1,535 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Alwaystoxic
Heimdallr
5
1 / 0 / 0
3,288
658
2,331
2,552
683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Fenrir
Helbrecht7
Fenrir
6
1 / 2 / 0
3,445
689
741
3,503
786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Fafnir
2
0 / 0 / 0
2,682
536
115
759
408
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Set
6
0 / 0 / 0
3,216
643
1,256
2,331
950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
5
0 / 2 / 1
3,293
659
1,151
4,205
1,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
6
1 / 1 / 0
3,893
779
1,013
3,354
1,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
IgneelFoxx
Danzaburou
5
1 / 0 / 1
3,705
741
1,634
1,992
491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ymir
6
1 / 1 / 1
3,624
725
2,001
4,202
2,489
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
0 / 0 / 0
3,653
731
1,030
1,607
433
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kali
6
1 / 0 / 1
3,397
679
642
3,117
753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
7
2
Kills
4
4
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
1
0
1
L
Heimdallr
Alwaystoxic
Heimdallr
1
0
0
1
L
Fenrir
Helbrecht7
Fenrir
1
2
0
0.5
W
Danzaburou
IgneelFoxx
Danzaburou
1
0
1
1.5
W
Ymir
1
1
1
1.5
W
0
0
0
0
L
Fafnir
0
0
0
0
W
Kali
1
0
1
1.5
L
Set
0
0
0
0
L
Ares
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,594
Damage
6,320
13,350
Taken
14,272
4,578
Mitigated
5,759
4,117
Healing
6,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
1,013
174
0
1,349
3,354
1,593
0
115
3,239
0
17,831
L
Heimdallr
Alwaystoxic
Heimdallr
2,331
1,120
0
1,113
2,552
683
0
416
2,136
0
16,544
L
Fenrir
Helbrecht7
Fenrir
741
291
0
1,803
3,503
786
0
42
3,398
0
12,459
W
Danzaburou
IgneelFoxx
Danzaburou
1,634
652
0
925
1,992
491
0
277
1,715
0
15,927
W
Ymir
2,001
1,046
0
1,496
4,202
2,489
0
874
3,328
9,196
421
W
1,030
83
0
947
1,607
433
0
0
1,487
17,526
1,027
L
Fafnir
115
31
0
50
759
408
0
0
702
1,955
0
W
Kali
642
207
0
1,710
3,117
753
0
0
3,073
0
16,722
L
Set
1,256
58
0
866
2,331
950
0
961
1,370
0
11,170
L
Ares
1,151
317
0
285
4,205
1,751
0
1,585
2,620
5,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,924
Gold Earned
18,272
104
Minions Killed
147
0
Camps Cleared
0
449,178
Distance Traveled
512,462
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
3,893
779
39
8
0
69,516
0
L
Heimdallr
3,288
658
33
7
0
86,355
0
L
Fenrir
3,445
689
29
6
0
110,069
0
W
Danzaburou
3,705
741
29
6
0
98,610
0
W
Ymir
3,624
725
14
3
0
113,416
0
W
Nox
3,653
731
33
7
0
110,797
0
L
Fafnir
2,682
536
3
1
0
33,466
0
W
Kali
3,397
679
32
6
0
120,123
1
L
Set
3,216
643
29
6
0
112,284
0
L
Ares
3,293
659
10
2
0
107,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role