Player Matchup

Cthulhu
Cthulhu
Bjornmundur
Cthulhu
Level 127
God Stats
1W - 1L
1,758 SR
Queue Stats
23W - 17L
1,556 Elo+
Party 1
Martichoras
Martichoras
Gott Urz
Martichoras
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,538 Elo+
Party 1
Hera
Hera
LLQuantum
Hera
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,469 Elo+
Party 1
Team Averages
Level 126
1,586 SR
1,521 Elo+

VS

Team Averages
Level 120
1,592 SR
1,455 Elo+
Heimdallr
Heimdallr
EjectorCrab
Heimdallr
Level 110
God Stats
5W - 6L
1,475 SR
Queue Stats
92W - 93L
1,511 Elo+
Solo
Ah Puch
Ah Puch
ManuelCamposCR
Ah Puch
Level 123
God Stats
37W - 21L
1,630 SR
Queue Stats
72W - 62L
1,524 Elo+
Solo
Serqet
Serqet
SinkingDutchman
Serqet
Level 126
God Stats
19W - 10L
1,673 SR
Queue Stats
163W - 129L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bjornmundur
Cthulhu
16
3 / 2 / 3
9,761
813
7,340
11,786
9,385
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Martichoras
Gott Urz
Martichoras
15
1 / 2 / 5
9,103
759
2,814
6,327
2,232
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

Hera
15
2 / 2 / 2
9,260
772
5,678
5,482
1,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
EjectorCrab
Heimdallr
16
4 / 3 / 2
10,098
842
4,691
7,332
2,923
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 2 / 5
9,503
792
10,073
6,275
2,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 2 / 3
10,072
839
3,797
8,817
5,181
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
16
6
Kills
6
6
Deaths
7
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Bjornmundur
Cthulhu
3
2
3
2.25
W
Heimdallr
EjectorCrab
Heimdallr
4
3
2
1.67
L
Martichoras
Gott Urz
Martichoras
1
2
5
1.75
L
Hera
2
2
2
1.5
W
0
2
5
1.25
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,832
Damage
18,561
23,595
Taken
22,424
13,346
Mitigated
10,239
3,979
Healing
3,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Bjornmundur
Cthulhu
7,340
153
193
750
11,786
9,385
0
4,151
7,252
27,095
991
W
Heimdallr
EjectorCrab
Heimdallr
4,691
1,656
0
930
7,332
2,923
0
5,198
2,028
0
21,551
L
Martichoras
Gott Urz
Martichoras
2,814
585
0
2,203
6,327
2,232
48
3,378
2,872
0
15,473
L
Hera
5,678
1,002
0
833
5,482
1,729
0
2,414
2,678
26,125
0
W
10,073
201
0
1,733
6,275
2,135
100
2,973
3,080
44,046
203
W
3,797
976
0
1,064
8,817
5,181
0
3,533
5,077
0
40,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,124
Gold Earned
29,673
149
Minions Killed
175
0
Camps Cleared
0
777,128
Distance Traveled
674,108
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,761
813
50
4
0
250,729
4
W
Heimdallr
10,098
842
35
3
0
206,685
0
L
Martichoras
9,103
759
32
3
0
262,792
3
L
Hera
9,260
772
67
6
0
263,607
1
W
Ah Puch
9,503
792
75
6
0
229,594
0
W
Serqet
10,072
839
65
5
0
237,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role