Player Matchup

Hercules
Hercules
Diamond V
GayNeZhaPlayer
Hercules
Diamond V
Level 88
God Stats
3W - 3L
1,455 SR
Queue Stats
87W - 60L
1,688 MMR
Solo
Chiron
Chiron
Gold II
JusBeingGras
Chiron
Gold II
Level 303
God Stats
59W - 49L
1,619 SR
Queue Stats
633W - 641L
1,623 MMR
Solo
Eset
Eset
Gold II
illoqic
Eset
Gold II
Level 156
God Stats
11W - 13L
1,539 SR
Queue Stats
481W - 479L
1,647 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum V
itsmeDAME
Kuzenbo
Platinum V
Level 153
God Stats
2W - 2L
1,588 SR
Queue Stats
84W - 71L
1,667 MMR
Solo
Da Ji
Da Ji
Gold I
rıĸo
Da Ji
Gold I
Level 122
God Stats
11W - 4L
1,730 SR
Queue Stats
139W - 136L
1,648 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 164
1,586 SR
1,655 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 131
1,699 SR
1,620 MMR
Hun Batz
Hun Batz
Platinum III
 
Hun Batz
Platinum III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold III
Artik Apollo
Cthulhu
Gold III
Level 152
God Stats
2W - 1L
1,956 SR
Queue Stats
24W - 20L
1,591 MMR
Solo
Horus
Horus
Gold IV
JorschQueso
Horus
Gold IV
Level 43
God Stats
0W - 2L
1,582 SR
Queue Stats
22W - 21L
1,642 MMR
Party 2
Zhong Kui
Zhong Kui
Gold I
SlantSword
Zhong Kui
Gold I
Level 155
God Stats
6W - 4L
1,758 SR
Queue Stats
29W - 25L
1,702 MMR
Party 2
Cernunnos
Cernunnos
Platinum III
tyneeta
Cernunnos
Platinum III
Level 148
God Stats
4W - 2L
1,699 SR
Queue Stats
106W - 97L
1,667 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
9
3 / 1 / 3
6,279
628
4,989
8,368
5,247
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chiron
12
0 / 1 / 2
6,382
638
4,341
5,449
1,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Eset
illoqic
Eset
11
1 / 2 / 4
5,764
576
4,114
5,046
1,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
itsmeDAME
Kuzenbo
11
0 / 2 / 1
6,137
614
4,919
8,232
6,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
rıĸo
Da Ji
11
3 / 0 / 1
6,009
601
2,185
6,376
2,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
Cu ChulainnFreyaThanatosAthena

VS

Bans
BacchusCharybdisKing ArthurMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
4 / 0 / 1
6,825
683
3,369
4,904
1,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Artik Apollo
Cthulhu
11
0 / 1 / 2
5,983
598
4,917
8,239
5,537
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
0 / 1 / 3
4,844
484
2,080
7,793
4,997
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zhong Kui
SlantSword
Zhong Kui
9
2 / 3 / 0
5,508
551
3,751
6,412
4,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
tyneeta
Cernunnos
10
0 / 2 / 2
5,524
552
3,957
6,097
1,742
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
14
7
Kills
6
6
Deaths
7
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
4
0
1
4.5
L
Cthulhu
Artik Apollo
Cthulhu
0
1
2
1
W
Hercules
3
1
3
4.5
L
0
1
3
1.5
W
Chiron
0
1
2
1
L
Zhong Kui
SlantSword
Zhong Kui
2
3
0
0.67
W
Eset
illoqic
Eset
1
2
4
1.5
W
Kuzenbo
itsmeDAME
Kuzenbo
0
2
1
0.25
W
Da Ji
rıĸo
Da Ji
3
0
1
3.5
L
Cernunnos
tyneeta
Cernunnos
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,548
Damage
18,074
33,471
Taken
33,445
17,271
Mitigated
18,326
8,327
Healing
14,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
3,369
450
0
1,945
4,904
1,853
0
747
4,033
0
59,591
L
Cthulhu
Artik Apollo
Cthulhu
4,917
371
45
3,652
8,239
5,537
0
4,220
3,430
42,638
614
W
Hercules
4,989
894
0
2,294
8,368
5,247
0
1,275
7,093
0
20,726
L
2,080
1,061
520
3,645
7,793
4,997
0
395
7,366
0
8,657
W
Chiron
4,341
1,294
223
2,202
5,449
1,568
0
0
5,449
0
47,895
L
Zhong Kui
SlantSword
Zhong Kui
3,751
378
0
2,090
6,412
4,197
35
2,338
3,686
23,868
0
W
Eset
illoqic
Eset
4,114
365
449
1,372
5,046
1,352
18
2,403
2,643
32,559
0
W
Kuzenbo
itsmeDAME
Kuzenbo
4,919
1,622
0
993
8,232
6,818
0
4,389
3,843
30,217
1,424
W
Da Ji
rıĸo
Da Ji
2,185
365
0
794
6,376
2,286
0
806
5,570
0
41,805
L
Cernunnos
tyneeta
Cernunnos
3,957
2,134
0
3,009
6,097
1,742
0
0
6,097
0
41,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,571
Gold Earned
28,684
306
Minions Killed
339
0
Camps Cleared
0
1,093,348
Distance Traveled
1,087,599
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,825
683
106
11
0
255,263
0
L
Cthulhu
5,983
598
86
9
0
197,406
1
W
Hercules
6,279
628
26
3
0
234,928
2
L
Horus
4,844
484
10
1
0
225,385
0
W
Chiron
6,382
638
93
9
0
210,847
0
L
Zhong Kui
5,508
551
54
5
0
195,703
0
W
Eset
5,764
576
54
5
0
204,971
1
W
Kuzenbo
6,137
614
67
7
0
193,891
4
W
Da Ji
6,009
601
66
7
0
248,711
0
L
Cernunnos
5,524
552
83
8
0
213,842
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role