Player Matchup

Vamana
Vamana
LordKrulcifer
Vamana
Level 158
God Stats
2W - 0L
1,709 SR
Queue Stats
500W - 501L
1,567 Elo+
Solo
Hera
Hera
NUTBUSTA69
Hera
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 20L
1,422 Elo+
Party 1
Martichoras
Martichoras
NotSquidward13
Martichoras
Level 126
God Stats
4W - 7L
1,362 SR
Queue Stats
120W - 125L
1,515 Elo+
Party 1
Sylvanus
Sylvanus
jtberger
Sylvanus
Level 67
God Stats
6W - 2L
1,699 SR
Queue Stats
237W - 286L
1,436 Elo+
Solo
Cerberus
Cerberus
mobman17
Cerberus
Level 123
God Stats
3W - 0L
1,744 SR
Queue Stats
57W - 73L
1,423 Elo+
Party 1
Team Averages
Level 111
1,603 SR
1,473 Elo+

VS

Team Averages
Level 65
1,502 SR
1,458 Elo+
Sylvanus
Sylvanus
AvidAnarchy
Sylvanus
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
121W - 133L
1,327 Elo+
Solo
Lancelot
Lancelot
NerdSmasherX
Lancelot
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 33L
1,528 Elo+
Solo
Nike
Nike
Taximus
Nike
Level 67
God Stats
3W - 2L
1,652 SR
Queue Stats
419W - 374L
1,496 Elo+
Party 2
Vamana
Vamana
Woahhhhhhhhh362
Vamana
Level 62
God Stats
1W - 3L
1,389 SR
Queue Stats
283W - 271L
1,467 Elo+
Party 2
Merlin
Merlin
kcarsen03
Merlin
Level 148
God Stats
1W - 2L
1,470 SR
Queue Stats
143W - 135L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 13
9,421
942
9,796
13,318
12,755
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
9 / 2 / 14
10,514
1,051
12,417
6,776
3,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Martichoras
NotSquidward13
Martichoras
17
6 / 2 / 15
10,055
1,006
13,643
11,373
5,793
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
jtberger
Sylvanus
15
1 / 3 / 16
8,806
881
2,205
9,698
9,983
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
mobman17
Cerberus
15
7 / 2 / 15
10,278
1,028
8,590
11,923
12,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AvidAnarchy
Sylvanus
11
1 / 4 / 2
6,885
689
3,856
9,065
6,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Lancelot
NerdSmasherX
Lancelot
11
0 / 8 / 7
6,768
677
4,137
10,115
3,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nike
Taximus
Nike
16
6 / 4 / 4
9,217
922
13,655
12,345
9,938
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

13
2 / 7 / 4
7,708
771
7,097
15,113
12,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Merlin
kcarsen03
Merlin
11
2 / 4 / 3
6,944
694
7,119
5,647
1,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
31
27
Kills
11
12
Deaths
27
73
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
AvidAnarchy
Sylvanus
1
4
2
0.5
W
4
3
13
3.5
W
9
2
14
8
L
Lancelot
NerdSmasherX
Lancelot
0
8
7
0.44
W
Martichoras
NotSquidward13
Martichoras
6
2
15
6.75
L
Nike
Taximus
Nike
6
4
4
2
L
2
7
4
0.57
W
Sylvanus
jtberger
Sylvanus
1
3
16
3
L
Merlin
kcarsen03
Merlin
2
4
3
0.88
W
Cerberus
mobman17
Cerberus
7
2
15
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,651
Damage
35,864
53,088
Taken
52,285
44,591
Mitigated
34,556
20,129
Healing
7,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
AvidAnarchy
Sylvanus
3,856
1,239
384
1,151
9,065
6,467
0
2,741
6,324
7,211
0
W
9,796
4,128
1,567
1,918
13,318
12,755
912
2,281
10,791
2,288
16,448
W
12,417
3,122
784
1,266
6,776
3,073
1,392
1,018
5,677
26,839
0
L
Lancelot
NerdSmasherX
Lancelot
4,137
532
212
594
10,115
3,646
0
5,511
4,604
0
8,015
W
Martichoras
NotSquidward13
Martichoras
13,643
5,447
809
3,518
11,373
5,793
2,952
2,482
8,855
0
38,714
L
Nike
Taximus
Nike
13,655
355
835
2,325
12,345
9,938
0
6,330
6,015
922
27,913
L
7,097
3,059
340
1,078
15,113
12,772
0
7,488
7,625
0
12,908
W
Sylvanus
jtberger
Sylvanus
2,205
1,048
1,791
2,484
9,698
9,983
1,644
2,829
6,709
8,123
642
L
Merlin
kcarsen03
Merlin
7,119
268
160
622
5,647
1,733
0
2,105
3,542
11,957
383
W
Cerberus
mobman17
Cerberus
8,590
305
2,377
3,615
11,923
12,987
174
2,719
8,971
11,974
1,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,074
Gold Earned
37,522
118
Minions Killed
77
0
Camps Cleared
0
918,736
Distance Traveled
679,153
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,885
689
4
0
0
73,906
0
W
Vamana
9,421
942
14
1
0
180,557
0
W
Hera
10,514
1,051
37
4
0
186,669
0
L
Lancelot
6,768
677
5
1
0
149,592
0
W
Martichoras
10,055
1,006
33
3
0
183,788
0
L
Nike
9,217
922
33
3
0
188,605
0
L
Vamana
7,708
771
15
2
0
160,520
0
W
Sylvanus
8,806
881
19
2
0
152,542
0
L
Merlin
6,944
694
20
2
0
106,530
0
W
Cerberus
10,278
1,028
15
2
0
215,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role