Player Matchup

Hun Batz
Hun Batz
Diamond II
 
Hun Batz
Diamond II
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Masters
Carway
Sobek
Masters
Level 176
God Stats
1W - 1L
1,500 SR
Queue Stats
513W - 493L
2,304 MMR
Party 2
Anhur
Anhur
Diamond II
FeelMyBurst
Anhur
Diamond II
Level 145
God Stats
16W - 15L
1,636 SR
Queue Stats
149W - 116L
2,377 MMR
Party 2
Cthulhu
Cthulhu
Masters
ICYoncrrack
Cthulhu
Masters
Level 142
God Stats
11W - 6L
1,775 SR
Queue Stats
461W - 433L
2,434 MMR
Solo
Ullr
Ullr
Diamond III
ShadowwMonarch
Ullr
Diamond III
Level 98
God Stats
3W - 1L
1,871 SR
Queue Stats
114W - 83L
2,262 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 145
1,656 SR
2,176 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 105
1,522 SR
2,038 MMR
Ne Zha
Ne Zha
Diamond III
 
Ne Zha
Diamond III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Diamond II
 
Artemis
Diamond II
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Masters
BarrileteCósmico
Hou Yi
Masters
Level 106
God Stats
5W - 2L
1,686 SR
Queue Stats
170W - 138L
2,621 MMR
Solo
Surtr
Surtr
Diamond II
FluffyMedic
Surtr
Diamond II
Level 113
God Stats
431W - 335L
1,690 SR
Queue Stats
794W - 804L
2,265 MMR
Solo
Chronos
Chronos
Diamond II
Mìyamoto
Chronos
Diamond II
Level 84
God Stats
2W - 2L
1,236 SR
Queue Stats
206W - 191L
2,306 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
2
0 / 0 / 0
2,694
539
0
414
71
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sobek
Carway
Sobek
6
2 / 1 / 1
4,066
813
2,669
6,230
4,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

6
1 / 3 / 0
3,807
761
2,134
4,040
861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
ICYoncrrack
Cthulhu
8
1 / 1 / 0
4,486
897
2,431
4,631
2,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
1 / 3 / 2
4,102
820
1,356
4,385
1,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bans
FreyaMedusaCu Chulainn

VS

Bans
SerqetChang'eAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
7
2 / 0 / 2
4,095
819
2,201
3,554
1,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
 
Artemis
7
1 / 3 / 2
3,866
773
3,898
4,137
1,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
3 / 0 / 1
4,546
909
2,961
4,399
1,350
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

7
0 / 1 / 1
4,004
801
2,514
5,247
1,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Chronos
Mìyamoto
Chronos
7
2 / 1 / 0
3,944
789
2,371
2,140
335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
5
Kills
8
8
Deaths
5
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
0
0
0
W
Ne Zha
 
Ne Zha
2
0
2
3
W
Artemis
 
Artemis
1
3
2
0.67
W
3
0
1
3.5
L
Sobek
Carway
Sobek
2
1
1
2.5
L
1
3
0
0.33
W
0
1
1
0.5
L
Cthulhu
ICYoncrrack
Cthulhu
1
1
0
1
W
Chronos
Mìyamoto
Chronos
2
1
0
2
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,590
Damage
13,945
19,700
Taken
19,477
8,348
Mitigated
5,804
6,069
Healing
6,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
0
0
0
216
414
71
0
0
414
0
1,547
W
Ne Zha
 
Ne Zha
2,201
693
0
773
3,554
1,111
0
383
3,171
0
25,399
W
Artemis
 
Artemis
3,898
1,161
0
581
4,137
1,099
0
1,541
2,596
0
19,543
W
2,961
1,526
0
1,280
4,399
1,350
0
954
3,445
0
17,899
L
Sobek
Carway
Sobek
2,669
270
0
2,932
6,230
4,004
0
760
5,298
11,039
378
L
2,134
1,245
0
1,121
4,040
861
0
1,323
2,601
0
17,457
W
2,514
980
0
2,628
5,247
1,909
0
2,128
2,865
696
23,565
L
Cthulhu
ICYoncrrack
Cthulhu
2,431
806
0
1,300
4,631
2,246
0
178
4,453
24,470
653
W
Chronos
Mìyamoto
Chronos
2,371
966
0
779
2,140
335
0
127
2,013
16,293
0
L
1,356
308
0
500
4,385
1,166
75
0
4,385
0
19,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,155
Gold Earned
20,455
167
Minions Killed
204
0
Camps Cleared
0
467,728
Distance Traveled
610,729
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
2,694
539
6
1
0
29,427
0
W
Ne Zha
4,095
819
41
8
0
155,538
0
W
Artemis
3,866
773
37
7
0
101,576
0
W
Hou Yi
4,546
909
24
5
0
126,410
3
L
Sobek
4,066
813
9
2
0
123,663
0
L
Anhur
3,807
761
32
6
0
100,299
0
W
Surtr
4,004
801
55
11
0
108,075
0
L
Cthulhu
4,486
897
72
14
0
108,770
0
W
Chronos
3,944
789
47
9
0
119,130
0
L
Ullr
4,102
820
48
10
0
105,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role