Player Matchup

Medusa
Medusa
BADBOYMICHAEL10
Medusa
Level 124
God Stats
1W - 2L
1,613 SR
Queue Stats
43W - 34L
1,442 Elo+
Solo
Hercules
Hercules
Silentaspect
Hercules
Level 59
God Stats
7W - 8L
1,500 SR
Queue Stats
399W - 395L
1,522 Elo+
Party 2
Sun Wukong
Sun Wukong
SpamPing
Sun Wukong
Level 65
God Stats
11W - 3L
1,872 SR
Queue Stats
211W - 199L
1,519 Elo+
Party 2
Kuzenbo
Kuzenbo
hawkeyes132
Kuzenbo
Level 127
God Stats
3W - 4L
1,475 SR
Queue Stats
231W - 217L
1,519 Elo+
Solo
Vulcan
Vulcan
rorothepollo03
Vulcan
Level 125
God Stats
17W - 6L
1,779 SR
Queue Stats
258W - 224L
1,514 Elo+
Solo
Team Averages
Level 100
1,648 SR
1,503 Elo+

VS

Team Averages
Level 153
1,579 SR
1,508 Elo+
Ix Chel
Ix Chel
BOSSTJONES3
Ix Chel
Level 155
God Stats
14W - 9L
1,484 SR
Queue Stats
144W - 240L
1,492 Elo+
Party 1
Ymir
Ymir
CAPT KOZ
Ymir
Level 162
God Stats
7W - 4L
1,426 SR
Queue Stats
167W - 257L
1,498 Elo+
Party 1
Chaac
Chaac
Schmevy
Chaac
Level 148
God Stats
207W - 122L
1,771 SR
Queue Stats
441W - 430L
1,559 Elo+
Solo
Izanami
Izanami
TheBozzle
Izanami
Level 150
God Stats
9W - 17L
1,690 SR
Queue Stats
162W - 145L
1,540 Elo+
Solo
Loki
Loki
WhiteBr0nc0
Loki
Level 152
God Stats
7W - 10L
1,526 SR
Queue Stats
138W - 221L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 4
8,598
506
7,779
10,747
3,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
Silentaspect
Hercules
14
3 / 5 / 3
8,416
495
5,410
14,678
7,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sun Wukong
SpamPing
Sun Wukong
16
3 / 1 / 0
9,517
560
12,311
22,675
18,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Kuzenbo
hawkeyes132
Kuzenbo
12
0 / 3 / 3
7,836
461
6,131
16,352
14,793
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

15
0 / 3 / 2
8,819
519
10,535
6,746
2,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BOSSTJONES3
Ix Chel
16
4 / 1 / 4
9,700
571
12,371
9,632
3,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ymir
14
1 / 2 / 7
8,900
524
11,308
19,365
17,869
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Chaac
Schmevy
Chaac
17
2 / 1 / 0
10,469
616
17,841
16,037
20,796
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Izanami
TheBozzle
Izanami
16
3 / 2 / 2
10,047
591
6,594
8,650
3,533
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

14
4 / 2 / 4
8,572
504
4,304
12,275
3,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
31
8
Kills
14
14
Deaths
8
12
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
2
4
2
W
Ix Chel
BOSSTJONES3
Ix Chel
4
1
4
6
W
Ymir
1
2
7
2.25
W
Chaac
Schmevy
Chaac
2
1
0
2
L
Hercules
Silentaspect
Hercules
3
5
3
0.9
L
Sun Wukong
SpamPing
Sun Wukong
3
1
0
3
W
Izanami
TheBozzle
Izanami
3
2
2
2
W
4
2
4
3
L
Kuzenbo
hawkeyes132
Kuzenbo
0
3
3
0.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,166
Damage
52,418
71,198
Taken
65,959
47,178
Mitigated
49,236
21,041
Healing
23,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,779
3,603
0
3,282
10,747
3,918
898
3,010
7,677
0
66,667
W
Ix Chel
BOSSTJONES3
Ix Chel
12,371
934
1,394
2,428
9,632
3,435
948
3,145
6,228
66,015
1,128
W
Ymir
11,308
1,885
3,640
5,309
19,365
17,869
0
6,044
13,074
39,051
1,921
W
Chaac
Schmevy
Chaac
17,841
2,359
0
4,183
16,037
20,796
0
303
15,734
0
96,704
L
Hercules
Silentaspect
Hercules
5,410
1,861
0
1,793
14,678
7,393
0
6,532
7,846
0
52,822
L
Sun Wukong
SpamPing
Sun Wukong
12,311
3,334
0
8,426
22,675
18,600
0
1,263
21,374
303
79,854
W
Izanami
TheBozzle
Izanami
6,594
5,613
0
1,368
8,650
3,533
890
3,155
5,449
0
92,768
W
4,304
278
0
5,206
12,275
3,603
0
3,122
8,948
0
61,792
L
Kuzenbo
hawkeyes132
Kuzenbo
6,131
1,732
2,325
4,173
16,352
14,793
22
8,554
7,530
29,812
1,491
L
10,535
464
0
1,042
6,746
2,474
244
3,446
3,171
72,320
1,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,186
Gold Earned
47,688
525
Minions Killed
601
0
Camps Cleared
0
1,763,680
Distance Traveled
1,697,001
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,598
506
98
6
0
354,925
0
W
Ix Chel
9,700
571
140
8
0
352,648
1
W
Ymir
8,900
524
51
3
0
321,449
3
W
Chaac
10,469
616
158
9
0
288,396
0
L
Hercules
8,416
495
89
5
0
375,571
0
L
Sun Wukong
9,517
560
144
8
0
319,268
0
W
Izanami
10,047
591
167
10
0
325,011
0
W
Loki
8,572
504
85
5
0
409,497
0
L
Kuzenbo
7,836
461
64
4
0
357,798
0
L
Vulcan
8,819
519
130
8
0
356,118
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role