Player Matchup

Ymir
Ymir
Carlito1G
Ymir
Level 158
God Stats
4W - 3L
1,450 SR
Queue Stats
124W - 124L
1,546 Elo+
Party 2
Olorun
Olorun
Ironhellrain
Olorun
Level 188
God Stats
1W - 0L
1,668 SR
Queue Stats
66W - 63L
1,534 Elo+
Party 2
Chiron
Chiron
PapaLaVader
Chiron
Level 159
God Stats
1W - 4L
1,426 SR
Queue Stats
216W - 209L
1,541 Elo+
Party 2
Erlang Shen
Erlang Shen
QandAir
Erlang Shen
Level 147
God Stats
1W - 0L
1,288 SR
Queue Stats
11W - 12L
1,482 Elo+
Party 2
Chaac
Chaac
Rem 1G
Chaac
Level 217
God Stats
10W - 6L
1,626 SR
Queue Stats
337W - 343L
1,475 Elo+
Party 2
Team Averages
Level 174
1,492 SR
1,516 Elo+

VS

Team Averages
Level 146
1,585 SR
1,542 Elo+
Atlas
Atlas
Champion9922
Atlas
Level 176
God Stats
0W - 1L
1,784 SR
Queue Stats
166W - 180L
1,540 Elo+
Party 1
Arachne
Arachne
FsGman
Arachne
Level 164
God Stats
1W - 1L
1,516 SR
Queue Stats
204W - 186L
1,532 Elo+
Solo
Medusa
Medusa
PNWCJ
Medusa
Level 107
God Stats
12W - 6L
1,708 SR
Queue Stats
89W - 76L
1,592 Elo+
Solo
Thoth
Thoth
Plox_kickAS5678
Thoth
Level 178
God Stats
3W - 2L
1,558 SR
Queue Stats
151W - 166L
1,519 Elo+
Party 1
Surtr
Surtr
Watertrickster
Surtr
Level 107
God Stats
0W - 1L
1,358 SR
Queue Stats
204W - 175L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
2 / 7 / 4
8,227
588
9,091
13,580
5,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
14
4 / 2 / 1
8,953
640
7,423
9,693
3,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chiron
17
7 / 1 / 1
10,163
726
5,441
5,896
1,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
QandAir
Erlang Shen
11
0 / 4 / 4
7,604
543
3,145
11,499
8,364
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
Rem 1G
Chaac
14
2 / 3 / 1
8,814
630
11,047
13,544
11,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 8
7,641
546
7,480
12,729
10,212
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Arachne
FsGman
Arachne
11
2 / 2 / 2
7,232
517
4,038
10,456
3,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Medusa
PNWCJ
Medusa
15
2 / 3 / 3
8,239
589
5,834
9,620
3,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 3 / 5
7,496
535
4,294
6,894
2,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
7 / 3 / 5
8,461
604
10,891
13,663
5,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
38
15
Kills
15
17
Deaths
15
11
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ymir
2
7
4
0.57
L
2
4
8
1.5
L
Arachne
FsGman
Arachne
2
2
2
1.5
W
Olorun
4
2
1
2.25
L
Medusa
PNWCJ
Medusa
2
3
3
1.17
W
Chiron
7
1
1
7.5
L
2
3
5
1.5
W
Erlang Shen
QandAir
Erlang Shen
0
4
4
0.5
W
Chaac
Rem 1G
Chaac
2
3
1
0.83
L
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,147
Damage
32,537
54,212
Taken
53,362
30,210
Mitigated
25,387
15,970
Healing
15,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
9,091
2,543
0
2,192
13,580
5,149
156
3,852
9,561
50,436
794
L
7,480
2,769
0
1,722
12,729
10,212
0
5,435
7,294
23,990
0
L
Arachne
FsGman
Arachne
4,038
2,731
0
5,313
10,456
3,437
0
1,435
9,021
0
34,214
W
Olorun
7,423
4,542
416
4,461
9,693
3,140
1,691
1,603
8,090
69,001
5,324
L
Medusa
PNWCJ
Medusa
5,834
1,282
0
2,010
9,620
3,735
273
3,800
5,820
0
64,968
W
Chiron
5,441
1,421
450
2,821
5,896
1,679
0
2,588
3,062
0
67,701
L
4,294
306
0
2,089
6,894
2,191
0
837
6,057
46,856
815
W
Erlang Shen
QandAir
Erlang Shen
3,145
1,608
0
2,622
11,499
8,364
0
2,656
8,843
0
19,360
W
Chaac
Rem 1G
Chaac
11,047
1,341
0
3,008
13,544
11,878
150
2,503
10,977
10,525
55,853
L
10,891
5,777
0
4,862
13,663
5,812
0
6,186
7,477
3,194
69,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,761
Gold Earned
39,069
467
Minions Killed
404
0
Camps Cleared
0
1,442,907
Distance Traveled
1,395,398
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,227
588
84
6
0
285,395
0
L
Atlas
7,641
546
24
2
0
289,469
0
L
Arachne
7,232
517
55
4
0
216,298
0
W
Olorun
8,953
640
125
9
0
246,538
0
L
Medusa
8,239
589
110
8
0
284,752
2
W
Chiron
10,163
726
127
9
0
306,259
1
L
Thoth
7,496
535
115
8
0
279,244
4
W
Erlang Shen
7,604
543
19
1
0
306,439
4
W
Chaac
8,814
630
112
8
0
298,276
2
L
Surtr
8,461
604
100
7
0
325,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role