Player Matchup

Zhong Kui
Zhong Kui
Arkametes
Zhong Kui
Level 105
God Stats
3W - 2L
1,552 SR
Queue Stats
162W - 124L
1,550 Elo+
Party 1
Poseidon
Poseidon
JohnWick358838
Poseidon
Level 123
God Stats
1W - 1L
1,463 SR
Queue Stats
198W - 184L
1,462 Elo+
Party 3
Izanami
Izanami
VI Mark VI
Izanami
Level 109
God Stats
12W - 15L
1,417 SR
Queue Stats
94W - 100L
1,422 Elo+
Party 3
Ratatoskr
Ratatoskr
Weak3nIsWashed
Ratatoskr
Level 63
God Stats
8W - 5L
1,500 SR
Queue Stats
256W - 213L
1,549 Elo+
Party 1
Horus
Horus
namechanged9155
Horus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 39L
1,505 Elo+
Party 1
Team Averages
Level 94
1,486 SR
1,497 Elo+

VS

Team Averages
Level 114
1,460 SR
1,486 Elo+
Janus
Janus
Bigdad0712
Janus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,618 Elo+
Solo
Rama
Rama
ExiledAce
Rama
Level 147
God Stats
0W - 1L
1,507 SR
Queue Stats
28W - 29L
1,402 Elo+
Party 2
Hades
Hades
Manchiz
Hades
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 30L
1,490 Elo+
Solo
Fafnir
Fafnir
greenmanhihi
Fafnir
Level 68
God Stats
4W - 5L
1,475 SR
Queue Stats
7W - 12L
1,384 Elo+
Party 2
Fenrir
Fenrir
menandsweets
Fenrir
Level 149
God Stats
0W - 2L
1,318 SR
Queue Stats
433W - 375L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Arkametes
Zhong Kui
17
6 / 3 / 3
10,183
636
9,437
12,399
8,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Poseidon
16
6 / 2 / 7
9,424
589
8,626
9,753
3,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
VI Mark VI
Izanami
16
3 / 1 / 4
9,634
602
8,222
7,026
2,312
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ratatoskr
Weak3nIsWashed
Ratatoskr
17
7 / 3 / 6
10,571
661
15,125
19,938
14,409
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
0 / 1 / 10
8,016
501
3,002
10,545
8,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
2 / 4 / 0
8,398
525
7,592
7,911
2,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Rama
14
1 / 3 / 2
8,400
525
5,021
8,111
2,567
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hades
Manchiz
Hades
13
1 / 8 / 3
8,054
503
6,098
15,985
9,413
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Fafnir
10
1 / 3 / 3
7,535
471
5,228
13,953
12,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Fenrir
15
5 / 4 / 0
8,357
522
9,278
15,606
5,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
18
22
Kills
10
10
Deaths
22
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Arkametes
Zhong Kui
6
3
3
2.5
L
Janus
2
4
0
0.5
L
Rama
1
3
2
0.67
W
Poseidon
6
2
7
4.75
L
Hades
Manchiz
Hades
1
8
3
0.31
W
Izanami
VI Mark VI
Izanami
3
1
4
5
W
Ratatoskr
Weak3nIsWashed
Ratatoskr
7
3
6
3.33
L
Fafnir
1
3
3
0.83
L
Fenrir
5
4
0
1.25
W
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,412
Damage
33,217
59,661
Taken
61,566
37,051
Mitigated
32,576
24,887
Healing
18,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Arkametes
Zhong Kui
9,437
3,454
0
6,228
12,399
8,587
667
4,995
6,894
72,466
13,957
L
Janus
7,592
303
0
592
7,911
2,212
0
3,928
3,935
58,176
1,398
L
Rama
5,021
3,881
0
2,731
8,111
2,567
220
1,158
6,953
0
70,364
W
Poseidon
8,626
2,018
0
1,811
9,753
3,322
0
1,109
8,644
67,843
1,449
L
Hades
Manchiz
Hades
6,098
1,695
0
5,915
15,985
9,413
0
1,158
14,166
48,126
0
W
Izanami
VI Mark VI
Izanami
8,222
5,673
0
2,515
7,026
2,312
3,697
1,971
5,015
0
80,748
W
Ratatoskr
Weak3nIsWashed
Ratatoskr
15,125
4,015
0
8,652
19,938
14,409
0
6,749
13,149
0
75,752
L
Fafnir
5,228
1,505
0
2,991
13,953
12,564
0
5,303
8,650
15,713
99
L
Fenrir
9,278
1,483
0
6,266
15,606
5,820
0
5,535
9,818
0
63,723
W
3,002
1,620
1,566
4,115
10,545
8,421
96
3,507
6,890
0
17,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,828
Gold Earned
40,744
514
Minions Killed
479
0
Camps Cleared
0
1,684,995
Distance Traveled
1,525,241
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,183
636
139
9
0
300,939
0
L
Janus
8,398
525
107
7
0
309,036
0
L
Rama
8,400
525
148
9
0
317,427
3
W
Poseidon
9,424
589
104
7
0
384,421
0
L
Hades
8,054
503
101
6
0
235,228
2
W
Izanami
9,634
602
143
9
0
302,588
2
W
Ratatoskr
10,571
661
103
6
0
358,953
2
L
Fafnir
7,535
471
24
2
0
322,930
5
L
Fenrir
8,357
522
99
6
0
340,620
2
W
Horus
8,016
501
25
2
0
338,094
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role