Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
ALWANEES
Chaac
Level 53
God Stats
4W - 0L
1,739 SR
Queue Stats
34W - 34L
1,423 Elo+
Party 1
Danzaburou
Danzaburou
DLV_N4rut0
Danzaburou
Level 67
God Stats
59W - 48L
1,549 SR
Queue Stats
119W - 105L
1,460 Elo+
Party 2
Mercury
Mercury
capell05YT
Mercury
Level 83
God Stats
2W - 2L
1,420 SR
Queue Stats
31W - 28L
1,477 Elo+
Solo
Zeus
Zeus
pb4_Kraken
Zeus
Level 87
God Stats
2W - 0L
1,710 SR
Queue Stats
116W - 101L
1,467 Elo+
Party 2
Team Averages
Level 70
1,584 SR
1,466 Elo+

VS

Team Averages
Level 113
1,589 SR
1,464 Elo+
Izanami
Izanami
Antiker_Stuhl
Izanami
Level 89
God Stats
5W - 8L
1,650 SR
Queue Stats
451W - 457L
1,474 Elo+
Party 3
Scylla
Scylla
Glorfindel-A
Scylla
Level 102
God Stats
20W - 30L
1,471 SR
Queue Stats
335W - 339L
1,454 Elo+
Solo
Baron Samedi
Baron Samedi
PabloLopezrdg22
Baron Samedi
Level 126
God Stats
3W - 7L
1,500 SR
Queue Stats
93W - 80L
1,456 Elo+
Solo
Charon
Charon
temp-1723152
Charon
Level 92
God Stats
4W - 7L
1,500 SR
Queue Stats
321W - 321L
1,467 Elo+
Solo
Chaac
Chaac
x_Taddel_x
Chaac
Level 157
God Stats
5W - 4L
1,825 SR
Queue Stats
272W - 259L
1,470 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
3 / 1 / 1
6,435
536
9,349
11,127
6,143
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Chaac
ALWANEES
Chaac
13
2 / 2 / 2
7,295
608
5,411
11,582
4,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
DLV_N4rut0
Danzaburou
11
2 / 1 / 4
7,045
587
4,167
6,018
1,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
capell05YT
Mercury
13
5 / 0 / 3
7,148
596
4,114
7,060
2,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
2 / 2 / 2
6,657
555
5,178
3,476
876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
10
0 / 4 / 0
5,741
478
3,804
7,190
2,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
11
3 / 2 / 1
6,333
528
3,122
4,651
1,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
PabloLopezrdg22
Baron Samedi
13
2 / 2 / 0
7,065
589
6,458
9,413
3,827
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
9
0 / 3 / 2
5,515
460
3,319
10,328
4,396
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chaac
11
1 / 3 / 2
6,168
514
5,493
12,675
5,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
14
Kills
6
6
Deaths
14
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
1
1
3.5
W
Chaac
ALWANEES
Chaac
2
2
2
1.5
L
Izanami
0
4
0
0
W
Danzaburou
DLV_N4rut0
Danzaburou
2
1
4
4
L
Scylla
3
2
1
1.75
L
Baron Samedi
PabloLopezrdg22
Baron Samedi
2
2
0
1
W
Mercury
capell05YT
Mercury
5
0
3
6.5
W
2
2
2
1.5
L
Charon
0
3
2
0.33
L
Chaac
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,219
Damage
22,196
39,263
Taken
44,257
16,239
Mitigated
17,249
11,466
Healing
18,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
9,349
1,932
1,936
2,879
11,127
6,143
0
2,960
8,047
0
29,528
W
Chaac
ALWANEES
Chaac
5,411
772
0
3,870
11,582
4,863
0
5,580
6,002
0
44,426
L
Izanami
3,804
1,893
0
1,527
7,190
2,246
0
265
6,925
0
41,414
W
Danzaburou
DLV_N4rut0
Danzaburou
4,167
1,007
0
805
6,018
1,728
827
1,484
4,486
0
43,157
L
Scylla
3,122
259
0
440
4,651
1,229
0
1,955
2,696
25,070
1,296
L
Baron Samedi
PabloLopezrdg22
Baron Samedi
6,458
608
0
6,182
9,413
3,827
0
0
9,413
49,543
903
W
Mercury
capell05YT
Mercury
4,114
1,579
0
1,010
7,060
2,629
73
1,011
5,919
0
46,990
W
5,178
705
0
966
3,476
876
0
1,150
2,276
40,443
0
L
Charon
3,319
588
1,531
1,468
10,328
4,396
0
1,358
8,970
13,963
0
L
Chaac
5,493
1,971
0
7,290
12,675
5,551
0
1,600
11,075
0
57,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,580
Gold Earned
30,822
354
Minions Killed
361
0
Camps Cleared
0
1,264,815
Distance Traveled
1,157,973
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,435
536
28
2
0
254,806
0
W
Chaac
7,295
608
82
7
0
219,986
0
L
Izanami
5,741
478
87
7
0
223,453
1
W
Danzaburou
7,045
587
89
7
0
241,988
0
L
Scylla
6,333
528
58
5
0
246,451
1
L
Baron Samedi
7,065
589
109
9
0
188,290
3
W
Mercury
7,148
596
74
6
0
313,522
0
W
Zeus
6,657
555
81
7
0
234,513
4
L
Charon
5,515
460
18
2
0
226,881
6
L
Chaac
6,168
514
89
7
0
272,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role