Player Matchup

Sol
Sol
BadMentäl
Sol
Level 159
God Stats
3W - 4L
1,551 SR
Queue Stats
117W - 118L
1,427 Elo+
Solo
Maui
Maui
Manthin77
Maui
Level 123
God Stats
20W - 20L
1,461 SR
Queue Stats
115W - 112L
1,549 Elo+
Party 2
Zhong Kui
Zhong Kui
Paleoexplorer20
Zhong Kui
Level 142
God Stats
4W - 3L
1,672 SR
Queue Stats
111W - 103L
1,569 Elo+
Party 2
Cliodhna
Cliodhna
PutJesusInSmite1
Cliodhna
Level 127
God Stats
11W - 14L
1,488 SR
Queue Stats
662W - 610L
1,575 Elo+
Solo
Set
Set
ThanaOneTrick69
Set
Level 53
God Stats
93W - 58L
1,850 SR
Queue Stats
96W - 61L
1,689 Elo+
Solo
Team Averages
Level 121
1,604 SR
1,562 Elo+

VS

Team Averages
Level 124
1,412 SR
1,518 Elo+
Serqet
Serqet
Endiirius
Serqet
Level 114
God Stats
0W - 2L
1,311 SR
Queue Stats
159W - 167L
1,523 Elo+
Party 1
Ullr
Ullr
ONIPREMU
Ullr
Level 109
God Stats
0W - 3L
1,247 SR
Queue Stats
186W - 189L
1,522 Elo+
Party 1
Yemoja
Yemoja
SafiSierra87
Yemoja
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 156L
1,516 Elo+
Solo
Sun Wukong
Sun Wukong
Zeck1905
Sun Wukong
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
213W - 184L
1,544 Elo+
Solo
Ix Chel
Ix Chel
theythemgremlin
Ix Chel
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 123L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 1
7,154
715
5,459
4,750
1,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Maui
10
0 / 0 / 7
5,866
587
1,635
6,380
3,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
Paleoexplorer20
Zhong Kui
11
3 / 2 / 4
6,265
627
4,790
4,770
3,743
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

11
4 / 0 / 3
6,113
611
4,594
7,174
2,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
3 / 2 / 2
6,511
651
5,240
7,280
4,174
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Endiirius
Serqet
10
2 / 2 / 1
5,503
550
4,653
7,882
2,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ullr
9
0 / 2 / 0
5,020
502
2,250
6,246
1,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
8
0 / 2 / 1
5,050
505
2,198
6,353
3,459
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sun Wukong
Zeck1905
Sun Wukong
10
1 / 4 / 1
5,618
562
3,656
8,905
5,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 5 / 1
5,033
503
4,652
6,542
1,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
15
Kills
4
4
Deaths
15
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
0
1
5.5
L
Serqet
Endiirius
Serqet
2
2
1
1.25
W
Maui
0
0
7
3.5
L
Ullr
0
2
0
0
W
Zhong Kui
Paleoexplorer20
Zhong Kui
3
2
4
2.5
W
4
0
3
5.5
L
Yemoja
0
2
1
0.25
W
3
2
2
2
L
Sun Wukong
Zeck1905
Sun Wukong
1
4
1
0.38
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,718
Damage
17,409
30,354
Taken
35,928
15,496
Mitigated
14,252
12,560
Healing
8,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,459
2,166
0
1,946
4,750
1,379
804
591
3,925
48,634
3,717
L
Serqet
Endiirius
Serqet
4,653
1,249
0
1,953
7,882
2,370
0
1,820
6,062
0
32,044
W
Maui
1,635
342
0
2,038
6,380
3,976
0
1,755
4,360
14,211
0
L
Ullr
2,250
647
0
862
6,246
1,625
0
2,975
3,271
0
32,558
W
Zhong Kui
Paleoexplorer20
Zhong Kui
4,790
531
0
1,236
4,770
3,743
0
2,844
1,796
39,386
1,012
W
4,594
837
0
4,990
7,174
2,224
0
1,451
5,723
0
45,479
L
Yemoja
2,198
298
555
1,519
6,353
3,459
0
4,520
1,833
14,173
739
W
5,240
2,390
0
2,350
7,280
4,174
0
113
7,107
77
40,333
L
Sun Wukong
Zeck1905
Sun Wukong
3,656
614
0
1,490
8,905
5,372
0
77
8,828
0
30,548
L
4,652
402
507
1,330
6,542
1,426
0
2,507
4,035
24,556
669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,909
Gold Earned
26,224
338
Minions Killed
237
0
Camps Cleared
0
1,088,552
Distance Traveled
1,024,968
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,154
715
93
9
0
196,312
2
L
Serqet
5,503
550
59
6
0
247,469
0
W
Maui
5,866
587
23
2
0
229,014
0
L
Ullr
5,020
502
71
7
0
190,392
1
W
Zhong Kui
6,265
627
77
8
0
194,727
0
W
Cliodhna
6,113
611
79
8
0
261,023
0
L
Yemoja
5,050
505
17
2
0
190,815
0
W
Set
6,511
651
66
7
0
207,476
5
L
Sun Wukong
5,618
562
47
5
0
190,966
5
L
Ix Chel
5,033
503
43
4
0
205,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role