Player Matchup

Medusa
Medusa
Diamond IV
 
Medusa
Diamond IV
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Platinum IV
Yelco_14
Achilles
Platinum IV
Level 120
God Stats
8W - 5L
1,789 SR
Queue Stats
210W - 253L
1,563 MMR
Solo
Scylla
Scylla
Gold V
xMagoscaa
Scylla
Gold V
Level 157
God Stats
3W - 2L
1,345 SR
Queue Stats
16W - 15L
1,545 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 143
1,545 SR
1,536 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 127
1,610 SR
1,570 MMR
Danzaburou
Danzaburou
Silver I
 
Danzaburou
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hera
Hera
Gold V
KonungLOKI
Hera
Gold V
Level 125
God Stats
0W - 1L
1,628 SR
Queue Stats
10W - 16L
1,673 MMR
Party 1
Athena
Athena
Silver I
smal08
Athena
Silver I
Level 127
God Stats
2W - 2L
1,702 SR
Queue Stats
16W - 25L
1,536 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
3 / 0 / 4
11,025
919
10,380
4,927
1,982
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
Yelco_14
Achilles
16
2 / 0 / 5
9,826
819
5,752
8,860
10,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Scylla
xMagoscaa
Scylla
17
2 / 1 / 3
10,576
881
9,084
5,560
2,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
KuzenboHerculesNe ZhaGilgameshMulan

VS

Bans
KumbhakarnaThothVulcanXbalanqueBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
0 / 4 / 0
8,597
716
5,232
10,074
3,351
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 1 / 0
8,775
731
5,767
4,417
1,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Athena
smal08
Athena
14
0 / 2 / 1
8,622
719
3,448
15,092
12,087
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
7
Kills
1
1
Deaths
7
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
0
4
5
L
Danzaburou
 
Danzaburou
0
4
0
0
L
1
1
0
1
W
Achilles
Yelco_14
Achilles
2
0
5
4.5
L
Athena
smal08
Athena
0
2
1
0.25
W
Scylla
xMagoscaa
Scylla
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,216
Damage
14,447
19,347
Taken
29,583
14,579
Mitigated
16,729
8,300
Healing
5,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
10,380
3,349
0
2,562
4,927
1,982
2,305
1,601
3,153
0
66,581
L
Danzaburou
 
Danzaburou
5,232
1,578
0
1,618
10,074
3,351
0
2,812
6,774
0
30,518
L
5,767
776
179
94
4,417
1,291
0
1,838
2,294
24,439
0
W
Achilles
Yelco_14
Achilles
5,752
838
0
4,096
8,860
10,520
46
3,526
4,977
0
14,833
L
Athena
smal08
Athena
3,448
1,167
0
3,392
15,092
12,087
0
3,915
10,591
18,184
83
W
Scylla
xMagoscaa
Scylla
9,084
1,183
0
1,642
5,560
2,077
1,088
3,327
2,025
45,691
253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,427
Gold Earned
25,994
201
Minions Killed
136
0
Camps Cleared
0
759,132
Distance Traveled
751,449
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,025
919
97
8
0
268,401
4
L
Danzaburou
8,597
716
61
5
0
246,695
5
L
Hera
8,775
731
42
4
0
254,033
0
W
Achilles
9,826
819
17
1
0
270,351
1
L
Athena
8,622
719
33
3
0
250,721
2
W
Scylla
10,576
881
87
7
0
220,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role