Player Matchup

Thor
Thor
 
Thor
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
PoohSee
Ah Muzen Cab
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 8L
1,903 Elo+
Party 1
Janus
Janus
SirWillis703
Janus
Level 159
God Stats
0W - 1L
1,709 SR
Queue Stats
6W - 10L
1,456 Elo+
Party 1
Ares
Ares
nikolaigore
Ares
Level 145
God Stats
19W - 15L
1,522 SR
Queue Stats
251W - 248L
1,447 Elo+
Solo
Sylvanus
Sylvanus
zerothejester
Sylvanus
Level 159
God Stats
9W - 4L
1,737 SR
Queue Stats
151W - 139L
1,503 Elo+
Solo
Team Averages
Level 154
1,594 SR
1,562 Elo+

VS

Team Averages
Level 151
1,473 SR
1,518 Elo+
Surtr
Surtr
BALDHEADJOEY
Surtr
Level 144
God Stats
1W - 2L
1,334 SR
Queue Stats
339W - 361L
1,477 Elo+
Party 2
Cthulhu
Cthulhu
TurnAwwayFromSin
Cthulhu
Level 158
God Stats
3W - 3L
1,379 SR
Queue Stats
183W - 180L
1,523 Elo+
Solo
Medusa
Medusa
cbgfounk
Medusa
Level 158
God Stats
17W - 9L
1,687 SR
Queue Stats
407W - 420L
1,484 Elo+
Party 2
Zeus
Zeus
nickcantroll
Zeus
Level 148
God Stats
3W - 0L
1,500 SR
Queue Stats
239W - 214L
1,606 Elo+
Solo
Thanatos
Thanatos
tonysnow305
Thanatos
Level 146
God Stats
17W - 18L
1,464 SR
Queue Stats
204W - 205L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
2 / 1 / 0
6,400
533
2,566
7,531
2,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
PoohSee
Ah Muzen Cab
11
0 / 1 / 1
6,049
504
3,113
6,615
2,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 3 / 0
7,239
603
4,895
6,033
1,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

7
0 / 3 / 0
4,978
415
1,067
7,654
4,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sylvanus
zerothejester
Sylvanus
12
3 / 3 / 2
7,735
645
8,007
13,497
9,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 2
6,750
563
4,723
6,974
4,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

12
1 / 4 / 2
7,012
584
7,082
11,491
4,751
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Medusa
cbgfounk
Medusa
14
4 / 0 / 1
7,713
643
5,635
5,957
1,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
1 / 1 / 3
6,788
566
5,111
6,370
1,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Thanatos
tonysnow305
Thanatos
12
3 / 1 / 2
6,309
526
3,058
8,472
2,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
7
Kills
11
11
Deaths
7
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
1
0
2
W
2
1
2
3
L
Ah Muzen Cab
PoohSee
Ah Muzen Cab
0
1
1
0.5
L
2
3
0
0.67
W
1
4
2
0.5
W
Medusa
cbgfounk
Medusa
4
0
1
4.5
W
1
1
3
2.5
L
0
3
0
0
W
Thanatos
tonysnow305
Thanatos
3
1
2
4
L
Sylvanus
zerothejester
Sylvanus
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,648
Damage
25,609
41,330
Taken
39,264
21,065
Mitigated
15,540
11,079
Healing
17,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
2,566
527
0
1,028
7,531
2,697
0
1,012
6,519
0
47,677
W
4,723
1,555
0
2,305
6,974
4,410
14
1,458
5,442
806
19,024
L
Ah Muzen Cab
PoohSee
Ah Muzen Cab
3,113
599
0
1,853
6,615
2,199
0
2,970
3,645
0
43,340
L
4,895
47
0
1,290
6,033
1,524
0
0
6,033
56,553
0
W
7,082
1,543
0
3,518
11,491
4,751
0
6,763
4,728
47,786
0
W
Medusa
cbgfounk
Medusa
5,635
1,584
0
665
5,957
1,908
159
2,792
2,881
0
63,939
W
5,111
705
0
2,868
6,370
1,800
0
791
5,579
53,459
2,847
L
1,067
110
0
2,534
7,654
4,927
0
1,420
6,234
11,435
0
W
Thanatos
tonysnow305
Thanatos
3,058
748
0
8,400
8,472
2,671
0
896
7,510
0
35,352
L
Sylvanus
zerothejester
Sylvanus
8,007
2,459
81
4,293
13,497
9,718
0
7,199
6,298
36,965
12,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,401
Gold Earned
34,572
396
Minions Killed
423
0
Camps Cleared
0
1,152,694
Distance Traveled
1,235,741
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,400
533
81
7
0
286,534
0
W
Surtr
6,750
563
35
3
0
220,580
2
L
Ah Muzen Cab
6,049
504
88
7
0
255,189
2
L
Janus
7,239
603
115
10
0
237,172
0
W
Cthulhu
7,012
584
90
8
0
249,466
0
W
Medusa
7,713
643
118
10
0
258,701
1
W
Zeus
6,788
566
106
9
0
222,202
0
L
Ares
4,978
415
21
2
0
176,326
0
W
Thanatos
6,309
526
74
6
0
284,792
0
L
Sylvanus
7,735
645
91
8
0
197,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role