Player Matchup

Bacchus
Bacchus
Gold V
Blueballzy
Bacchus
Gold V
Level 105
God Stats
69W - 70L
1,535 SR
Queue Stats
82W - 85L
1,262 MMR
Solo
Hercules
Hercules
Silver I
JJwildlion
Hercules
Silver I
Level 127
God Stats
3W - 1L
1,500 SR
Queue Stats
74W - 76L
1,205 MMR
Party 1
Chaac
Chaac
Silver III
bballplayer3010
Chaac
Silver III
Level 147
God Stats
23W - 18L
1,425 SR
Queue Stats
25W - 24L
1,408 MMR
Party 1
Merlin
Merlin
Silver II
toro_valeroso501
Merlin
Silver II
Level 127
God Stats
3W - 1L
1,600 SR
Queue Stats
63W - 70L
1,117 MMR
Solo
Charybdis
Charybdis
Silver II
xxDarkAngelww
Charybdis
Silver II
Level 142
God Stats
19W - 17L
1,508 SR
Queue Stats
387W - 404L
1,114 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 130
1,514 SR
1,221 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 129
1,564 SR
1,212 MMR
Ravana
Ravana
Bronze IV
BigZaddyMattie
Ravana
Bronze IV
Level 133
God Stats
0W - 3L
1,482 SR
Queue Stats
1W - 6L
1,326 MMR
Solo
Cthulhu
Cthulhu
Silver IV
CHIPOTCR
Cthulhu
Silver IV
Level 123
God Stats
9W - 13L
1,509 SR
Queue Stats
38W - 65L
1,110 MMR
Solo
Danzaburou
Danzaburou
Silver II
ChristianTYTYTY
Danzaburou
Silver II
Level 154
God Stats
3W - 2L
1,750 SR
Queue Stats
101W - 127L
1,183 MMR
Solo
Nox
Nox
Gold V
LuisLover
Nox
Gold V
Level 124
God Stats
4W - 6L
1,524 SR
Queue Stats
231W - 232L
1,275 MMR
Solo
Bellona
Bellona
Silver I
uupyo
Bellona
Silver I
Level 111
God Stats
1W - 2L
1,555 SR
Queue Stats
154W - 177L
1,166 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Blueballzy
Bacchus
14
3 / 1 / 7
8,952
560
7,500
10,322
9,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hercules
JJwildlion
Hercules
15
10 / 2 / 5
9,264
579
12,483
12,207
5,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
6 / 1 / 4
10,130
633
11,050
12,164
9,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
1 / 2 / 6
8,277
517
6,590
7,101
2,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
xxDarkAngelww
Charybdis
16
5 / 3 / 4
9,705
607
10,251
12,302
4,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bans
ThanatosBastetTyrGaneshaFreya

VS

Bans
MulanAthenaNu WaKing ArthurShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 2
7,837
490
8,440
10,428
4,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
CHIPOTCR
Cthulhu
11
0 / 4 / 3
6,970
436
6,834
14,460
12,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Danzaburou
ChristianTYTYTY
Danzaburou
11
2 / 8 / 1
7,261
454
6,264
10,451
3,074
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
2 / 3 / 2
8,000
500
5,836
8,506
3,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
uupyo
Bellona
12
2 / 7 / 1
7,410
463
7,178
16,338
17,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
25
Kills
9
9
Deaths
25
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
3
2
1.33
W
Bacchus
Blueballzy
Bacchus
3
1
7
6.5
L
Cthulhu
CHIPOTCR
Cthulhu
0
4
3
0.38
L
Danzaburou
ChristianTYTYTY
Danzaburou
2
8
1
0.31
W
Hercules
JJwildlion
Hercules
10
2
5
6.25
L
2
3
2
1
W
6
1
4
8
W
1
2
6
2
L
Bellona
uupyo
Bellona
2
7
1
0.36
W
Charybdis
xxDarkAngelww
Charybdis
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,874
Damage
34,552
54,096
Taken
60,183
31,424
Mitigated
40,907
16,492
Healing
8,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,440
2,379
0
2,208
10,428
4,996
0
1,318
8,873
0
55,163
W
Bacchus
Blueballzy
Bacchus
7,500
666
0
2,092
10,322
9,037
303
3,166
7,004
30,459
650
L
Cthulhu
CHIPOTCR
Cthulhu
6,834
191
197
2,616
14,460
12,118
0
4,128
9,992
24,706
1,347
L
Danzaburou
ChristianTYTYTY
Danzaburou
6,264
2,861
0
989
10,451
3,074
0
2,986
7,381
0
43,254
W
Hercules
JJwildlion
Hercules
12,483
4,145
0
4,983
12,207
5,577
78
1,854
10,241
0
57,858
L
5,836
82
0
0
8,506
3,104
0
3,556
4,536
56,108
1,081
W
11,050
1,912
0
3,841
12,164
9,981
632
1,141
10,979
0
72,553
W
6,590
462
0
278
7,101
2,275
778
3,021
3,874
50,523
1,127
L
Bellona
uupyo
Bellona
7,178
2,853
0
2,127
16,338
17,615
0
474
15,757
0
44,615
W
Charybdis
xxDarkAngelww
Charybdis
10,251
5,444
0
5,298
12,302
4,554
4,060
2,451
9,789
0
85,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,328
Gold Earned
37,478
522
Minions Killed
393
0
Camps Cleared
0
1,572,626
Distance Traveled
1,485,737
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
7,837
490
87
5
0
361,153
4
W
Bacchus
8,952
560
36
2
0
324,211
0
L
Cthulhu
6,970
436
24
2
0
305,986
1
L
Danzaburou
7,261
454
77
5
0
246,788
3
W
Hercules
9,264
579
84
5
0
364,374
0
L
Nox
8,000
500
127
8
0
299,261
2
W
Chaac
10,130
633
125
8
0
301,178
0
W
Merlin
8,277
517
115
7
0
317,624
3
L
Bellona
7,410
463
78
5
0
272,549
1
W
Charybdis
9,705
607
162
10
0
265,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role