Player Matchup

Horus
Horus
FsMz_SnIp3s
Horus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 50L
1,294 Elo+
Party 1
Bacchus
Bacchus
NennmichUlf
Bacchus
Level 18
God Stats
22W - 23L
1,544 SR
Queue Stats
28W - 43L
1,308 Elo+
Party 1
Nox
Nox
ne_lass_ma
Nox
Level 126
God Stats
0W - 2L
1,472 SR
Queue Stats
16W - 26L
1,321 Elo+
Party 1
Team Averages
Level 84
1,505 SR
1,308 Elo+

VS

Team Averages
Level 75
1,567 SR
1,816 Elo+
Surtr
Surtr
Meynik
Surtr
Level 179
God Stats
28W - 14L
1,687 SR
Queue Stats
584W - 189L
1,857 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Morteisma
Tsukuyomi
Level 29
God Stats
5W - 1L
1,797 SR
Queue Stats
65W - 12L
1,880 Elo+
Party 2
Janus
Janus
notxperzsmurf
Janus
Level 18
God Stats
1W - 1L
1,217 SR
Queue Stats
22W - 4L
1,711 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 0
6,300
630
2,131
13,694
8,733
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
NennmichUlf
Bacchus
12
1 / 10 / 1
7,150
715
4,510
11,965
6,201
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 8 / 1
7,037
704
3,702
8,760
2,645
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Meynik
Surtr
14
3 / 2 / 18
9,181
918
7,484
10,607
9,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
Morteisma
Tsukuyomi
17
16 / 0 / 9
11,124
1,112
14,015
9,083
4,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
7 / 0 / 17
10,499
1,050
9,168
6,758
2,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
70
2
Kills
26
26
Deaths
2
2
Assists
44
Player
Kills
Deaths
Assists
KDA
L
0
8
0
0
W
Surtr
Meynik
Surtr
3
2
18
6
W
Tsukuyomi
Morteisma
Tsukuyomi
16
0
9
20.5
L
Bacchus
NennmichUlf
Bacchus
1
10
1
0.15
L
1
8
1
0.19
W
7
0
17
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,343
Damage
30,667
34,419
Taken
26,448
17,579
Mitigated
16,238
1,984
Healing
7,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,131
452
490
1,129
13,694
8,733
0
3,782
9,308
0
10,296
W
Surtr
Meynik
Surtr
7,484
2,100
0
3,511
10,607
9,294
142
3,831
6,776
1,906
22,896
W
Tsukuyomi
Morteisma
Tsukuyomi
14,015
2,912
0
1,061
9,083
4,788
1,031
1,514
7,569
288
33,767
L
Bacchus
NennmichUlf
Bacchus
4,510
181
0
365
11,965
6,201
0
2,487
8,997
9,329
312
L
3,702
132
0
0
8,760
2,645
0
3,275
5,019
11,363
0
W
9,168
650
0
3,142
6,758
2,156
749
2,728
4,030
47,550
995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,487
Gold Earned
30,804
45
Minions Killed
173
0
Camps Cleared
0
457,029
Distance Traveled
620,167
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,300
630
18
2
0
146,147
0
W
Surtr
9,181
918
37
4
0
185,855
0
W
Tsukuyomi
11,124
1,112
46
5
0
225,200
0
L
Bacchus
7,150
715
9
1
0
163,739
0
L
Nox
7,037
704
18
2
0
147,143
0
W
Janus
10,499
1,050
90
9
0
209,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role