Player Matchup

Tsukuyomi
Tsukuyomi
Gold IV
 
Tsukuyomi
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver I
OneEyedBandit69
Medusa
Silver I
Level 48
God Stats
13W - 14L
1,361 SR
Queue Stats
34W - 39L
1,271 MMR
Solo
Sylvanus
Sylvanus
Gold V
Pops1000
Sylvanus
Gold V
Level 89
God Stats
4W - 7L
1,539 SR
Queue Stats
226W - 233L
1,208 MMR
Party 1
Bellona
Bellona
Gold IV
SeizeGod
Bellona
Gold IV
Level 86
God Stats
9W - 8L
1,597 SR
Queue Stats
24W - 28L
1,369 MMR
Solo
Nu Wa
Nu Wa
Gold II
bigbustyrusty
Nu Wa
Gold II
Level 65
God Stats
6W - 6L
1,458 SR
Queue Stats
140W - 134L
1,516 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 89
1,491 SR
1,373 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 122
1,545 SR
1,362 MMR
Ra
Ra
Gold V
ILikeTrainZ672
Ra
Gold V
Level 156
God Stats
4W - 2L
1,848 SR
Queue Stats
179W - 191L
1,404 MMR
Solo
Gilgamesh
Gilgamesh
Bronze III
PapaBluez
Gilgamesh
Bronze III
Level 85
God Stats
0W - 1L
1,216 SR
Queue Stats
2W - 6L
1,307 MMR
Solo
Anhur
Anhur
Gold V
SandroMalandro
Anhur
Gold V
Level 103
God Stats
19W - 17L
1,686 SR
Queue Stats
304W - 326L
1,378 MMR
Solo
Artio
Artio
Gold III
dante01cruck
Artio
Gold III
Level 145
God Stats
0W - 1L
1,298 SR
Queue Stats
58W - 59L
1,378 MMR
Solo
Fenrir
Fenrir
Silver I
humanimaliend
Fenrir
Silver I
Level 123
God Stats
10W - 8L
1,675 SR
Queue Stats
41W - 45L
1,341 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
11
2 / 4 / 1
6,344
529
5,762
9,877
3,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 0 / 1
5,781
482
2,760
3,428
757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Sylvanus
Pops1000
Sylvanus
11
4 / 2 / 1
6,516
543
5,477
10,079
5,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
SeizeGod
Bellona
14
3 / 0 / 4
8,308
692
9,866
11,355
9,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
3 / 3 / 3
6,932
578
11,703
6,476
2,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
ThanatosKing ArthurAo KuangMulan

VS

Bans
Erlang ShenThorSkadiChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 3
7,174
598
6,986
9,233
3,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
PapaBluez
Gilgamesh
8
0 / 3 / 0
5,097
425
1,824
9,324
4,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
0 / 2 / 3
6,981
582
5,963
8,274
2,716
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 1 / 4
7,113
593
6,837
13,234
11,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

12
3 / 2 / 0
6,729
561
3,247
10,927
4,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
19
12
Kills
9
9
Deaths
12
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
2
4
1
0.63
L
3
4
3
1.13
W
0
0
1
0.5
L
Gilgamesh
PapaBluez
Gilgamesh
0
3
0
0
W
Sylvanus
Pops1000
Sylvanus
4
2
1
2.25
L
0
2
3
0.75
W
Bellona
SeizeGod
Bellona
3
0
4
5
W
3
3
3
1.5
L
3
1
4
5
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,568
Damage
24,857
41,215
Taken
50,992
21,517
Mitigated
26,768
11,890
Healing
16,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
5,762
1,460
0
3,963
9,877
3,073
0
3,392
6,417
0
41,648
L
6,986
50
558
3,322
9,233
3,047
0
4,450
4,403
49,122
1,859
W
2,760
662
0
1,273
3,428
757
0
515
2,913
0
30,439
L
Gilgamesh
PapaBluez
Gilgamesh
1,824
362
0
1,790
9,324
4,824
0
649
8,565
0
16,620
W
Sylvanus
Pops1000
Sylvanus
5,477
1,835
797
2,145
10,079
5,600
0
3,839
6,240
22,547
5,958
L
5,963
2,806
0
2,820
8,274
2,716
628
2,342
5,827
0
61,496
W
Bellona
SeizeGod
Bellona
9,866
3,960
0
3,455
11,355
9,929
508
1,833
9,191
0
57,131
W
11,703
1,872
0
257
6,476
2,158
0
4,105
2,371
42,005
0
L
6,837
649
1,310
5,798
13,234
11,345
0
5,912
6,905
22,541
0
L
3,247
468
0
1,384
10,927
4,836
0
2,302
8,420
0
50,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,881
Gold Earned
33,094
341
Minions Killed
355
0
Camps Cleared
0
1,175,555
Distance Traveled
1,192,987
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
6,344
529
78
7
0
277,329
1
L
Ra
7,174
598
99
8
0
242,227
0
W
Medusa
5,781
482
53
4
0
184,098
1
L
Gilgamesh
5,097
425
24
2
0
178,256
0
W
Sylvanus
6,516
543
47
4
0
229,107
0
L
Anhur
6,981
582
119
10
0
220,795
1
W
Bellona
8,308
692
103
9
0
259,470
3
W
Nu Wa
6,932
578
60
5
0
225,551
0
L
Artio
7,113
593
23
2
0
278,330
2
L
Fenrir
6,729
561
90
8
0
273,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role