Player Matchup

Danzaburou
Danzaburou
EL1ANYT_55
Danzaburou
Level 28
God Stats
8W - 14L
1,272 SR
Queue Stats
10W - 23L
1,241 Elo+
Party 1
Cu Chulainn
Cu Chulainn
FlungPuPanda69
Cu Chulainn
Level 89
God Stats
6W - 2L
1,583 SR
Queue Stats
552W - 561L
1,411 Elo+
Solo
Ares
Ares
Roaroftime2679
Ares
Level 59
God Stats
2W - 3L
1,459 SR
Queue Stats
142W - 168L
1,445 Elo+
Solo
Loki
Loki
cesar94
Loki
Level 46
God Stats
28W - 40L
1,436 SR
Queue Stats
45W - 63L
1,376 Elo+
Solo
Ra
Ra
corsario276veloz
Ra
Level 46
God Stats
6W - 5L
1,504 SR
Queue Stats
74W - 76L
1,366 Elo+
Party 1
Team Averages
Level 54
1,451 SR
1,368 Elo+

VS

Team Averages
Level 61
1,466 SR
1,407 Elo+
Agni
Agni
Bigblue7250
Agni
Level 68
God Stats
5W - 5L
1,578 SR
Queue Stats
286W - 266L
1,503 Elo+
Solo
Chaac
Chaac
CSM_elpeyarson
Chaac
Level 48
God Stats
14W - 16L
1,399 SR
Queue Stats
86W - 122L
1,334 Elo+
Solo
Medusa
Medusa
SimbaFlacko
Medusa
Level 81
God Stats
20W - 15L
1,631 SR
Queue Stats
90W - 103L
1,435 Elo+
Solo
Fenrir
Fenrir
Zottel4849
Fenrir
Level 61
God Stats
7W - 9L
1,409 SR
Queue Stats
114W - 146L
1,410 Elo+
Solo
Mulan
Mulan
onthepad
Mulan
Level 46
God Stats
5W - 3L
1,316 SR
Queue Stats
90W - 100L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
EL1ANYT_55
Danzaburou
18
3 / 5 / 6
10,954
577
5,190
11,265
4,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
FlungPuPanda69
Cu Chulainn
17
6 / 5 / 9
11,421
601
12,736
19,674
19,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
6 / 3 / 10
10,119
533
7,923
16,461
17,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Loki
cesar94
Loki
15
3 / 6 / 4
8,918
469
4,809
15,699
4,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
4 / 4 / 6
10,756
566
8,817
13,060
5,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 2 / 1
9,926
522
13,774
8,220
2,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
0 / 4 / 3
6,484
341
4,093
7,318
4,662
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Medusa
18
4 / 3 / 5
11,034
581
13,317
13,139
5,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Zottel4849
Fenrir
14
6 / 6 / 5
9,065
477
7,781
14,327
6,288
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mulan
onthepad
Mulan
15
4 / 7 / 3
9,151
482
9,909
19,275
18,784
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
40
22
Kills
23
23
Deaths
22
35
Assists
17
Player
Kills
Deaths
Assists
KDA
L
9
2
1
4.75
L
0
4
3
0.38
W
Danzaburou
EL1ANYT_55
Danzaburou
3
5
6
1.2
W
Cu Chulainn
FlungPuPanda69
Cu Chulainn
6
5
9
2.1
W
6
3
10
3.67
L
Medusa
4
3
5
2.17
L
Fenrir
Zottel4849
Fenrir
6
6
5
1.42
W
Loki
cesar94
Loki
3
6
4
0.83
W
4
4
6
1.75
L
Mulan
onthepad
Mulan
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,475
Damage
48,874
76,159
Taken
62,279
52,343
Mitigated
38,361
17,314
Healing
8,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,774
397
0
1,250
8,220
2,867
665
2,646
5,513
60,300
0
L
4,093
990
0
1,677
7,318
4,662
0
713
6,605
0
18,957
W
Danzaburou
EL1ANYT_55
Danzaburou
5,190
2,156
0
3,416
11,265
4,787
3,271
309
10,916
0
82,476
W
Cu Chulainn
FlungPuPanda69
Cu Chulainn
12,736
2,874
0
1,414
19,674
19,858
1,070
2,398
17,081
14,549
51,370
W
7,923
777
0
1,205
16,461
17,900
1,236
602
15,771
17,213
683
L
Medusa
13,317
4,975
324
2,749
13,139
5,760
929
3,199
9,940
0
98,482
L
Fenrir
Zottel4849
Fenrir
7,781
1,494
0
756
14,327
6,288
0
5,309
9,018
0
43,718
W
Loki
cesar94
Loki
4,809
912
0
3,783
15,699
4,368
235
4,344
10,988
0
47,961
W
8,817
718
2,757
4,739
13,060
5,430
1,518
4,897
7,629
69,977
2,829
L
Mulan
onthepad
Mulan
9,909
2,092
0
2,097
19,275
18,784
382
6,431
12,652
0
59,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,168
Gold Earned
45,660
452
Minions Killed
446
0
Camps Cleared
0
1,751,181
Distance Traveled
1,470,539
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,926
522
118
6
0
307,226
0
L
Chaac
6,484
341
27
1
0
147,107
0
W
Danzaburou
10,954
577
136
7
0
343,145
0
W
Cu Chulainn
11,421
601
97
5
0
318,917
0
W
Ares
10,119
533
19
1
0
362,579
1
L
Medusa
11,034
581
169
9
0
330,008
0
L
Fenrir
9,065
477
68
4
0
374,027
1
W
Loki
8,918
469
72
4
0
368,134
0
W
Ra
10,756
566
128
7
0
358,406
4
L
Mulan
9,151
482
64
3
0
312,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role