Player Matchup

Jing Wei
Jing Wei
Platinum III
 
Jing Wei
Platinum III
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond IV
Aluaado
Morgan Le Fay
Diamond IV
Level 194
God Stats
7W - 8L
1,560 SR
Queue Stats
416W - 395L
2,000 MMR
Solo
Ymir
Ymir
Gold I
JeanTryHardBR
Ymir
Gold I
Level 147
God Stats
29W - 17L
1,632 SR
Queue Stats
433W - 431L
1,596 MMR
Solo
Osiris
Osiris
Platinum IV
TERRAJR
Osiris
Platinum IV
Level 127
God Stats
1W - 1L
1,489 SR
Queue Stats
212W - 197L
1,797 MMR
Solo
Nemesis
Nemesis
Platinum II
Wozvy
Nemesis
Platinum II
Level 234
God Stats
2W - 1L
1,413 SR
Queue Stats
71W - 49L
1,851 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 178
1,519 SR
1,749 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 136
1,510 SR
1,679 MMR
Zeus
Zeus
Platinum I
 
Zeus
Platinum I
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold III
 
Bacchus
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Diamond I
Cαstιel
Apollo
Diamond I
Level 88
God Stats
71W - 55L
1,646 SR
Queue Stats
132W - 103L
2,433 MMR
Solo
Pele
Pele
Bronze III
juanpablomf
Pele
Bronze III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,432 MMR
Solo
Nox
Nox
Gold II
éoalegcarai
Nox
Gold II
Level 158
God Stats
13W - 11L
1,404 SR
Queue Stats
203W - 194L
1,532 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
8
0 / 2 / 2
4,580
573
2,796
5,142
1,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
Aluaado
Morgan Le Fay
10
1 / 0 / 0
5,336
667
979
1,440
364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
2 / 2 / 4
4,888
611
2,764
7,371
3,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Osiris
TERRAJR
Osiris
9
1 / 2 / 1
5,394
674
2,364
8,332
3,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nemesis
Wozvy
Nemesis
10
5 / 1 / 1
5,380
673
5,588
7,446
2,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AwilixLancelotAthenaFreya

VS

Bans
CthulhuSusanoAo KuangChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
9
1 / 2 / 0
4,956
620
2,839
3,145
573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
 
Bacchus
8
1 / 0 / 3
4,700
588
3,199
5,425
4,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
Cαstιel
Apollo
9
2 / 2 / 3
5,331
666
6,452
6,760
1,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
2 / 3 / 0
4,378
547
2,458
4,511
1,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
1 / 2 / 1
4,923
615
3,883
4,234
2,678
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
14
9
Kills
7
7
Deaths
9
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
0
2
2
0.5
L
Zeus
 
Zeus
1
2
0
0.5
L
Bacchus
 
Bacchus
1
0
3
2.5
W
Morgan Le Fay
Aluaado
Morgan Le Fay
1
0
0
1
L
Apollo
Cαstιel
Apollo
2
2
3
1.75
W
2
2
4
2
W
Osiris
TERRAJR
Osiris
1
2
1
0.75
W
Nemesis
Wozvy
Nemesis
5
1
1
5.5
L
2
3
0
0.67
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,491
Damage
18,831
29,731
Taken
24,075
10,708
Mitigated
10,437
8,976
Healing
8,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
2,796
1,777
0
1,754
5,142
1,248
0
738
4,404
0
27,010
L
Zeus
 
Zeus
2,839
148
0
705
3,145
573
0
300
2,845
33,183
748
L
Bacchus
 
Bacchus
3,199
775
0
2,380
5,425
4,058
0
1,189
4,236
12,422
0
W
Morgan Le Fay
Aluaado
Morgan Le Fay
979
0
0
342
1,440
364
369
349
1,005
37,697
0
L
Apollo
Cαstιel
Apollo
6,452
3,434
0
3,700
6,760
1,859
486
1,117
5,643
0
37,799
W
2,764
922
0
1,783
7,371
3,339
0
1,957
5,400
11,089
0
W
Osiris
TERRAJR
Osiris
2,364
553
0
2,764
8,332
3,306
0
3,883
4,449
0
32,467
W
Nemesis
Wozvy
Nemesis
5,588
2,391
0
2,333
7,446
2,451
0
2,715
4,605
0
33,076
L
2,458
729
0
410
4,511
1,269
0
830
3,681
0
16,395
L
3,883
463
0
1,348
4,234
2,678
0
307
3,927
27,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,578
Gold Earned
24,288
261
Minions Killed
247
0
Camps Cleared
0
829,080
Distance Traveled
791,684
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
4,580
573
50
6
0
161,175
0
L
Zeus
4,956
620
68
9
0
153,598
0
L
Bacchus
4,700
588
20
3
0
179,013
3
W
Morgan Le Fay
5,336
667
79
10
0
169,882
6
L
Apollo
5,331
666
67
8
0
146,085
2
W
Ymir
4,888
611
16
2
0
161,528
1
W
Osiris
5,394
674
66
8
0
144,176
0
W
Nemesis
5,380
673
50
6
0
192,319
0
L
Pele
4,378
547
32
4
0
153,971
2
L
Nox
4,923
615
60
8
0
159,017
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role