Player Matchup

Danzaburou
Danzaburou
Jacimon
Danzaburou
Level 20
God Stats
94W - 69L
1,281 SR
Queue Stats
207W - 182L
1,441 Elo+
Party 1
Cliodhna
Cliodhna
LordOats
Cliodhna
Level 129
God Stats
5W - 6L
1,548 SR
Queue Stats
326W - 310L
1,555 Elo+
Party 1
Aphrodite
Aphrodite
NeedMoDinero
Aphrodite
Level 87
God Stats
2W - 1L
1,523 SR
Queue Stats
93W - 93L
1,547 Elo+
Solo
Sylvanus
Sylvanus
SockPuppetSalem
Sylvanus
Level 127
God Stats
6W - 3L
1,231 SR
Queue Stats
50W - 61L
1,418 Elo+
Party 1
Sun Wukong
Sun Wukong
wmd2099
Sun Wukong
Level 143
God Stats
7W - 4L
1,665 SR
Queue Stats
209W - 196L
1,515 Elo+
Solo
Team Averages
Level 101
1,450 SR
1,495 Elo+

VS

Team Averages
Level 121
1,473 SR
1,440 Elo+
Freya
Freya
 
Freya
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Ddoom21
Ravana
Level 142
God Stats
79W - 73L
1,505 SR
Queue Stats
374W - 356L
1,449 Elo+
Solo
King Arthur
King Arthur
Jn6x
King Arthur
Level 122
God Stats
4W - 6L
1,513 SR
Queue Stats
164W - 182L
1,472 Elo+
Party 2
Maui
Maui
mattcraft857
Maui
Level 123
God Stats
8W - 7L
1,434 SR
Queue Stats
141W - 124L
1,450 Elo+
Solo
Anubis
Anubis
overn6200
Anubis
Level 91
God Stats
1W - 1L
1,411 SR
Queue Stats
21W - 58L
1,327 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jacimon
Danzaburou
13
3 / 1 / 6
7,547
539
8,773
9,447
3,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cliodhna
LordOats
Cliodhna
15
12 / 3 / 3
8,991
642
10,569
11,843
3,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
NeedMoDinero
Aphrodite
12
2 / 2 / 3
7,783
556
6,634
9,097
3,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
12
1 / 4 / 5
6,648
475
3,853
11,255
7,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
wmd2099
Sun Wukong
15
1 / 0 / 4
9,005
643
7,127
11,374
6,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
12
1 / 6 / 1
6,455
461
7,639
10,568
3,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ravana
Ddoom21
Ravana
12
3 / 3 / 3
6,948
496
5,265
7,857
3,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
Jn6x
King Arthur
13
3 / 5 / 3
7,564
540
8,742
14,622
7,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 1 / 4
7,702
550
5,726
10,146
8,574
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
overn6200
Anubis
14
1 / 4 / 0
7,641
546
4,463
10,699
4,321
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
19
Kills
10
10
Deaths
19
21
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
1
6
1
0.25
L
Ravana
Ddoom21
Ravana
3
3
3
1.5
W
Danzaburou
Jacimon
Danzaburou
3
1
6
6
L
King Arthur
Jn6x
King Arthur
3
5
3
0.9
W
Cliodhna
LordOats
Cliodhna
12
3
3
4.5
W
Aphrodite
NeedMoDinero
Aphrodite
2
2
3
1.75
W
Sylvanus
1
4
5
0.88
L
2
1
4
4
L
Anubis
overn6200
Anubis
1
4
0
0.25
W
Sun Wukong
wmd2099
Sun Wukong
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,956
Damage
31,835
53,016
Taken
53,892
25,471
Mitigated
26,961
23,369
Healing
13,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
7,639
2,163
0
2,562
10,568
3,400
0
1,712
8,856
37,389
2,032
L
Ravana
Ddoom21
Ravana
5,265
931
0
1,293
7,857
3,190
0
1,326
6,531
0
39,179
W
Danzaburou
Jacimon
Danzaburou
8,773
4,580
0
3,878
9,447
3,350
909
5,484
3,632
0
38,801
L
King Arthur
Jn6x
King Arthur
8,742
1,445
0
2,212
14,622
7,476
0
3,997
10,625
97
54,893
W
Cliodhna
LordOats
Cliodhna
10,569
1,402
0
4,392
11,843
3,987
0
1,138
10,683
0
56,930
W
Aphrodite
NeedMoDinero
Aphrodite
6,634
1,546
1,678
5,486
9,097
3,330
100
2,268
6,705
42,478
1,217
W
Sylvanus
3,853
1,798
1,362
2,912
11,255
7,976
0
3,857
7,032
24,128
9,499
L
5,726
1,124
261
2,759
10,146
8,574
0
2,811
7,335
25,993
599
L
Anubis
overn6200
Anubis
4,463
163
0
4,289
10,699
4,321
0
366
10,333
53,100
0
W
Sun Wukong
wmd2099
Sun Wukong
7,127
1,004
0
3,661
11,374
6,828
0
4,157
7,217
767
71,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,974
Gold Earned
36,310
399
Minions Killed
375
0
Camps Cleared
0
1,437,859
Distance Traveled
1,400,214
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
6,455
461
66
5
0
273,689
3
L
Ravana
6,948
496
58
4
0
323,179
1
W
Danzaburou
7,547
539
51
4
0
285,530
0
L
King Arthur
7,564
540
93
7
0
267,344
0
W
Cliodhna
8,991
642
77
6
0
351,463
0
W
Aphrodite
7,783
556
93
7
0
252,970
3
W
Sylvanus
6,648
475
57
4
0
255,754
0
L
Maui
7,702
550
55
4
0
284,490
6
L
Anubis
7,641
546
103
7
0
251,512
0
W
Sun Wukong
9,005
643
121
9
0
292,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role