Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
BeanDip69
Fafnir
Level 124
God Stats
7W - 3L
1,586 SR
Queue Stats
83W - 70L
1,481 Elo+
Party 2
Cthulhu
Cthulhu
BigCrackums
Cthulhu
Level 86
God Stats
1W - 1L
1,683 SR
Queue Stats
24W - 15L
1,672 Elo+
Party 1
Pele
Pele
DragonT2828
Pele
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
205W - 191L
1,547 Elo+
Party 2
Xbalanque
Xbalanque
Massa Gabe
Xbalanque
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 70L
1,556 Elo+
Party 1
Team Averages
Level 142
1,554 SR
1,551 Elo+

VS

Team Averages
Level 106
1,500 SR
1,561 Elo+
Hercules
Hercules
HairyCanada
Hercules
Level 123
God Stats
0W - 2L
1,297 SR
Queue Stats
301W - 295L
1,522 Elo+
Solo
Janus
Janus
OfficialELChapo
Janus
Level 83
God Stats
4W - 5L
1,482 SR
Queue Stats
25W - 23L
1,503 Elo+
Party 3
Jormungandr
Jormungandr
QuellyMelly
Jormungandr
Level 106
God Stats
12W - 13L
1,599 SR
Queue Stats
72W - 68L
1,528 Elo+
Solo
Achilles
Achilles
QuoteCollector
Achilles
Level 89
God Stats
3W - 6L
1,471 SR
Queue Stats
208W - 166L
1,576 Elo+
Solo
Xbalanque
Xbalanque
Trovia
Xbalanque
Level 127
God Stats
21W - 13L
1,652 SR
Queue Stats
198W - 132L
1,679 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
6 / 2 / 0
8,702
580
6,359
10,291
3,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
BeanDip69
Fafnir
9
0 / 2 / 3
6,076
405
823
5,115
4,701
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cthulhu
BigCrackums
Cthulhu
12
0 / 4 / 3
6,950
463
4,459
11,302
4,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
1 / 0 / 1
7,250
483
3,371
7,731
2,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Xbalanque
Massa Gabe
Xbalanque
15
2 / 3 / 2
8,678
579
6,000
12,073
3,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
HairyCanada
Hercules
1
0 / 0 / 0
2,924
195
0
0
0
13
1 / 4 / 0
7,640
509
3,398
6,564
2,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
QuellyMelly
Jormungandr
15
3 / 3 / 1
8,726
582
8,924
9,633
6,617
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Achilles
17
5 / 0 / 3
9,181
612
9,176
10,070
4,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Xbalanque
Trovia
Xbalanque
15
2 / 2 / 2
9,045
603
9,612
9,540
3,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
17
9
Kills
11
11
Deaths
9
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
2
0
3
W
Fafnir
BeanDip69
Fafnir
0
2
3
0.75
W
Cthulhu
BigCrackums
Cthulhu
0
4
3
0.38
W
1
0
1
1.5
L
Hercules
HairyCanada
Hercules
0
0
0
0
W
Xbalanque
Massa Gabe
Xbalanque
2
3
2
1
L
1
4
0
0.25
L
Jormungandr
QuellyMelly
Jormungandr
3
3
1
1.17
L
Achilles
5
0
3
6.5
L
Xbalanque
Trovia
Xbalanque
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,012
Damage
31,110
46,512
Taken
35,807
18,457
Mitigated
16,388
13,981
Healing
13,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,359
2,176
0
3,488
10,291
3,695
0
360
9,891
0
79,754
W
Fafnir
BeanDip69
Fafnir
823
147
0
714
5,115
4,701
0
1,036
3,969
5,236
0
W
Cthulhu
BigCrackums
Cthulhu
4,459
229
98
1,541
11,302
4,095
99
7,240
4,062
30,350
577
W
3,371
414
0
3,115
7,731
2,597
0
1,621
5,774
0
45,374
L
Hercules
HairyCanada
Hercules
0
0
0
0
0
0
0
0
0
0
0
W
Xbalanque
Massa Gabe
Xbalanque
6,000
3,183
0
5,025
12,073
3,369
1,755
1,241
10,832
0
64,229
L
3,398
142
0
483
6,564
2,143
0
364
5,977
43,886
1,040
L
Jormungandr
QuellyMelly
Jormungandr
8,924
1,984
0
2,797
9,633
6,617
0
3,379
5,674
54,254
3,814
L
Achilles
9,176
3,186
0
6,920
10,070
4,385
0
429
9,530
0
84,796
L
Xbalanque
Trovia
Xbalanque
9,612
6,775
0
3,294
9,540
3,243
0
402
9,109
0
73,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,656
Gold Earned
37,516
405
Minions Killed
457
0
Camps Cleared
0
1,243,779
Distance Traveled
1,157,649
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,702
580
131
9
0
326,722
0
W
Fafnir
6,076
405
7
0
0
129,851
0
W
Cthulhu
6,950
463
62
4
0
283,251
1
W
Pele
7,250
483
93
6
0
230,301
0
L
Hercules
2,924
195
0
0
0
0
0
W
Xbalanque
8,678
579
112
7
0
273,654
0
L
Janus
7,640
509
93
6
0
282,749
4
L
Jormungandr
8,726
582
105
7
0
233,627
4
L
Achilles
9,181
612
128
9
0
336,046
0
L
Xbalanque
9,045
603
131
9
0
305,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role