Player Matchup

Fafnir
Fafnir
ClaythPokeChamp
Fafnir
Level 273
God Stats
10W - 8L
1,632 SR
Queue Stats
606W - 544L
1,559 Elo+
Solo
Mercury
Mercury
KiernanF
Mercury
Level 109
God Stats
20W - 11L
1,652 SR
Queue Stats
191W - 154L
1,564 Elo+
Party 1
Chang'e
Chang'e
LittenLeKitten
Chang'e
Level 115
God Stats
12W - 10L
1,604 SR
Queue Stats
164W - 142L
1,547 Elo+
Party 1
Charybdis
Charybdis
cbagels
Charybdis
Level 104
God Stats
1W - 2L
1,247 SR
Queue Stats
99W - 88L
1,600 Elo+
Party 1
King Arthur
King Arthur
logiplayzgamez
King Arthur
Level 29
God Stats
8W - 6L
1,469 SR
Queue Stats
38W - 37L
1,517 Elo+
Party 1
Team Averages
Level 126
1,521 SR
1,557 Elo+

VS

Team Averages
Level 127
1,577 SR
1,529 Elo+
Ravana
Ravana
 
Ravana
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
DekuLuvsDaiquiri
Ra
Level 126
God Stats
1W - 6L
1,606 SR
Queue Stats
259W - 306L
1,572 Elo+
Solo
Maui
Maui
LostZenith
Maui
Level 167
God Stats
8W - 9L
1,710 SR
Queue Stats
354W - 371L
1,487 Elo+
Solo
Ymir
Ymir
SHUTUPjustSTOP
Ymir
Level 156
God Stats
10W - 15L
1,662 SR
Queue Stats
328W - 314L
1,599 Elo+
Solo
Chernobog
Chernobog
Skr1ttles
Chernobog
Level 129
God Stats
5W - 9L
1,406 SR
Queue Stats
336W - 303L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 2
5,980
544
2,903
7,868
6,217
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
KiernanF
Mercury
13
9 / 0 / 2
7,449
677
6,054
8,963
3,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
5 / 0 / 7
7,717
702
6,869
5,805
1,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
cbagels
Charybdis
11
0 / 3 / 0
5,728
521
5,642
7,966
2,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
logiplayzgamez
King Arthur
10
1 / 2 / 3
5,777
525
6,826
10,765
6,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
9
2 / 3 / 0
5,727
521
7,225
10,136
5,431
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

10
0 / 7 / 0
5,555
505
3,808
7,741
2,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
4 / 2 / 0
6,169
561
4,882
10,614
7,266
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

6
0 / 3 / 0
4,370
397
2,260
4,761
1,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chernobog
Skr1ttles
Chernobog
12
1 / 0 / 4
6,490
590
7,127
7,213
2,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
15
Kills
7
7
Deaths
15
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
2
3
0
0.67
W
0
2
2
0.5
L
0
7
0
0
W
Mercury
KiernanF
Mercury
9
0
2
10
W
5
0
7
8.5
L
4
2
0
2
L
0
3
0
0
L
Chernobog
Skr1ttles
Chernobog
1
0
4
3
W
Charybdis
cbagels
Charybdis
0
3
0
0
W
King Arthur
logiplayzgamez
King Arthur
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,294
Damage
25,302
41,367
Taken
40,465
20,246
Mitigated
19,559
13,224
Healing
10,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
7,225
2,306
0
1,620
10,136
5,431
0
1,584
8,364
0
36,955
W
2,903
755
0
2,235
7,868
6,217
0
1,028
6,840
14,500
0
L
3,808
300
84
695
7,741
2,594
0
2,003
5,559
36,693
711
W
Mercury
KiernanF
Mercury
6,054
2,755
0
1,000
8,963
3,339
161
3,704
4,958
0
46,954
W
6,869
358
1,040
4,044
5,805
1,979
353
3,303
2,302
40,798
258
L
4,882
1,252
299
2,198
10,614
7,266
0
2,475
7,945
20,436
1,807
L
2,260
805
0
559
4,761
1,732
0
1,218
3,433
15,038
394
L
Chernobog
Skr1ttles
Chernobog
7,127
4,441
0
4,891
7,213
2,536
0
1,821
5,392
0
56,489
W
Charybdis
cbagels
Charybdis
5,642
3,148
0
3,675
7,966
2,397
0
1,439
6,527
0
53,969
W
King Arthur
logiplayzgamez
King Arthur
6,826
933
0
1,230
10,765
6,314
0
690
10,015
0
30,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,651
Gold Earned
28,311
340
Minions Killed
300
0
Camps Cleared
0
1,132,838
Distance Traveled
939,791
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
5,727
521
55
5
0
179,502
0
W
Fafnir
5,980
544
21
2
0
222,105
4
L
Ra
5,555
505
80
7
0
203,776
2
W
Mercury
7,449
677
76
7
0
285,652
0
W
Chang'e
7,717
702
96
9
0
228,504
0
L
Maui
6,169
561
33
3
0
234,291
3
L
Ymir
4,370
397
28
3
0
97,738
0
L
Chernobog
6,490
590
104
9
0
224,484
1
W
Charybdis
5,728
521
100
9
0
205,094
1
W
King Arthur
5,777
525
47
4
0
191,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role