Player Matchup

Mulan
Mulan
BigManFlow
Mulan
Level 109
God Stats
39W - 29L
1,564 SR
Queue Stats
120W - 114L
1,513 Elo+
Solo
Bacchus
Bacchus
Caspiopio
Bacchus
Level 125
God Stats
2W - 0L
1,826 SR
Queue Stats
109W - 87L
1,527 Elo+
Solo
Thor
Thor
RetroSpect
Thor
Level 154
God Stats
4W - 4L
1,601 SR
Queue Stats
39W - 31L
1,570 Elo+
Party 1
Anhur
Anhur
TrollTrollFruit
Anhur
Level 171
God Stats
6W - 11L
1,632 SR
Queue Stats
34W - 30L
1,576 Elo+
Party 1
Chang'e
Chang'e
ohcooks
Chang'e
Level 116
God Stats
7W - 6L
1,554 SR
Queue Stats
284W - 279L
1,492 Elo+
Solo
Team Averages
Level 135
1,636 SR
1,536 Elo+

VS

Team Averages
Level 149
1,578 SR
1,547 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
ElsewhereHere
Nu Wa
Level 125
God Stats
30W - 22L
1,646 SR
Queue Stats
238W - 252L
1,549 Elo+
Party 2
Cthulhu
Cthulhu
JediMindJMT420
Cthulhu
Level 159
God Stats
123W - 109L
1,683 SR
Queue Stats
227W - 210L
1,539 Elo+
Solo
Nemesis
Nemesis
NemesisIRL
Nemesis
Level 126
God Stats
86W - 90L
1,561 SR
Queue Stats
212W - 196L
1,588 Elo+
Solo
Tsukuyomi
Tsukuyomi
donimique
Tsukuyomi
Level 126
God Stats
6W - 11L
1,499 SR
Queue Stats
264W - 268L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
12
3 / 3 / 1
6,650
665
4,906
8,541
5,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bacchus
Caspiopio
Bacchus
11
3 / 1 / 3
6,075
608
5,631
5,747
4,674
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
4 / 0 / 5
6,054
605
5,564
6,769
2,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
0 / 1 / 3
5,596
560
3,455
6,363
1,834
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
ohcooks
Chang'e
11
5 / 0 / 1
6,031
603
3,794
6,263
1,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
0 / 4 / 0
4,863
486
2,624
9,100
3,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 4 / 0
5,058
506
5,480
5,883
1,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 2
5,154
515
2,238
7,499
3,618
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
NemesisIRL
Nemesis
9
2 / 2 / 0
4,930
493
4,104
6,231
2,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tsukuyomi
donimique
Tsukuyomi
10
2 / 3 / 1
5,607
561
4,565
9,117
7,747
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
15
Kills
5
5
Deaths
15
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
4
0
0
W
Mulan
3
3
1
1.17
W
Bacchus
Caspiopio
Bacchus
3
1
3
4.5
L
1
4
0
0.25
L
0
2
2
0.5
L
Nemesis
NemesisIRL
Nemesis
2
2
0
1
W
4
0
5
6.5
W
0
1
3
1.5
L
Tsukuyomi
donimique
Tsukuyomi
2
3
1
0.83
W
Chang'e
ohcooks
Chang'e
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,350
Damage
19,011
33,683
Taken
37,830
15,627
Mitigated
18,619
13,066
Healing
9,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
2,624
830
0
1,150
9,100
3,566
0
1,512
7,588
0
36,080
W
Mulan
4,906
305
0
1,713
8,541
5,379
0
1,043
7,498
0
36,933
W
Bacchus
Caspiopio
Bacchus
5,631
1,057
0
2,097
5,747
4,674
0
1,683
3,933
18,748
1,136
L
5,480
1,374
0
530
5,883
1,688
0
3,359
2,524
29,783
0
L
2,238
461
1,081
2,109
7,499
3,618
0
2,465
5,034
26,301
706
L
Nemesis
NemesisIRL
Nemesis
4,104
1,337
0
1,379
6,231
2,000
0
1,712
4,519
0
21,457
W
5,564
1,447
0
3,664
6,769
2,069
0
1,419
5,317
0
37,359
W
3,455
2,235
0
2,367
6,363
1,834
0
975
5,213
0
42,573
L
Tsukuyomi
donimique
Tsukuyomi
4,565
308
0
2,913
9,117
7,747
0
265
8,852
2,500
25,782
W
Chang'e
ohcooks
Chang'e
3,794
246
120
3,105
6,263
1,671
0
3,687
2,576
37,086
1,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,406
Gold Earned
25,612
322
Minions Killed
239
0
Camps Cleared
0
1,049,599
Distance Traveled
925,535
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
4,863
486
65
7
0
190,828
0
W
Mulan
6,650
665
77
8
0
176,080
4
W
Bacchus
6,075
608
36
4
0
234,874
0
L
Nu Wa
5,058
506
48
5
0
181,011
2
L
Cthulhu
5,154
515
43
4
0
196,748
2
L
Nemesis
4,930
493
36
4
0
171,896
0
W
Thor
6,054
605
69
7
0
217,423
2
W
Anhur
5,596
560
76
8
0
201,082
2
L
Tsukuyomi
5,607
561
47
5
0
185,052
0
W
Chang'e
6,031
603
64
6
0
220,140
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role