Player Matchup

Jormungandr
Jormungandr
Masters
 
Jormungandr
Masters
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Masters
Jonslay
Merlin
Masters
Level 123
God Stats
2W - 1L
1,673 SR
Queue Stats
109W - 59L
2,683 MMR
Solo
Serqet
Serqet
Diamond I
Snoopy
Serqet
Diamond I
Level 237
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 144L
2,496 MMR
Solo
Skadi
Skadi
Grandmaster
Zapman
Skadi
Grandmaster
Level 301
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 66L
3,155 MMR
Solo
Yemoja
Yemoja
Masters
iCrazyDolphin
Yemoja
Masters
Level 218
God Stats
11W - 9L
1,739 SR
Queue Stats
268W - 232L
2,676 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 207
1,582 SR
2,502 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 189
1,675 SR
2,533 MMR
Ix Chel
Ix Chel
Diamond I
 
Ix Chel
Diamond I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Grandmaster
Alejandromt
Medusa
Grandmaster
Level 170
God Stats
49W - 34L
1,762 SR
Queue Stats
372W - 331L
3,051 MMR
Solo
The Morrigan
The Morrigan
Masters
Cherryo
The Morrigan
Masters
Level 196
God Stats
2W - 1L
1,586 SR
Queue Stats
286W - 228L
2,827 MMR
Solo
Chiron
Chiron
Masters
Haddix
Chiron
Masters
Level 310
God Stats
19W - 24L
1,582 SR
Queue Stats
678W - 640L
2,574 MMR
Solo
Ymir
Ymir
Diamond I
NotRanian
Ymir
Diamond I
Level 124
God Stats
23W - 10L
1,948 SR
Queue Stats
136W - 84L
2,713 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
0 / 3 / 0
7,040
587
2,925
8,637
7,882
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Merlin
Jonslay
Merlin
13
2 / 5 / 0
7,249
604
6,078
7,479
1,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Serqet
Snoopy
Serqet
12
2 / 4 / 5
6,488
541
6,529
11,753
4,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Skadi
Zapman
Skadi
11
5 / 5 / 1
6,671
556
7,908
10,470
2,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

9
0 / 6 / 5
5,852
488
4,546
15,324
9,101
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bans
SusanoCthulhuAo KuangLancelot

VS

Bans
ChaacCu ChulainnMulanApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
15
9 / 1 / 7
8,939
745
11,504
9,217
3,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
13
3 / 5 / 2
7,258
605
7,014
8,601
2,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Morrigan
Cherryo
The Morrigan
14
8 / 0 / 7
8,394
700
13,069
7,823
2,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
Haddix
Chiron
15
2 / 0 / 1
8,860
738
4,079
6,171
2,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
11
1 / 3 / 7
7,014
585
6,448
11,431
7,875
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
47
9
Kills
23
23
Deaths
9
11
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
3
0
0
W
Ix Chel
 
Ix Chel
9
1
7
12.5
W
Medusa
3
5
2
0.8
W
The Morrigan
Cherryo
The Morrigan
8
0
7
11.5
W
Chiron
Haddix
Chiron
2
0
1
2.5
L
Merlin
Jonslay
Merlin
2
5
0
0.4
W
Ymir
1
3
7
1.5
L
Serqet
Snoopy
Serqet
2
4
5
1.13
L
Skadi
Zapman
Skadi
5
5
1
1.1
L
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,986
Damage
42,114
53,663
Taken
43,243
26,544
Mitigated
18,311
9,335
Healing
16,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
2,925
776
0
2,122
8,637
7,882
0
1,063
7,574
53,545
2,776
W
Ix Chel
 
Ix Chel
11,504
1,522
696
3,393
9,217
3,113
693
4,313
4,028
60,885
0
W
Medusa
7,014
2,648
0
325
8,601
2,532
463
1,675
6,738
0
61,448
W
The Morrigan
Cherryo
The Morrigan
13,069
3,149
0
4,838
7,823
2,624
0
1,624
6,167
50,467
2,182
W
Chiron
Haddix
Chiron
4,079
2,084
0
3,958
6,171
2,167
0
2,415
3,756
0
72,010
L
Merlin
Jonslay
Merlin
6,078
242
0
539
7,479
1,869
0
5,958
1,521
51,994
763
W
Ymir
6,448
1,233
0
2,948
11,431
7,875
0
3,055
7,895
26,798
2,608
L
Serqet
Snoopy
Serqet
6,529
1,699
0
1,631
11,753
4,902
0
6,704
4,875
0
44,337
L
Skadi
Zapman
Skadi
7,908
3,068
0
728
10,470
2,790
0
5,889
4,359
0
44,009
L
4,546
608
2,279
2,036
15,324
9,101
0
8,620
6,548
21,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,300
Gold Earned
40,465
406
Minions Killed
481
0
Camps Cleared
0
1,268,978
Distance Traveled
1,335,907
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,040
587
106
9
0
238,967
0
W
Ix Chel
8,939
745
114
10
0
273,645
4
W
Medusa
7,258
605
90
8
0
250,149
1
W
The Morrigan
8,394
700
91
8
0
297,875
1
W
Chiron
8,860
738
144
12
0
265,185
0
L
Merlin
7,249
604
112
9
0
223,961
2
W
Ymir
7,014
585
42
4
0
249,053
0
L
Serqet
6,488
541
72
6
0
314,359
2
L
Skadi
6,671
556
88
7
0
251,386
3
L
Yemoja
5,852
488
28
2
0
240,305
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role